| /* |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(FILTERS) |
| #include "FEDropShadow.h" |
| |
| #include "ColorSpace.h" |
| #include "FEGaussianBlur.h" |
| #include "Filter.h" |
| #include "GraphicsContext.h" |
| #include "RenderTreeAsText.h" |
| #include "ShadowBlur.h" |
| #include "TextStream.h" |
| #include <wtf/MathExtras.h> |
| #include <wtf/Uint8ClampedArray.h> |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| FEDropShadow::FEDropShadow(Filter* filter, float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity) |
| : FilterEffect(filter) |
| , m_stdX(stdX) |
| , m_stdY(stdY) |
| , m_dx(dx) |
| , m_dy(dy) |
| , m_shadowColor(shadowColor) |
| , m_shadowOpacity(shadowOpacity) |
| { |
| } |
| |
| PassRefPtr<FEDropShadow> FEDropShadow::create(Filter* filter, float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity) |
| { |
| return adoptRef(new FEDropShadow(filter, stdX, stdY, dx, dy, shadowColor, shadowOpacity)); |
| } |
| |
| void FEDropShadow::determineAbsolutePaintRect() |
| { |
| Filter* filter = this->filter(); |
| ASSERT(filter); |
| |
| FloatRect absolutePaintRect = inputEffect(0)->absolutePaintRect(); |
| FloatRect absoluteOffsetPaintRect(absolutePaintRect); |
| absoluteOffsetPaintRect.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy)); |
| absolutePaintRect.unite(absoluteOffsetPaintRect); |
| |
| unsigned kernelSizeX = 0; |
| unsigned kernelSizeY = 0; |
| FEGaussianBlur::calculateKernelSize(filter, kernelSizeX, kernelSizeY, m_stdX, m_stdY); |
| |
| // We take the half kernel size and multiply it with three, because we run box blur three times. |
| absolutePaintRect.inflateX(3 * kernelSizeX * 0.5f); |
| absolutePaintRect.inflateY(3 * kernelSizeY * 0.5f); |
| |
| if (clipsToBounds()) |
| absolutePaintRect.intersect(maxEffectRect()); |
| else |
| absolutePaintRect.unite(maxEffectRect()); |
| |
| setAbsolutePaintRect(enclosingIntRect(absolutePaintRect)); |
| } |
| |
| void FEDropShadow::platformApplySoftware() |
| { |
| FilterEffect* in = inputEffect(0); |
| |
| ImageBuffer* resultImage = createImageBufferResult(); |
| if (!resultImage) |
| return; |
| |
| Filter* filter = this->filter(); |
| FloatSize blurRadius(filter->applyHorizontalScale(m_stdX), filter->applyVerticalScale(m_stdY)); |
| FloatSize offset(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy)); |
| |
| FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect()); |
| FloatRect drawingRegionWithOffset(drawingRegion); |
| drawingRegionWithOffset.move(offset); |
| |
| ImageBuffer* sourceImage = in->asImageBuffer(); |
| ASSERT(sourceImage); |
| GraphicsContext* resultContext = resultImage->context(); |
| ASSERT(resultContext); |
| resultContext->setAlpha(m_shadowOpacity); |
| resultContext->drawImageBuffer(sourceImage, ColorSpaceDeviceRGB, drawingRegionWithOffset); |
| resultContext->setAlpha(1); |
| |
| ShadowBlur contextShadow(blurRadius, offset, m_shadowColor, ColorSpaceDeviceRGB); |
| |
| // TODO: Direct pixel access to ImageBuffer would avoid copying the ImageData. |
| IntRect shadowArea(IntPoint(), resultImage->internalSize()); |
| RefPtr<Uint8ClampedArray> srcPixelArray = resultImage->getPremultipliedImageData(shadowArea); |
| |
| contextShadow.blurLayerImage(srcPixelArray->data(), shadowArea.size(), 4 * shadowArea.size().width()); |
| |
| resultImage->putByteArray(Premultiplied, srcPixelArray.get(), shadowArea.size(), shadowArea, IntPoint()); |
| |
| resultContext->setCompositeOperation(CompositeSourceIn); |
| resultContext->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), m_shadowColor, ColorSpaceDeviceRGB); |
| resultContext->setCompositeOperation(CompositeDestinationOver); |
| |
| resultImage->context()->drawImageBuffer(sourceImage, ColorSpaceDeviceRGB, drawingRegion); |
| } |
| |
| void FEDropShadow::dump() |
| { |
| } |
| |
| TextStream& FEDropShadow::externalRepresentation(TextStream& ts, int indent) const |
| { |
| writeIndent(ts, indent); |
| ts << "[feDropShadow"; |
| FilterEffect::externalRepresentation(ts); |
| ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx << "\" dy=\"" << m_dy << "\" flood-color=\"" << m_shadowColor.nameForRenderTreeAsText() <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n"; |
| inputEffect(0)->externalRepresentation(ts, indent + 1); |
| return ts; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(FILTERS) |