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/*
* Copyright (c) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef ComplexTextControllerHarfBuzz_h
#define ComplexTextControllerHarfBuzz_h
#include "HarfBuzzShaperBase.h"
#include "HarfBuzzSkia.h"
#include "SkPoint.h"
#include "SkScalar.h"
#include "TextRun.h"
extern "C" {
#include "harfbuzz-shaper.h"
}
#include <unicode/uchar.h>
#include <wtf/OwnArrayPtr.h>
#include <wtf/OwnPtr.h>
namespace WebCore {
class Font;
class FontPlatformData;
class SimpleFontData;
// ComplexTextController walks a TextRun and presents each script run in sequence. A
// TextRun is a sequence of code-points with the same embedding level (i.e. they
// are all left-to-right or right-to-left). A script run is a subsequence where
// all the characters have the same script (e.g. Arabic, Thai etc). Shaping is
// only ever done with script runs since the shapers only know how to deal with
// a single script.
//
// Iteration is always in logical (aka reading) order. For RTL text that means
// the rightmost part of the text will be first.
//
// Once you have setup the object, call |nextScriptRun| to get the first script
// run. This will return false when the iteration is complete. At any time you
// can call |reset| to start over again.
class ComplexTextController : public HarfBuzzShaperBase {
public:
ComplexTextController(const Font*, const TextRun&, int startingX, int startingY);
virtual ~ComplexTextController();
void reset(int offset);
// Advance to the next script run, returning false when the end of the
// TextRun has been reached.
bool nextScriptRun();
float widthOfFullRun();
void setupForRTL();
bool rtl() const { return m_run.rtl(); }
const uint16_t* glyphs() const { return m_glyphs16; }
// Return the start index and length of glyphs for the range [from, to) in the current script run.
void glyphsForRange(int from, int to, int& fromGlyph, int& glyphLength);
// Return the length of the array returned by |glyphs|
unsigned length() const { return m_item.num_glyphs; }
// Return the offset for each of the glyphs. Note that this is translated
// by the current x offset and that the x offset is updated for each script
// run.
const SkPoint* positions() const { return m_positions; }
// return the number of code points in the current script run
unsigned numCodePoints() const { return m_item.item.length; }
// Return the current pixel position of the controller.
unsigned offsetX() const { return m_offsetX; }
const FontPlatformData* fontPlatformDataForScriptRun() { return reinterpret_cast<FontPlatformData*>(m_item.font->userData); }
int offsetForPosition(int);
FloatRect selectionRect(const FloatPoint&, int height, int from , int to);
private:
// Return the width (in px) of the current script run.
unsigned width() const { return m_pixelWidth; }
const FontPlatformData* getComplexFontPlatformData();
void setupFontForScriptRun();
void deleteGlyphArrays();
void createGlyphArrays(int);
void resetGlyphArrays();
void shapeGlyphs();
void setGlyphPositions(bool);
int glyphIndexForXPositionInScriptRun(int targetX) const;
const SimpleFontData* m_currentFontData;
HB_ShaperItem m_item;
uint16_t* m_glyphs16; // A vector of 16-bit glyph ids.
SkPoint* m_positions; // A vector of positions for each glyph.
ssize_t m_indexOfNextScriptRun; // Indexes the script run in |m_run|.
int m_offsetX; // Offset in pixels to the start of the next script run.
int m_startingY; // The Y starting point of the script run.
unsigned m_pixelWidth; // Width (in px) of the current script run.
unsigned m_glyphsArrayCapacity; // Current size of all the Harfbuzz arrays.
String m_smallCapsString; // substring of m_run converted to small caps.
};
} // namespace WebCore
#endif // ComplexTextControllerHarfBuzz_h