| /* |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #include "LoopBlinnShader.h" |
| |
| #include "GraphicsContext3D.h" |
| |
| namespace WebCore { |
| |
| LoopBlinnShader::LoopBlinnShader(GraphicsContext3D* context, unsigned program) |
| : Shader(context, program) |
| { |
| m_worldViewProjectionLocation = context->getUniformLocation(program, "worldViewProjection"); |
| m_positionLocation = context->getAttribLocation(program, "position"); |
| m_klmLocation = context->getAttribLocation(program, "klm"); |
| } |
| |
| void LoopBlinnShader::use(unsigned vertexOffset, unsigned klmOffset, const AffineTransform& transform) |
| { |
| m_context->useProgram(m_program); |
| |
| float matrix[16]; |
| affineTo4x4(transform, matrix); |
| m_context->uniformMatrix4fv(m_worldViewProjectionLocation, false /*transpose*/, matrix, 1 /*count*/); |
| |
| m_context->vertexAttribPointer(m_positionLocation, 2, GraphicsContext3D::FLOAT, false, 0, vertexOffset); |
| m_context->enableVertexAttribArray(m_positionLocation); |
| |
| if (m_klmLocation != -1) { |
| m_context->vertexAttribPointer(m_klmLocation, 3, GraphicsContext3D::FLOAT, false, 0, klmOffset); |
| m_context->enableVertexAttribArray(m_klmLocation); |
| } |
| } |
| |
| } // namespace WebCore |