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#ifndef BitmapImageSingleFrameSkia_h
#define BitmapImageSingleFrameSkia_h
#include "Image.h"
#include "NativeImageSkia.h"
namespace WebCore {
// This image class can be used in places which need an Image, but have
// raw pixel data rather than undecoded image data.
// The Image is simpler than a BitmapImage, as it does not have image
// observers, animation, multiple frames, or non-decoded data.
// Therefore trimming the decoded data (destroyDecodedData()) has no effect.
//
// The difficulty with putting this in BitmapImage::create(NativeImagePtr)
// is that NativeImagePtr = NativeImageSkia, yet callers have SkBitmap.
class BitmapImageSingleFrameSkia : public Image {
public:
// Creates a new Image from the given SkBitmap. If "copyPixels" is true, a
// deep copy is done. Otherwise, a shallow copy is done (pixel data is
// ref'ed).
static PassRefPtr<BitmapImageSingleFrameSkia> create(const SkBitmap&, bool copyPixels, float resolutionScale = 1);
virtual bool isBitmapImage() const;
virtual bool currentFrameHasAlpha();
virtual IntSize size() const;
// Do nothing, as we only have the one representation of data (decoded).
virtual void destroyDecodedData(bool destroyAll = true);
virtual unsigned decodedSize() const;
// We only have a single frame.
virtual NativeImagePtr nativeImageForCurrentFrame();
#if !ASSERT_DISABLED
virtual bool notSolidColor();
#endif
protected:
virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator);
private:
NativeImageSkia m_nativeImage;
// Creates a new Image from the given SkBitmap, using a shallow copy.
BitmapImageSingleFrameSkia(const SkBitmap&, float resolutionScale);
};
FloatRect normalizeRect(const FloatRect&);
} // namespace WebCore
#endif // BitmapImageSingleFrameSkia_h