blob: 959f8a2efe4e2e3fde0f7cd26fcbc4030510ace0 [file] [log] [blame]
/*
* Copyright (C) 1999-2001 Harri Porten (porten@kde.org)
* Copyright (C) 2001 Peter Kelly (pmk@post.com)
* Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "ScriptController.h"
#include "ContentSecurityPolicy.h"
#include "Event.h"
#include "EventNames.h"
#include "Frame.h"
#include "FrameLoaderClient.h"
#include "GCController.h"
#include "HTMLPlugInElement.h"
#include "InspectorInstrumentation.h"
#include "JSDOMWindow.h"
#include "JSDocument.h"
#include "JSMainThreadExecState.h"
#include "NP_jsobject.h"
#include "Page.h"
#include "PageGroup.h"
#include "PluginView.h"
#include "ScriptCallStack.h"
#include "ScriptSourceCode.h"
#include "ScriptValue.h"
#include "ScriptableDocumentParser.h"
#include "Settings.h"
#include "StorageNamespace.h"
#include "UserGestureIndicator.h"
#include "WebCoreJSClientData.h"
#include "npruntime_impl.h"
#include "runtime_root.h"
#include <debugger/Debugger.h>
#include <heap/StrongInlines.h>
#include <runtime/InitializeThreading.h>
#include <runtime/JSLock.h>
#include <wtf/text/TextPosition.h>
#include <wtf/Threading.h>
using namespace JSC;
using namespace std;
namespace WebCore {
void ScriptController::initializeThreading()
{
JSC::initializeThreading();
WTF::initializeMainThread();
}
ScriptController::ScriptController(Frame* frame)
: m_frame(frame)
, m_sourceURL(0)
, m_paused(false)
#if ENABLE(NETSCAPE_PLUGIN_API)
, m_windowScriptNPObject(0)
#endif
#if PLATFORM(MAC)
, m_windowScriptObject(0)
#endif
{
}
ScriptController::~ScriptController()
{
disconnectPlatformScriptObjects();
if (m_cacheableBindingRootObject) {
m_cacheableBindingRootObject->invalidate();
m_cacheableBindingRootObject = 0;
}
// It's likely that destroying m_windowShells will create a lot of garbage.
if (!m_windowShells.isEmpty()) {
while (!m_windowShells.isEmpty())
destroyWindowShell(m_windowShells.begin()->key.get());
gcController().garbageCollectSoon();
}
}
void ScriptController::destroyWindowShell(DOMWrapperWorld* world)
{
ASSERT(m_windowShells.contains(world));
m_windowShells.remove(world);
world->didDestroyWindowShell(this);
}
JSDOMWindowShell* ScriptController::createWindowShell(DOMWrapperWorld* world)
{
ASSERT(!m_windowShells.contains(world));
Structure* structure = JSDOMWindowShell::createStructure(*world->globalData(), jsNull());
Strong<JSDOMWindowShell> windowShell(*world->globalData(), JSDOMWindowShell::create(m_frame->document()->domWindow(), structure, world));
Strong<JSDOMWindowShell> windowShell2(windowShell);
m_windowShells.add(world, windowShell);
world->didCreateWindowShell(this);
return windowShell.get();
}
ScriptValue ScriptController::evaluateInWorld(const ScriptSourceCode& sourceCode, DOMWrapperWorld* world)
{
const SourceCode& jsSourceCode = sourceCode.jsSourceCode();
String sourceURL = jsSourceCode.provider()->url();
// evaluate code. Returns the JS return value or 0
// if there was none, an error occurred or the type couldn't be converted.
// inlineCode is true for <a href="javascript:doSomething()">
// and false for <script>doSomething()</script>. Check if it has the
// expected value in all cases.
// See smart window.open policy for where this is used.
JSDOMWindowShell* shell = windowShell(world);
ExecState* exec = shell->window()->globalExec();
const String* savedSourceURL = m_sourceURL;
m_sourceURL = &sourceURL;
JSLockHolder lock(exec);
RefPtr<Frame> protect = m_frame;
InspectorInstrumentationCookie cookie = InspectorInstrumentation::willEvaluateScript(m_frame, sourceURL, sourceCode.startLine());
JSValue evaluationException;
exec->globalData().timeoutChecker.start();
JSValue returnValue = JSMainThreadExecState::evaluate(exec, jsSourceCode, shell, &evaluationException);
exec->globalData().timeoutChecker.stop();
InspectorInstrumentation::didEvaluateScript(cookie);
if (evaluationException) {
reportException(exec, evaluationException);
m_sourceURL = savedSourceURL;
return ScriptValue();
}
m_sourceURL = savedSourceURL;
return ScriptValue(exec->globalData(), returnValue);
}
ScriptValue ScriptController::evaluate(const ScriptSourceCode& sourceCode)
{
return evaluateInWorld(sourceCode, mainThreadNormalWorld());
}
PassRefPtr<DOMWrapperWorld> ScriptController::createWorld()
{
return DOMWrapperWorld::create(JSDOMWindow::commonJSGlobalData());
}
void ScriptController::getAllWorlds(Vector<RefPtr<DOMWrapperWorld> >& worlds)
{
static_cast<WebCoreJSClientData*>(JSDOMWindow::commonJSGlobalData()->clientData)->getAllWorlds(worlds);
}
void ScriptController::clearWindowShell(DOMWindow* newDOMWindow, bool goingIntoPageCache)
{
if (m_windowShells.isEmpty())
return;
JSLockHolder lock(JSDOMWindowBase::commonJSGlobalData());
for (ShellMap::iterator iter = m_windowShells.begin(); iter != m_windowShells.end(); ++iter) {
JSDOMWindowShell* windowShell = iter->value.get();
if (windowShell->window()->impl() == newDOMWindow)
continue;
// Clear the debugger from the current window before setting the new window.
attachDebugger(windowShell, 0);
windowShell->window()->willRemoveFromWindowShell();
windowShell->setWindow(newDOMWindow);
// An m_cacheableBindingRootObject persists between page navigations
// so needs to know about the new JSDOMWindow.
if (m_cacheableBindingRootObject)
m_cacheableBindingRootObject->updateGlobalObject(windowShell->window());
if (Page* page = m_frame->page()) {
attachDebugger(windowShell, page->debugger());
windowShell->window()->setProfileGroup(page->group().identifier());
}
}
// It's likely that resetting our windows created a lot of garbage, unless
// it went in a back/forward cache.
if (!goingIntoPageCache)
gcController().garbageCollectSoon();
}
JSDOMWindowShell* ScriptController::initScript(DOMWrapperWorld* world)
{
ASSERT(!m_windowShells.contains(world));
JSLockHolder lock(world->globalData());
JSDOMWindowShell* windowShell = createWindowShell(world);
windowShell->window()->updateDocument();
if (m_frame->document())
windowShell->window()->setEvalEnabled(m_frame->document()->contentSecurityPolicy()->allowEval(0, ContentSecurityPolicy::SuppressReport), m_frame->document()->contentSecurityPolicy()->evalDisabledErrorMessage());
if (Page* page = m_frame->page()) {
attachDebugger(windowShell, page->debugger());
windowShell->window()->setProfileGroup(page->group().identifier());
}
m_frame->loader()->dispatchDidClearWindowObjectInWorld(world);
return windowShell;
}
TextPosition ScriptController::eventHandlerPosition() const
{
ScriptableDocumentParser* parser = m_frame->document()->scriptableDocumentParser();
if (parser)
return parser->textPosition();
return TextPosition::minimumPosition();
}
void ScriptController::enableEval()
{
JSDOMWindowShell* windowShell = existingWindowShell(mainThreadNormalWorld());
if (!windowShell)
return;
windowShell->window()->setEvalEnabled(true);
}
void ScriptController::disableEval(const String& errorMessage)
{
JSDOMWindowShell* windowShell = existingWindowShell(mainThreadNormalWorld());
if (!windowShell)
return;
windowShell->window()->setEvalEnabled(false, errorMessage);
}
bool ScriptController::processingUserGesture()
{
return UserGestureIndicator::processingUserGesture();
}
bool ScriptController::canAccessFromCurrentOrigin(Frame *frame)
{
ExecState* exec = JSMainThreadExecState::currentState();
if (exec)
return shouldAllowAccessToFrame(exec, frame);
// If the current state is 0 we're in a call path where the DOM security
// check doesn't apply (eg. parser).
return true;
}
void ScriptController::attachDebugger(JSC::Debugger* debugger)
{
for (ShellMap::iterator iter = m_windowShells.begin(); iter != m_windowShells.end(); ++iter)
attachDebugger(iter->value.get(), debugger);
}
void ScriptController::attachDebugger(JSDOMWindowShell* shell, JSC::Debugger* debugger)
{
if (!shell)
return;
JSDOMWindow* globalObject = shell->window();
if (debugger)
debugger->attach(globalObject);
else if (JSC::Debugger* currentDebugger = globalObject->debugger())
currentDebugger->detach(globalObject);
}
void ScriptController::updateDocument()
{
for (ShellMap::iterator iter = m_windowShells.begin(); iter != m_windowShells.end(); ++iter) {
JSLockHolder lock(iter->key->globalData());
iter->value->window()->updateDocument();
}
}
void ScriptController::updateSecurityOrigin()
{
// Our bindings do not do anything in this case.
}
Bindings::RootObject* ScriptController::cacheableBindingRootObject()
{
if (!canExecuteScripts(NotAboutToExecuteScript))
return 0;
if (!m_cacheableBindingRootObject) {
JSLockHolder lock(JSDOMWindowBase::commonJSGlobalData());
m_cacheableBindingRootObject = Bindings::RootObject::create(0, globalObject(pluginWorld()));
}
return m_cacheableBindingRootObject.get();
}
Bindings::RootObject* ScriptController::bindingRootObject()
{
if (!canExecuteScripts(NotAboutToExecuteScript))
return 0;
if (!m_bindingRootObject) {
JSLockHolder lock(JSDOMWindowBase::commonJSGlobalData());
m_bindingRootObject = Bindings::RootObject::create(0, globalObject(pluginWorld()));
}
return m_bindingRootObject.get();
}
PassRefPtr<Bindings::RootObject> ScriptController::createRootObject(void* nativeHandle)
{
RootObjectMap::iterator it = m_rootObjects.find(nativeHandle);
if (it != m_rootObjects.end())
return it->value;
RefPtr<Bindings::RootObject> rootObject = Bindings::RootObject::create(nativeHandle, globalObject(pluginWorld()));
m_rootObjects.set(nativeHandle, rootObject);
return rootObject.release();
}
#if ENABLE(INSPECTOR)
void ScriptController::setCaptureCallStackForUncaughtExceptions(bool)
{
}
void ScriptController::collectIsolatedContexts(Vector<std::pair<JSC::ExecState*, SecurityOrigin*> >& result)
{
for (ShellMap::iterator iter = m_windowShells.begin(); iter != m_windowShells.end(); ++iter) {
JSC::ExecState* exec = iter->value->window()->globalExec();
SecurityOrigin* origin = iter->value->window()->impl()->document()->securityOrigin();
result.append(std::pair<ScriptState*, SecurityOrigin*>(exec, origin));
}
}
#endif
#if ENABLE(NETSCAPE_PLUGIN_API)
NPObject* ScriptController::windowScriptNPObject()
{
if (!m_windowScriptNPObject) {
if (canExecuteScripts(NotAboutToExecuteScript)) {
// JavaScript is enabled, so there is a JavaScript window object.
// Return an NPObject bound to the window object.
JSDOMWindow* win = windowShell(pluginWorld())->window();
ASSERT(win);
JSC::JSLockHolder lock(win->globalExec());
Bindings::RootObject* root = bindingRootObject();
m_windowScriptNPObject = _NPN_CreateScriptObject(0, win, root);
} else {
// JavaScript is not enabled, so we cannot bind the NPObject to the JavaScript window object.
// Instead, we create an NPObject of a different class, one which is not bound to a JavaScript object.
m_windowScriptNPObject = _NPN_CreateNoScriptObject();
}
}
return m_windowScriptNPObject;
}
NPObject* ScriptController::createScriptObjectForPluginElement(HTMLPlugInElement* plugin)
{
JSObject* object = jsObjectForPluginElement(plugin);
if (!object)
return _NPN_CreateNoScriptObject();
// Wrap the JSObject in an NPObject
return _NPN_CreateScriptObject(0, object, bindingRootObject());
}
#endif
#if !PLATFORM(MAC) && !PLATFORM(QT)
PassRefPtr<JSC::Bindings::Instance> ScriptController::createScriptInstanceForWidget(Widget* widget)
{
if (!widget->isPluginView())
return 0;
return static_cast<PluginView*>(widget)->bindingInstance();
}
#endif
JSObject* ScriptController::jsObjectForPluginElement(HTMLPlugInElement* plugin)
{
// Can't create JSObjects when JavaScript is disabled
if (!canExecuteScripts(NotAboutToExecuteScript))
return 0;
// Create a JSObject bound to this element
JSDOMWindow* globalObj = globalObject(pluginWorld());
JSLockHolder lock(globalObj->globalExec());
// FIXME: is normal okay? - used for NP plugins?
JSValue jsElementValue = toJS(globalObj->globalExec(), globalObj, plugin);
if (!jsElementValue || !jsElementValue.isObject())
return 0;
return jsElementValue.getObject();
}
#if !PLATFORM(MAC)
void ScriptController::updatePlatformScriptObjects()
{
}
void ScriptController::disconnectPlatformScriptObjects()
{
}
#endif
void ScriptController::cleanupScriptObjectsForPlugin(void* nativeHandle)
{
RootObjectMap::iterator it = m_rootObjects.find(nativeHandle);
if (it == m_rootObjects.end())
return;
it->value->invalidate();
m_rootObjects.remove(it);
}
void ScriptController::clearScriptObjects()
{
JSLockHolder lock(JSDOMWindowBase::commonJSGlobalData());
RootObjectMap::const_iterator end = m_rootObjects.end();
for (RootObjectMap::const_iterator it = m_rootObjects.begin(); it != end; ++it)
it->value->invalidate();
m_rootObjects.clear();
if (m_bindingRootObject) {
m_bindingRootObject->invalidate();
m_bindingRootObject = 0;
}
#if ENABLE(NETSCAPE_PLUGIN_API)
if (m_windowScriptNPObject) {
// Call _NPN_DeallocateObject() instead of _NPN_ReleaseObject() so that we don't leak if a plugin fails to release the window
// script object properly.
// This shouldn't cause any problems for plugins since they should have already been stopped and destroyed at this point.
_NPN_DeallocateObject(m_windowScriptNPObject);
m_windowScriptNPObject = 0;
}
#endif
}
ScriptValue ScriptController::executeScriptInWorld(DOMWrapperWorld* world, const String& script, bool forceUserGesture)
{
UserGestureIndicator gestureIndicator(forceUserGesture ? DefinitelyProcessingUserGesture : PossiblyProcessingUserGesture);
ScriptSourceCode sourceCode(script, m_frame->document()->url());
if (!canExecuteScripts(AboutToExecuteScript) || isPaused())
return ScriptValue();
return evaluateInWorld(sourceCode, world);
}
} // namespace WebCore