blob: 40dc2a51ead8e9b9d2e4b3b6528f97182cdd1cfe [file] [log] [blame]
/*
* Copyright (C) 2010 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(ACCELERATED_2D_CANVAS) || USE(3D_GRAPHICS)
#include "DrawingBuffer.h"
#include "Extensions3D.h"
#include "WebGLLayer.h"
#import "BlockExceptions.h"
namespace WebCore {
DrawingBuffer::DrawingBuffer(GraphicsContext3D* context,
const IntSize& size,
bool multisampleExtensionSupported,
bool packedDepthStencilExtensionSupported,
PreserveDrawingBuffer preserveDrawingBuffer,
AlphaRequirement alpha)
: m_preserveDrawingBuffer(preserveDrawingBuffer)
, m_alpha(alpha)
, m_scissorEnabled(false)
, m_texture2DBinding(0)
, m_framebufferBinding(0)
, m_activeTextureUnit(GraphicsContext3D::TEXTURE0)
, m_context(context)
, m_size(-1, -1)
, m_multisampleExtensionSupported(multisampleExtensionSupported)
, m_packedDepthStencilExtensionSupported(packedDepthStencilExtensionSupported)
, m_fbo(context->createFramebuffer())
, m_colorBuffer(0)
, m_frontColorBuffer(0)
, m_separateFrontTexture(false)
, m_depthStencilBuffer(0)
, m_depthBuffer(0)
, m_stencilBuffer(0)
, m_multisampleFBO(0)
, m_multisampleColorBuffer(0)
{
ASSERT(m_fbo);
if (!m_fbo) {
clear();
return;
}
// Create the WebGLLayer
BEGIN_BLOCK_OBJC_EXCEPTIONS
m_platformLayer.adoptNS([[WebGLLayer alloc] initWithGraphicsContext3D:m_context.get()]);
#ifndef NDEBUG
[m_platformLayer.get() setName:@"DrawingBuffer Layer"];
#endif
END_BLOCK_OBJC_EXCEPTIONS
// create a texture to render into
m_colorBuffer = context->createTexture();
context->bindTexture(GraphicsContext3D::TEXTURE_2D, m_colorBuffer);
context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MAG_FILTER, GraphicsContext3D::LINEAR);
context->texParameterf(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_MIN_FILTER, GraphicsContext3D::LINEAR);
context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE);
context->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE);
context->bindTexture(GraphicsContext3D::TEXTURE_2D, 0);
createSecondaryBuffers();
reset(size);
}
DrawingBuffer::~DrawingBuffer()
{
clear();
}
#if USE(ACCELERATED_COMPOSITING)
PlatformLayer* DrawingBuffer::platformLayer()
{
return m_platformLayer.get();
}
void DrawingBuffer::prepareBackBuffer()
{
}
bool DrawingBuffer::requiresCopyFromBackToFrontBuffer() const
{
return false;
}
unsigned DrawingBuffer::frontColorBuffer() const
{
return colorBuffer();
}
#endif
}
#endif