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/*
* Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SurfaceOpenVG_h
#define SurfaceOpenVG_h
#if PLATFORM(EGL)
#include <egl.h>
#endif
#include <wtf/Noncopyable.h>
namespace WebCore {
#if PLATFORM(EGL)
class EGLDisplayOpenVG;
#endif
class PainterOpenVG;
class IntSize;
/**
* SurfaceOpenVG provides the functionality of surfaces and contexts that are
* underlying the OpenVG implementation. In the vast majority of cases, that
* underlying technology is EGL, but OpenVG doesn't depend on EGL per se.
* Wrapping surface/context functionality into a separate class avoids lots
* of #ifdefs and should make it easy to add different surface/context
* implementations than EGL.
*/
class SurfaceOpenVG {
WTF_MAKE_NONCOPYABLE(SurfaceOpenVG);
public:
enum MakeCurrentMode {
ApplyPainterStateOnSurfaceSwitch,
DontApplyPainterState,
DontSaveOrApplyPainterState
};
static SurfaceOpenVG* currentSurface();
#if PLATFORM(EGL)
friend class EGLDisplayOpenVG;
/**
* Create a new EGL pbuffer surface with the specified size and config on
* the given display. If config is not specified, the display's default
* pbuffer config is used.
*
* This constructor will trigger an assertion if creation of the surface
* fails, unless you pledge to manually process the error code by passing
* a non-zero pointer as errorCode parameter. The error code returned by
* eglGetError() will be written to that variable.
*/
SurfaceOpenVG(const IntSize& size, const EGLDisplay& display, EGLConfig* config = 0, EGLint* errorCode = 0);
/**
* Create a new EGL pbuffer surface that will be bound to the given
* client buffer (read: VGImage), with the specified config on the
* given display. If config is not specified, the display's default
* pbuffer config is used.
*
* After the surface is created, you will only be able to access the
* client buffer image if the surface is not current. The recommended way
* to ensure this is to call surface->sharedSurface()->makeCurrent() if you
* simply want to access the image's pixel contents, or if you intend to
* draw the image directly, making the draw target surface current.
*
* This constructor will trigger an assertion if creation of the surface
* fails, unless you pledge to manually process the error code by passing
* a non-zero pointer as errorCode parameter. The error code returned by
* eglGetError() will be written to that variable.
*/
SurfaceOpenVG(EGLClientBuffer buffer, EGLenum bufferType,
const EGLDisplay& display, EGLConfig* config = 0, EGLint* errorCode = 0);
/**
* Create a new EGL window surface with the specified native window handle
* and config on the given display. If config is not specified, the
* display's default window config is used.
*/
SurfaceOpenVG(EGLNativeWindowType window, const EGLDisplay& display, EGLConfig* config = 0);
EGLDisplay eglDisplay() const { return m_eglDisplay; }
EGLSurface eglSurface() const { return m_eglSurface; }
EGLContext eglContext() const { return m_eglContext; }
#endif
~SurfaceOpenVG();
/**
* If a surface is invalid (could not be created), all method calls will
* crash horribly.
*/
bool isValid() const;
int width() const;
int height() const;
SurfaceOpenVG* sharedSurface() const;
/**
* Make the associated GL/EGL context the current one, so that subsequent
* OpenVG commands apply to it.
*/
void makeCurrent(MakeCurrentMode mode = ApplyPainterStateOnSurfaceSwitch);
/**
* Make a surface/context combination current that is "compatible"
* (i.e. can access its shared resources) to the given one. If no
* surface/context is current, the given one is made current.
*
* This method is meant to avoid context changes if they're not
* necessary, particularly tailored for the case where something
* compatible to the shared surface is requested while actual painting
* happens on another surface.
*/
void makeCompatibleCurrent();
/**
* Empty the OpenVG pipeline and make sure all the performed paint
* operations show up on the surface as actual drawn pixels.
*/
void flush();
void setActivePainter(PainterOpenVG*);
PainterOpenVG* activePainter();
private:
PainterOpenVG* m_activePainter;
static PainterOpenVG* s_currentPainter; // global currently active painter
#if PLATFORM(EGL)
SurfaceOpenVG(); // for EGLDisplayOpenVG
EGLDisplay m_eglDisplay;
EGLSurface m_eglSurface;
EGLContext m_eglContext;
#endif
};
}
#endif