| /* |
| * Copyright (C) 2010, 2011, 2012 Research In Motion Limited. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| */ |
| |
| #ifndef WebGLLayerWebKitThread_h |
| #define WebGLLayerWebKitThread_h |
| |
| #if USE(ACCELERATED_COMPOSITING) && ENABLE(WEBGL) |
| |
| #include "EGLImageLayerWebKitThread.h" |
| |
| namespace WebCore { |
| |
| class GraphicsContext3D; |
| |
| class WebGLLayerWebKitThread : public EGLImageLayerWebKitThread { |
| public: |
| static PassRefPtr<WebGLLayerWebKitThread> create() |
| { |
| return adoptRef(new WebGLLayerWebKitThread()); |
| } |
| |
| virtual ~WebGLLayerWebKitThread(); |
| |
| void setWebGLContext(GraphicsContext3D* context) { m_webGLContext = context; } |
| |
| protected: |
| virtual void updateTextureContentsIfNeeded(); |
| virtual void deleteTextures(); |
| |
| private: |
| WebGLLayerWebKitThread(); |
| |
| GraphicsContext3D* m_webGLContext; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // USE(ACCELERATED_COMPOSITING) && ENABLE(WEBGL) |
| |
| #endif // WebGLLayerWebKitThread_h |