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/*
* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
* Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
* Copyright (C) 2008 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderSVGInlineText_h
#define RenderSVGInlineText_h
#include "core/rendering/RenderText.h"
#include "core/rendering/svg/SVGTextLayoutAttributes.h"
namespace WebCore {
class SVGInlineTextBox;
class RenderSVGInlineText FINAL : public RenderText {
public:
RenderSVGInlineText(Node*, PassRefPtr<StringImpl>);
bool characterStartsNewTextChunk(int position) const;
SVGTextLayoutAttributes* layoutAttributes() { return &m_layoutAttributes; }
float scalingFactor() const { return m_scalingFactor; }
const Font& scaledFont() const { return m_scaledFont; }
void updateScaledFont();
static void computeNewScaledFontForStyle(RenderObject*, const RenderStyle*, float& scalingFactor, Font& scaledFont);
// Preserves floating point precision for the use in DRT. It knows how to round and does a better job than enclosingIntRect.
FloatRect floatLinesBoundingBox() const;
private:
virtual const char* renderName() const { return "RenderSVGInlineText"; }
virtual void setTextInternal(PassRefPtr<StringImpl>);
virtual void styleDidChange(StyleDifference, const RenderStyle*);
virtual FloatRect objectBoundingBox() const { return floatLinesBoundingBox(); }
virtual bool requiresLayer() const { return false; }
virtual bool isSVGInlineText() const { return true; }
virtual PositionWithAffinity positionForPoint(const LayoutPoint&) OVERRIDE FINAL;
virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0);
virtual IntRect linesBoundingBox() const;
virtual InlineTextBox* createTextBox();
float m_scalingFactor;
Font m_scaledFont;
SVGTextLayoutAttributes m_layoutAttributes;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGInlineText, isSVGInlineText());
}
#endif // RenderSVGInlineText_h