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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
* Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
* Copyright (C) 2012 Company 100, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef CustomFilterRenderer_h
#define CustomFilterRenderer_h
#if ENABLE(CSS_SHADERS) && USE(3D_GRAPHICS)
#include "CustomFilterConstants.h"
#include "CustomFilterParameterList.h"
#include "GraphicsTypes3D.h"
#include "IntSize.h"
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class CustomFilterArrayParameter;
class CustomFilterCompiledProgram;
class CustomFilterMesh;
class CustomFilterNumberParameter;
class CustomFilterTransformParameter;
class GraphicsContext3D;
class CustomFilterRenderer : public RefCounted<CustomFilterRenderer> {
public:
static PassRefPtr<CustomFilterRenderer> create(PassRefPtr<GraphicsContext3D>, CustomFilterProgramType, const CustomFilterParameterList&,
unsigned meshRows, unsigned meshColumns, CustomFilterMeshBoxType, CustomFilterMeshType);
~CustomFilterRenderer();
bool premultipliedAlpha() const;
bool programNeedsInputTexture() const;
bool prepareForDrawing();
void draw(Platform3DObject, const IntSize&);
CustomFilterCompiledProgram* compiledProgram() const { return m_compiledProgram.get(); }
void setCompiledProgram(PassRefPtr<CustomFilterCompiledProgram>);
private:
CustomFilterRenderer(PassRefPtr<GraphicsContext3D>, CustomFilterProgramType, const CustomFilterParameterList&,
unsigned meshRows, unsigned meshColumns, CustomFilterMeshBoxType, CustomFilterMeshType);
void initializeCompiledProgramIfNeeded();
void initializeMeshIfNeeded();
void bindVertexAttribute(int attributeLocation, unsigned size, unsigned offset);
void unbindVertexAttribute(int attributeLocation);
void bindProgramArrayParameters(int uniformLocation, CustomFilterArrayParameter*);
void bindProgramNumberParameters(int uniformLocation, CustomFilterNumberParameter*);
void bindProgramTransformParameter(int uniformLocation, CustomFilterTransformParameter*);
void bindProgramParameters();
void bindProgramAndBuffers(Platform3DObject inputTexture);
void unbindVertexAttributes();
RefPtr<GraphicsContext3D> m_context;
RefPtr<CustomFilterCompiledProgram> m_compiledProgram;
CustomFilterProgramType m_programType;
RefPtr<CustomFilterMesh> m_mesh;
IntSize m_contextSize;
CustomFilterParameterList m_parameters;
unsigned m_meshRows;
unsigned m_meshColumns;
CustomFilterMeshType m_meshType;
};
} // namespace WebCore
#endif // ENABLE(CSS_SHADERS) && USE(3D_GRAPHICS)
#endif // CustomFilterRenderer_h