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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef FrameActionScheduler_h
#define FrameActionScheduler_h
#include <wtf/FastAllocBase.h>
#include <wtf/Noncopyable.h>
#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/Vector.h>
namespace WebCore {
class Node;
class Event;
class FrameAction {
WTF_MAKE_FAST_ALLOCATED;
WTF_MAKE_NONCOPYABLE(FrameAction);
public:
FrameAction() {}
virtual ~FrameAction() {}
virtual void fire() = 0;
};
class FrameActionScheduler {
WTF_MAKE_FAST_ALLOCATED;
public:
FrameActionScheduler();
~FrameActionScheduler();
bool isEmpty() const;
bool isScheduled() const { return 0 < m_enqueueActions; }
void clear();
void pause();
void resume();
void scheduleAction(PassOwnPtr<FrameAction>);
void scheduleEvent(PassRefPtr<Event>, PassRefPtr<Node>);
private:
void dispatch();
unsigned m_enqueueActions;
Vector< OwnPtr<FrameAction> > m_scheduledActions;
};
} // namespace WebCore
#endif // FrameActionScheduler_h