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/*
* Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
* Copyright (C) 2005 Eric Seidel <eric@webkit.org>
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(FILTERS)
#include "FEColorMatrix.h"
#include "Filter.h"
#include "GraphicsContext.h"
#include "RenderTreeAsText.h"
#include "TextStream.h"
#include <wtf/MathExtras.h>
#include <wtf/Uint8ClampedArray.h>
namespace WebCore {
FEColorMatrix::FEColorMatrix(Filter* filter, ColorMatrixType type, const Vector<float>& values)
: FilterEffect(filter)
, m_type(type)
, m_values(values)
{
}
PassRefPtr<FEColorMatrix> FEColorMatrix::create(Filter* filter, ColorMatrixType type, const Vector<float>& values)
{
return adoptRef(new FEColorMatrix(filter, type, values));
}
ColorMatrixType FEColorMatrix::type() const
{
return m_type;
}
bool FEColorMatrix::setType(ColorMatrixType type)
{
if (m_type == type)
return false;
m_type = type;
return true;
}
const Vector<float>& FEColorMatrix::values() const
{
return m_values;
}
bool FEColorMatrix::setValues(const Vector<float> &values)
{
if (m_values == values)
return false;
m_values = values;
return true;
}
inline void matrix(float& red, float& green, float& blue, float& alpha, const Vector<float>& values)
{
float r = values[0] * red + values[1] * green + values[2] * blue + values[3] * alpha + values[4] * 255;
float g = values[5] * red + values[6] * green + values[7] * blue + values[8] * alpha + values[9] * 255;
float b = values[10] * red + values[11] * green + values[12] * blue + values[13] * alpha + values[14] * 255;
float a = values[15] * red + values[16] * green + values[17] * blue + values[18] * alpha + values[19] * 255;
red = r;
green = g;
blue = b;
alpha = a;
}
inline void saturate(float& red, float& green, float& blue, const float& s)
{
float r = (0.213 + 0.787 * s) * red + (0.715 - 0.715 * s) * green + (0.072 - 0.072 * s) * blue;
float g = (0.213 - 0.213 * s) * red + (0.715 + 0.285 * s) * green + (0.072 - 0.072 * s) * blue;
float b = (0.213 - 0.213 * s) * red + (0.715 - 0.715 * s) * green + (0.072 + 0.928 * s) * blue;
red = r;
green = g;
blue = b;
}
inline void huerotate(float& red, float& green, float& blue, const float& hue)
{
float cosHue = cos(hue * piDouble / 180);
float sinHue = sin(hue * piDouble / 180);
float r = red * (0.213 + cosHue * 0.787 - sinHue * 0.213) +
green * (0.715 - cosHue * 0.715 - sinHue * 0.715) +
blue * (0.072 - cosHue * 0.072 + sinHue * 0.928);
float g = red * (0.213 - cosHue * 0.213 + sinHue * 0.143) +
green * (0.715 + cosHue * 0.285 + sinHue * 0.140) +
blue * (0.072 - cosHue * 0.072 - sinHue * 0.283);
float b = red * (0.213 - cosHue * 0.213 - sinHue * 0.787) +
green * (0.715 - cosHue * 0.715 + sinHue * 0.715) +
blue * (0.072 + cosHue * 0.928 + sinHue * 0.072);
red = r;
green = g;
blue = b;
}
inline void luminance(float& red, float& green, float& blue, float& alpha)
{
alpha = 0.2125 * red + 0.7154 * green + 0.0721 * blue;
red = 0;
green = 0;
blue = 0;
}
template<ColorMatrixType filterType>
void effectType(Uint8ClampedArray* pixelArray, const Vector<float>& values)
{
unsigned pixelArrayLength = pixelArray->length();
for (unsigned pixelByteOffset = 0; pixelByteOffset < pixelArrayLength; pixelByteOffset += 4) {
float red = pixelArray->item(pixelByteOffset);
float green = pixelArray->item(pixelByteOffset + 1);
float blue = pixelArray->item(pixelByteOffset + 2);
float alpha = pixelArray->item(pixelByteOffset + 3);
switch (filterType) {
case FECOLORMATRIX_TYPE_MATRIX:
matrix(red, green, blue, alpha, values);
break;
case FECOLORMATRIX_TYPE_SATURATE:
saturate(red, green, blue, values[0]);
break;
case FECOLORMATRIX_TYPE_HUEROTATE:
huerotate(red, green, blue, values[0]);
break;
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
luminance(red, green, blue, alpha);
break;
}
pixelArray->set(pixelByteOffset, red);
pixelArray->set(pixelByteOffset + 1, green);
pixelArray->set(pixelByteOffset + 2, blue);
pixelArray->set(pixelByteOffset + 3, alpha);
}
}
void FEColorMatrix::platformApplySoftware()
{
FilterEffect* in = inputEffect(0);
ImageBuffer* resultImage = createImageBufferResult();
if (!resultImage)
return;
resultImage->context()->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()));
IntRect imageRect(IntPoint(), absolutePaintRect().size());
RefPtr<Uint8ClampedArray> pixelArray = resultImage->getUnmultipliedImageData(imageRect);
switch (m_type) {
case FECOLORMATRIX_TYPE_UNKNOWN:
break;
case FECOLORMATRIX_TYPE_MATRIX:
effectType<FECOLORMATRIX_TYPE_MATRIX>(pixelArray.get(), m_values);
break;
case FECOLORMATRIX_TYPE_SATURATE:
effectType<FECOLORMATRIX_TYPE_SATURATE>(pixelArray.get(), m_values);
break;
case FECOLORMATRIX_TYPE_HUEROTATE:
effectType<FECOLORMATRIX_TYPE_HUEROTATE>(pixelArray.get(), m_values);
break;
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
effectType<FECOLORMATRIX_TYPE_LUMINANCETOALPHA>(pixelArray.get(), m_values);
setIsAlphaImage(true);
break;
}
resultImage->putByteArray(Unmultiplied, pixelArray.get(), imageRect.size(), imageRect, IntPoint());
}
void FEColorMatrix::dump()
{
}
static TextStream& operator<<(TextStream& ts, const ColorMatrixType& type)
{
switch (type) {
case FECOLORMATRIX_TYPE_UNKNOWN:
ts << "UNKNOWN";
break;
case FECOLORMATRIX_TYPE_MATRIX:
ts << "MATRIX";
break;
case FECOLORMATRIX_TYPE_SATURATE:
ts << "SATURATE";
break;
case FECOLORMATRIX_TYPE_HUEROTATE:
ts << "HUEROTATE";
break;
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
ts << "LUMINANCETOALPHA";
break;
}
return ts;
}
TextStream& FEColorMatrix::externalRepresentation(TextStream& ts, int indent) const
{
writeIndent(ts, indent);
ts << "[feColorMatrix";
FilterEffect::externalRepresentation(ts);
ts << " type=\"" << m_type << "\"";
if (!m_values.isEmpty()) {
ts << " values=\"";
Vector<float>::const_iterator ptr = m_values.begin();
const Vector<float>::const_iterator end = m_values.end();
while (ptr < end) {
ts << *ptr;
++ptr;
if (ptr < end)
ts << " ";
}
ts << "\"";
}
ts << "]\n";
inputEffect(0)->externalRepresentation(ts, indent + 1);
return ts;
}
} // namespace WebCore
#endif // ENABLE(FILTERS)