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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebLayerTreeViewClient_h
#define WebLayerTreeViewClient_h
namespace WebKit {
class WebCompositorOutputSurface;
class WebGraphicsContext3D;
class WebInputHandler;
class WebThread;
struct WebSize;
class WebLayerTreeViewClient {
public:
// Indicates to the embedder that the compositor is about to begin a
// frame. This is is a signal to flow control mechanisms that a frame is
// beginning. This call will be followed by updateAnimations and then
// layout, which should be used for actual animation or tree manipulation
// tasks. FIXME: make pure virtual once upstream deps are satisfied.
virtual void willBeginFrame() { }
// Indicates that main thread tasks associated with frame rendering have completed.
// Issued unconditionally, even if the context was lost in the process.
virtual void didBeginFrame() { }
// Updates animation and layout. These are called before the compositing
// pass so that layers can be updated at the given frame time.
virtual void updateAnimations(double monotonicFrameBeginTime) = 0;
virtual void layout() = 0;
// Applies a scroll delta to the root layer, which is bundled with a page
// scale factor that may apply a CSS transform on the whole document (used
// for mobile-device pinch zooming). This is triggered by events sent to the
// compositor thread through the WebCompositor interface.
virtual void applyScrollAndScale(const WebSize& scrollDelta, float scaleFactor) = 0;
// DEPRECATED: Creates a 3D context suitable for the compositing. This may be called
// more than once if the context gets lost. This will be removed once
// downstream dependencies have been removed.
virtual WebGraphicsContext3D* createContext3D() { return 0; }
// DEPRECATED: Signals a successful rebinding of the 3D context (e.g. after a lost
// context event).
virtual void didRebindGraphicsContext(bool) { return; }
// Creates the output surface. This may be called more than once
// if the context gets lost.
virtual WebCompositorOutputSurface* createOutputSurface() { return 0; }
// Signals a successful recreation of the output surface (e.g. after a lost
// 3D context event).
virtual void didRecreateOutputSurface(bool success) { }
virtual WebInputHandler* createInputHandler() { return 0; }
// Indicates that a frame will be committed to the impl side of the compositor
// for rendering.
virtual void willCommit() { }
// Indicates that a frame was committed to the impl side of the compositor
// for rendering.
//
// FIXME: make this non-virtual when ui/compositor DEP is resolved.
virtual void didCommit() { }
// Indicates that a frame was committed to the impl side and drawing
// commands for it were issued to the GPU.
virtual void didCommitAndDrawFrame() = 0;
// Indicates that a frame previously issued to the GPU has completed
// rendering.
virtual void didCompleteSwapBuffers() = 0;
// Schedules a compositing pass, meaning the client should call
// WebLayerTreeView::composite at a later time. This is only called if the
// compositor thread is disabled; when enabled, the compositor will
// internally schedule a compositing pass when needed.
virtual void scheduleComposite() = 0;
protected:
virtual ~WebLayerTreeViewClient() { }
};
} // namespace WebKit
#endif // WebLayerTreeViewClient_h