| /* |
| * Copyright (C) 2011 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef LoopBlinnPathCache_h |
| #define LoopBlinnPathCache_h |
| |
| #include <wtf/Noncopyable.h> |
| #include <wtf/Vector.h> |
| |
| namespace WebCore { |
| |
| // A cache of the processed triangle mesh for a given path. Because these |
| // might be expensive to allocate (using malloc/free internally), it is |
| // recommended to try to reuse them when possible. |
| |
| // Uncomment the following to obtain debugging information for the edges |
| // facing the interior region of the mesh. |
| // #define LOOP_BLINN_PATH_CACHE_DEBUG_INTERIOR_EDGES |
| |
| class LoopBlinnPathCache { |
| WTF_MAKE_NONCOPYABLE(LoopBlinnPathCache); |
| public: |
| LoopBlinnPathCache(); |
| ~LoopBlinnPathCache(); |
| |
| unsigned numberOfVertices() const { return m_vertices.size() / 2; } |
| |
| // Get the base pointer to the vertex information. There are two |
| // coordinates per vertex. This pointer is valid until the cache is |
| // cleared or another vertex is added. Returns 0 if there are no |
| // vertices in the mesh. |
| const float* vertices() const |
| { |
| if (!numberOfVertices()) |
| return 0; |
| return m_vertices.data(); |
| } |
| |
| // Get the base pointer to the texture coordinate information. There |
| // are three coordinates per vertex. This pointer is valid until the |
| // cache is cleared or another vertex is added. Returns 0 if |
| // there are no vertices in the mesh. |
| const float* texcoords() const |
| { |
| if (!numberOfVertices()) |
| return 0; |
| return m_texcoords.data(); |
| } |
| |
| // Adds a vertex's information to the cache. The first two arguments |
| // are the x and y coordinates of the vertex on the plane; the last |
| // three arguments are the cubic texture coordinates associated with |
| // this vertex. |
| void addVertex(float x, float y, |
| float /*k*/, float /*l*/, float /*m*/); |
| |
| unsigned numberOfInteriorVertices() const { return m_interiorVertices.size() / 2; } |
| |
| // Base pointer to the interior vertices; two coordinates per |
| // vertex, which can be drawn as GL_TRIANGLES. Returns 0 if there |
| // are no interior vertices in the mesh. |
| const float* interiorVertices() const |
| { |
| if (!numberOfInteriorVertices()) |
| return 0; |
| return m_interiorVertices.data(); |
| } |
| |
| void addInteriorVertex(float x, float y); |
| |
| // Clears all of the stored vertex information in this cache. |
| void clear(); |
| |
| #ifdef LOOP_BLINN_PATH_CACHE_DEBUG_INTERIOR_EDGES |
| // The number of interior edge vertices |
| unsigned numberOfInteriorEdgeVertices() const; |
| // Base pointer to the interior vertices; two coordinates per |
| // vertex, which can be drawn as GL_LINES. Returns 0 if there are |
| // no interior edge vertices in the mesh. |
| const float* interiorEdgeVertices() const; |
| void addInteriorEdgeVertex(float x, float y); |
| #endif // LOOP_BLINN_PATH_CACHE_DEBUG_INTERIOR_EDGES |
| |
| private: |
| // The two-dimensional vertices of the triangle mesh. |
| Vector<float> m_vertices; |
| |
| // The three-dimensional cubic texture coordinates. |
| Vector<float> m_texcoords; |
| |
| Vector<float> m_interiorVertices; |
| |
| #ifdef LOOP_BLINN_PATH_CACHE_DEBUG_INTERIOR_EDGES |
| // The following is only for debugging |
| Vector<float> m_interiorEdgeVertices; |
| #endif // LOOP_BLINN_PATH_CACHE_DEBUG_INTERIOR_EDGES |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // LoopBlinnPathCache_h |