blob: 06d5feae1b42b484fc5b33768c4a88d96b9eab91 [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef VGUtils_h
#define VGUtils_h
#include <openvg.h>
#include <wtf/Assertions.h>
static inline const char* toVGErrorConstant(VGErrorCode error)
{
switch (error) {
case VG_BAD_HANDLE_ERROR:
return "VG_BAD_HANDLE_ERROR";
case VG_ILLEGAL_ARGUMENT_ERROR:
return "VG_ILLEGAL_ARGUMENT_ERROR";
case VG_OUT_OF_MEMORY_ERROR:
return "VG_OUT_OF_MEMORY_ERROR";
case VG_PATH_CAPABILITY_ERROR:
return "VG_PATH_CAPABILITY_ERROR";
case VG_UNSUPPORTED_IMAGE_FORMAT_ERROR:
return "VG_UNSUPPORTED_IMAGE_FORMAT_ERROR";
case VG_UNSUPPORTED_PATH_FORMAT_ERROR:
return "VG_UNSUPPORTED_PATH_FORMAT_ERROR";
case VG_IMAGE_IN_USE_ERROR:
return "VG_IMAGE_IN_USE_ERROR";
case VG_NO_CONTEXT_ERROR:
return "VG_NO_CONTEXT_ERROR";
default:
return "UNKNOWN_ERROR";
}
}
#if ASSERT_DISABLED
#define ASSERT_VG_NO_ERROR() ((void)0)
#else
#define ASSERT_VG_NO_ERROR() do { \
VGErrorCode vgErrorCode = vgGetError(); \
ASSERT_WITH_MESSAGE(vgErrorCode == VG_NO_ERROR, "Found %s", toVGErrorConstant(vgErrorCode)); \
} while (0)
#endif
namespace WebCore {
class AffineTransform;
class FloatRect;
class TransformationMatrix;
class VGMatrix {
public:
VGMatrix(const VGfloat data[9]);
VGMatrix(const AffineTransform&);
VGMatrix(const TransformationMatrix&);
const VGfloat* toVGfloat() const { return m_data; }
operator AffineTransform() const;
operator TransformationMatrix() const;
private:
VGfloat m_data[9];
};
class VGRect {
public:
VGRect(const VGfloat data[4]);
VGRect(const FloatRect&);
const VGfloat* toVGfloat() const { return m_data; }
operator FloatRect() const;
private:
VGfloat m_data[4];
};
class VGUtils {
public:
static int bytesForImage(VGImageFormat, VGint width, VGint height);
static int bytesForImageScanline(VGImageFormat, VGint width);
static int imageFormatBitsPerPixel(VGImageFormat);
/**
* Return a flipped VGImageFormat if the platform is little endian
* (e.g. VG_ABGR_8888 for a given VG_RGBA_8888), or return the image format
* as is if the platform is big endian.
*
* OpenVG itself is indifferent to endianness, it will always work on a
* single machine word with the bytes going from left to right as specified
* in the image format, no matter which one of the bytes is most or least
* significant.
*
* However, if you interface with vgImageSubData()/vgGetImageSubData()
* using a byte array then you want to make sure the byte order is
* appropriate for the given platform (otherwise the byte indexes need
* to be swapped depending on endianness). So, use this function when
* interfacing with byte arrays, and don't use it otherwise.
*/
static VGImageFormat endianAwareImageFormat(VGImageFormat bigEndianFormat);
};
}
#endif