blob: 73a0e414fa589146c7bd357993ee2fac76a44019 [file] [log] [blame]
/*
* Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AffineTransform.h"
#include "TransformationMatrix.h"
#include "FloatRect.h"
#include "IntRect.h"
namespace WebCore {
TransformationMatrix::operator QTransform() const
{
return QTransform(m11(), m12(), m14(), m21(), m22(), m24(), m41(), m42(), m44());
}
AffineTransform::operator QTransform() const
{
return QTransform(a(), b(), c(), d(), e(), f());
}
TransformationMatrix::TransformationMatrix(const QTransform& transform)
{
setMatrix(transform.m11(), transform.m12(), 0, transform.m13(),
transform.m21(), transform.m22(), 0, transform.m23(),
0, 0, 1, 0,
transform.m31(), transform.m32(), 0, transform.m33());
}
TransformationMatrix::operator QMatrix4x4() const
{
return QMatrix4x4(m11(), m12(), m13(), m14(),
m21(), m22(), m23(), m24(),
m31(), m32(), m33(), m34(),
m41(), m42(), m43(), m44());
}
TransformationMatrix::TransformationMatrix(const QMatrix4x4& matrix)
{
setMatrix(matrix(0, 0), matrix(1, 0), matrix(2, 0), matrix(3, 0),
matrix(0, 1), matrix(1, 1), matrix(2, 1), matrix(3, 1),
matrix(0, 2), matrix(1, 2), matrix(2, 2), matrix(3, 2),
matrix(0, 3), matrix(1, 3), matrix(2, 3), matrix(3, 3));
}
}
// vim: ts=4 sw=4 et