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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef V8Binding_h
#define V8Binding_h
#include "BindingSecurity.h"
#include "Document.h"
#include "V8BindingMacros.h"
#include "V8DOMConfiguration.h"
#include "V8DOMWindowShell.h"
#include "V8DOMWrapper.h"
#include "V8HiddenPropertyName.h"
#include "V8ObjectConstructor.h"
#include "V8PerIsolateData.h"
#include "V8StringResource.h"
#include "V8ThrowException.h"
#include "V8ValueCache.h"
#include <wtf/Noncopyable.h>
#include <wtf/text/AtomicString.h>
#include <v8.h>
namespace WebCore {
class DOMStringList;
class ScriptExecutionContext;
class WorldContextHandle;
const int kMaxRecursionDepth = 22;
// Schedule a DOM exception to be thrown, if the exception code is different
// from zero.
v8::Handle<v8::Value> setDOMException(int, v8::Isolate*);
// Schedule a JavaScript error to be thrown.
v8::Handle<v8::Value> throwError(ErrorType, const char*, v8::Isolate* = 0);
// Schedule a JavaScript error to be thrown.
v8::Handle<v8::Value> throwError(v8::Local<v8::Value>, v8::Isolate* = 0);
// A helper for throwing JavaScript TypeError.
v8::Handle<v8::Value> throwTypeError(const char* = 0, v8::Isolate* = 0);
// A helper for throwing JavaScript TypeError for not enough arguments.
v8::Handle<v8::Value> throwNotEnoughArgumentsError(v8::Isolate*);
// Since v8::Null(isolate) crashes if we pass a null isolate,
// we need to use v8NullWithCheck(isolate) if an isolate can be null.
//
// FIXME: Remove all null isolates from V8 bindings, and remove v8NullWithCheck(isolate).
inline v8::Handle<v8::Value> v8NullWithCheck(v8::Isolate* isolate)
{
return isolate ? v8::Null(isolate) : v8::Null();
}
// Convert v8 types to a WTF::String. If the V8 string is not already
// an external string then it is transformed into an external string at this
// point to avoid repeated conversions.
String toWebCoreString(v8::Handle<v8::Value>);
// Convert a V8 value to a WTF::AtomicString.
AtomicString toWebCoreAtomicString(v8::Handle<v8::Value>);
// Return a V8 external string that shares the underlying buffer with the given
// WebCore string. The reference counting mechanism is used to keep the
// underlying buffer alive while the string is still live in the V8 engine.
inline v8::Local<v8::String> v8ExternalString(const String& string, v8::Isolate* isolate = 0)
{
StringImpl* stringImpl = string.impl();
if (!stringImpl)
return isolate ? v8::String::Empty(isolate) : v8::String::Empty();
if (UNLIKELY(!isolate))
isolate = v8::Isolate::GetCurrent();
return V8PerIsolateData::from(isolate)->stringCache()->v8ExternalString(stringImpl, isolate);
}
// Convert a string to a V8 string.
inline v8::Handle<v8::String> v8String(const String& string, v8::Isolate* isolate = 0)
{
return v8ExternalString(string, isolate);
}
inline v8::Handle<v8::Integer> v8Integer(int value, v8::Isolate* isolate = 0)
{
if (UNLIKELY(!isolate))
isolate = v8::Isolate::GetCurrent();
return V8PerIsolateData::from(isolate)->integerCache()->v8Integer(value, isolate);
}
inline v8::Handle<v8::Integer> v8UnsignedInteger(unsigned value, v8::Isolate* isolate = 0)
{
if (UNLIKELY(!isolate))
isolate = v8::Isolate::GetCurrent();
return V8PerIsolateData::from(isolate)->integerCache()->v8UnsignedInteger(value, isolate);
}
inline v8::Handle<v8::Value> v8Undefined()
{
return v8::Handle<v8::Value>();
}
template <class T>
struct V8ValueTraits {
static inline v8::Handle<v8::Value> arrayV8Value(const T& value, v8::Isolate* isolate)
{
return toV8(WTF::getPtr(value), v8::Handle<v8::Object>(), isolate);
}
};
template<>
struct V8ValueTraits<String> {
static inline v8::Handle<v8::Value> arrayV8Value(const String& value, v8::Isolate* isolate)
{
return v8String(value, isolate);
}
};
template<>
struct V8ValueTraits<unsigned long> {
static inline v8::Handle<v8::Value> arrayV8Value(const unsigned long& value, v8::Isolate* isolate)
{
return v8UnsignedInteger(value, isolate);
}
};
template<>
struct V8ValueTraits<float> {
static inline v8::Handle<v8::Value> arrayV8Value(const float& value, v8::Isolate*)
{
return v8::Number::New(value);
}
};
template<>
struct V8ValueTraits<double> {
static inline v8::Handle<v8::Value> arrayV8Value(const double& value, v8::Isolate*)
{
return v8::Number::New(value);
}
};
template<typename T>
v8::Handle<v8::Value> v8Array(const Vector<T>& iterator, v8::Isolate* isolate)
{
v8::Local<v8::Array> result = v8::Array::New(iterator.size());
int index = 0;
typename Vector<T>::const_iterator end = iterator.end();
typedef V8ValueTraits<T> TraitsType;
for (typename Vector<T>::const_iterator iter = iterator.begin(); iter != end; ++iter)
result->Set(v8Integer(index++, isolate), TraitsType::arrayV8Value(*iter, isolate));
return result;
}
v8::Handle<v8::Value> v8Array(PassRefPtr<DOMStringList>, v8::Isolate*);
template<class T> struct NativeValueTraits;
template<>
struct NativeValueTraits<String> {
static inline String nativeValue(const v8::Handle<v8::Value>& value)
{
return toWebCoreString(value);
}
};
template<>
struct NativeValueTraits<float> {
static inline float nativeValue(const v8::Handle<v8::Value>& value)
{
return static_cast<float>(value->NumberValue());
}
};
template<>
struct NativeValueTraits<double> {
static inline double nativeValue(const v8::Handle<v8::Value>& value)
{
return static_cast<double>(value->NumberValue());
}
};
template <class T>
Vector<T> toNativeArray(v8::Handle<v8::Value> value)
{
if (!value->IsArray())
return Vector<T>();
Vector<T> result;
typedef NativeValueTraits<T> TraitsType;
v8::Local<v8::Value> v8Value(v8::Local<v8::Value>::New(value));
v8::Local<v8::Array> array = v8::Local<v8::Array>::Cast(v8Value);
size_t length = array->Length();
for (size_t i = 0; i < length; ++i)
result.append(TraitsType::nativeValue(array->Get(i)));
return result;
}
template <class T>
Vector<T> toNativeArguments(const v8::Arguments& args, int startIndex)
{
ASSERT(startIndex <= args.Length());
Vector<T> result;
typedef NativeValueTraits<T> TraitsType;
int length = args.Length();
for (int i = startIndex; i < length; ++i)
result.append(TraitsType::nativeValue(args[i]));
return result;
}
// Validates that the passed object is a sequence type per WebIDL spec
// http://www.w3.org/TR/2012/WD-WebIDL-20120207/#es-sequence
inline v8::Handle<v8::Value> toV8Sequence(v8::Handle<v8::Value> value, uint32_t& length)
{
if (!value->IsObject()) {
throwTypeError();
return v8Undefined();
}
v8::Local<v8::Value> v8Value(v8::Local<v8::Value>::New(value));
v8::Local<v8::Object> object = v8::Local<v8::Object>::Cast(v8Value);
EXCEPTION_BLOCK(v8::Local<v8::Value>, lengthValue, object->Get(v8::String::New("length")));
if (lengthValue->IsUndefined() || lengthValue->IsNull()) {
throwTypeError();
return v8Undefined();
}
EXCEPTION_BLOCK(uint32_t, sequenceLength, lengthValue->Int32Value());
length = sequenceLength;
return v8Value;
}
// Convert a value to a 32-bit integer. The conversion fails if the
// value cannot be converted to an integer or converts to nan or to an infinity.
int toInt32(v8::Handle<v8::Value> value, bool& ok);
// Convert a value to a 32-bit integer assuming the conversion cannot fail.
inline int toInt32(v8::Handle<v8::Value> value)
{
bool ok;
return toInt32(value, ok);
}
// Convert a value to a 32-bit unsigned integer. The conversion fails if the
// value cannot be converted to an unsigned integer or converts to nan or to an infinity.
uint32_t toUInt32(v8::Handle<v8::Value> value, bool& ok);
// Convert a value to a 32-bit unsigned integer assuming the conversion cannot fail.
inline uint32_t toUInt32(v8::Handle<v8::Value> value)
{
bool ok;
return toUInt32(value, ok);
}
inline float toFloat(v8::Local<v8::Value> value)
{
return static_cast<float>(value->NumberValue());
}
inline long long toInt64(v8::Local<v8::Value> value)
{
return static_cast<long long>(value->IntegerValue());
}
inline bool isUndefinedOrNull(v8::Handle<v8::Value> value)
{
return value->IsNull() || value->IsUndefined();
}
// Returns true if the provided object is to be considered a 'host object', as used in the
// HTML5 structured clone algorithm.
inline bool isHostObject(v8::Handle<v8::Object> object)
{
// If the object has any internal fields, then we won't be able to serialize or deserialize
// them; conveniently, this is also a quick way to detect DOM wrapper objects, because
// the mechanism for these relies on data stored in these fields. We should
// catch external array data as a special case.
return object->InternalFieldCount() || object->HasIndexedPropertiesInExternalArrayData();
}
inline v8::Handle<v8::Boolean> v8Boolean(bool value)
{
return value ? v8::True() : v8::False();
}
inline v8::Handle<v8::Boolean> v8Boolean(bool value, v8::Isolate* isolate)
{
return value ? v8::True(isolate) : v8::False(isolate);
}
// Since v8Boolean(value, isolate) crashes if we pass a null isolate,
// we need to use v8BooleanWithCheck(value, isolate) if an isolate can be null.
//
// FIXME: Remove all null isolates from V8 bindings, and remove v8BooleanWithCheck(value, isolate).
inline v8::Handle<v8::Boolean> v8BooleanWithCheck(bool value, v8::Isolate* isolate)
{
return isolate ? v8Boolean(value, isolate) : v8Boolean(value);
}
inline String toWebCoreStringWithNullCheck(v8::Handle<v8::Value> value)
{
return value->IsNull() ? String() : toWebCoreString(value);
}
inline String toWebCoreStringWithNullOrUndefinedCheck(v8::Handle<v8::Value> value)
{
return (value->IsNull() || value->IsUndefined()) ? String() : toWebCoreString(value);
}
inline AtomicString toWebCoreAtomicStringWithNullCheck(v8::Handle<v8::Value> value)
{
return value->IsNull() ? AtomicString() : toWebCoreAtomicString(value);
}
inline v8::Handle<v8::Value> v8StringOrNull(const String& str, v8::Isolate* isolate = 0)
{
return str.isNull() ? v8::Handle<v8::Value>(v8::Null()) : v8::Handle<v8::Value>(v8String(str, isolate));
}
inline v8::Handle<v8::Value> v8StringOrUndefined(const String& str, v8::Isolate* isolate = 0)
{
return str.isNull() ? v8::Handle<v8::Value>(v8::Undefined()) : v8::Handle<v8::Value>(v8String(str, isolate));
}
inline double toWebCoreDate(v8::Handle<v8::Value> object)
{
return (object->IsDate() || object->IsNumber()) ? object->NumberValue() : std::numeric_limits<double>::quiet_NaN();
}
inline v8::Handle<v8::Value> v8DateOrNull(double value, v8::Isolate* isolate = 0)
{
return isfinite(value) ? v8::Date::New(value) : v8NullWithCheck(isolate);
}
v8::Persistent<v8::FunctionTemplate> createRawTemplate();
PassRefPtr<DOMStringList> toDOMStringList(v8::Handle<v8::Value>);
PassRefPtr<XPathNSResolver> toXPathNSResolver(v8::Handle<v8::Value>);
v8::Handle<v8::Object> toInnerGlobalObject(v8::Handle<v8::Context>);
DOMWindow* toDOMWindow(v8::Handle<v8::Context>);
ScriptExecutionContext* toScriptExecutionContext(v8::Handle<v8::Context>);
// Returns the context associated with a ScriptExecutionContext.
v8::Local<v8::Context> toV8Context(ScriptExecutionContext*, const WorldContextHandle&);
// Returns the frame object of the window object associated with
// a context, if the window is currently being displayed in the Frame.
Frame* toFrameIfNotDetached(v8::Handle<v8::Context>);
// Returns the PerContextData associated with a frame for the current isolated world.
V8PerContextData* perContextDataForCurrentWorld(Frame*);
// If the current context causes out of memory, JavaScript setting
// is disabled and it returns true.
bool handleOutOfMemory();
v8::Local<v8::Value> handleMaxRecursionDepthExceeded();
void crashIfV8IsDead();
} // namespace WebCore
#endif // V8Binding_h