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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebGLContextObject_h
#define WebGLContextObject_h
#include "GraphicsContext3D.h"
#include "WebGLObject.h"
namespace WebCore {
class GraphicsContext3D;
class WebGLRenderingContext;
// WebGLContextObject the base class for objects that are owned by a specific
// WebGLRenderingContext.
class WebGLContextObject : public WebGLObject {
public:
virtual ~WebGLContextObject();
WebGLRenderingContext* context() const { return m_context; }
virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContext* context) const
{
return context == m_context;
}
void detachContext();
protected:
WebGLContextObject(WebGLRenderingContext*);
virtual bool hasGroupOrContext() const
{
return m_context;
}
virtual GraphicsContext3D* getAGraphicsContext3D() const;
private:
WebGLRenderingContext* m_context;
};
} // namespace WebCore
#endif // WebGLContextObject_h