// | |
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
// | |
#include "compiler/OutputGLSL.h" | |
TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink) | |
: TOutputGLSLBase(objSink) | |
{ | |
} | |
bool TOutputGLSL::writeVariablePrecision(TPrecision) | |
{ | |
return false; | |
} |