blob: 070933088e25de83ca070dd41b9a7bc1e5950267 [file] [log] [blame]
/*
* Copyright (C) 2010 Google Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "config.h"
#include "WindowEventContext.h"
#include "DOMWindow.h"
#include "Document.h"
#include "Event.h"
#include "EventContext.h"
#include "Node.h"
namespace WebCore {
WindowEventContext::WindowEventContext(Event* event, PassRefPtr<Node> node, const EventContext* topEventContext)
{
// We don't dispatch load events to the window. This quirk was originally
// added because Mozilla doesn't propagate load events to the window object.
if (event->type() == eventNames().loadEvent)
return;
Node* topLevelContainer = topEventContext ? topEventContext->node() : node.get();
if (!topLevelContainer->isDocumentNode())
return;
m_window = static_cast<Document*>(topLevelContainer)->domWindow();
m_target = topEventContext ? topEventContext->target() : node.get();
}
bool WindowEventContext::handleLocalEvents(Event* event)
{
if (!m_window)
return false;
event->setTarget(target());
event->setCurrentTarget(window());
m_window->fireEventListeners(event);
return true;
}
}