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/*
* Copyright (c) 2008, 2009, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef BMPImageReader_h
#define BMPImageReader_h
#include <stdint.h>
#include "platform/image-decoders/ImageDecoder.h"
#include "wtf/CPU.h"
namespace blink {
// This class decodes a BMP image. It is used in the BMP and ICO decoders,
// which wrap it in the appropriate code to read file headers, etc.
class PLATFORM_EXPORT BMPImageReader {
WTF_MAKE_FAST_ALLOCATED;
public:
// Read a value from |data[offset]|, converting from little to native
// endianness.
static inline uint16_t readUint16(SharedBuffer* data, int offset)
{
uint16_t result;
memcpy(&result, &data->data()[offset], 2);
#if CPU(BIG_ENDIAN)
result = ((result & 0xff) << 8) | ((result & 0xff00) >> 8);
#endif
return result;
}
static inline uint32_t readUint32(SharedBuffer* data, int offset)
{
uint32_t result;
memcpy(&result, &data->data()[offset], 4);
#if CPU(BIG_ENDIAN)
result = ((result & 0xff) << 24) | ((result & 0xff00) << 8) | ((result & 0xff0000) >> 8) | ((result & 0xff000000) >> 24);
#endif
return result;
}
// |parent| is the decoder that owns us.
// |startOffset| points to the start of the BMP within the file.
// |buffer| points at an empty ImageFrame that we'll initialize and
// fill with decoded data.
BMPImageReader(ImageDecoder* parent, size_t decodedAndHeaderOffset, size_t imgDataOffset, bool isInICO);
void setBuffer(ImageFrame* buffer) { m_buffer = buffer; }
void setData(SharedBuffer* data) { m_data = data; }
// Does the actual decoding. If |onlySize| is true, decoding only
// progresses as far as necessary to get the image size. Returns
// whether decoding succeeded.
bool decodeBMP(bool onlySize);
private:
// The various BMP compression types. We don't currently decode all
// these.
enum CompressionType {
// Universal types
RGB = 0,
RLE8 = 1,
RLE4 = 2,
// Windows V3+ only
BITFIELDS = 3,
JPEG = 4,
PNG = 5,
// OS/2 2.x-only
HUFFMAN1D, // Stored in file as 3
RLE24, // Stored in file as 4
};
enum ProcessingResult {
Success,
Failure,
InsufficientData,
};
// These are based on the Windows BITMAPINFOHEADER and RGBTRIPLE
// structs, but with unnecessary entries removed.
struct BitmapInfoHeader {
uint32_t biSize;
int32_t biWidth;
int32_t biHeight;
uint16_t biBitCount;
CompressionType biCompression;
uint32_t biClrUsed;
};
struct RGBTriple {
uint8_t rgbBlue;
uint8_t rgbGreen;
uint8_t rgbRed;
};
inline uint16_t readUint16(int offset) const
{
return readUint16(m_data.get(), m_decodedOffset + offset);
}
inline uint32_t readUint32(int offset) const
{
return readUint32(m_data.get(), m_decodedOffset + offset);
}
// Determines the size of the BMP info header. Returns true if the size
// is valid.
bool readInfoHeaderSize();
// Processes the BMP info header. Returns true if the info header could
// be decoded.
bool processInfoHeader();
// Helper function for processInfoHeader() which does the actual reading
// of header values from the byte stream. Returns false on error.
bool readInfoHeader();
// Returns true if this is a Windows V4+ BMP.
inline bool isWindowsV4Plus() const
{
// Windows V4 info header is 108 bytes. V5 is 124 bytes.
return (m_infoHeader.biSize == 108) || (m_infoHeader.biSize == 124);
}
// Returns false if consistency errors are found in the info header.
bool isInfoHeaderValid() const;
// For BI_BITFIELDS images, initializes the m_bitMasks[] and
// m_bitOffsets[] arrays. processInfoHeader() will initialize these for
// other compression types where needed.
bool processBitmasks();
// For paletted images, allocates and initializes the m_colorTable[]
// array.
bool processColorTable();
// Processes an RLE-encoded image. Returns true if the entire image was
// decoded.
bool processRLEData();
// Processes a set of non-RLE-compressed pixels. Two cases:
// * inRLE = true: the data is inside an RLE-encoded bitmap. Tries to
// process |numPixels| pixels on the current row.
// * inRLE = false: the data is inside a non-RLE-encoded bitmap.
// |numPixels| is ignored. Expects |m_coord| to point at the
// beginning of the next row to be decoded. Tries to process as
// many complete rows as possible. Returns InsufficientData if
// there wasn't enough data to decode the whole image.
//
// This function returns a ProcessingResult instead of a bool so that it
// can avoid calling m_parent->setFailed(), which could lead to memory
// corruption since that will delete |this| but some callers still want
// to access member variables after this returns.
ProcessingResult processNonRLEData(bool inRLE, int numPixels);
// Returns true if the current y-coordinate plus |numRows| would be past
// the end of the image. Here "plus" means "toward the end of the
// image", so downwards for m_isTopDown images and upwards otherwise.
inline bool pastEndOfImage(int numRows)
{
return m_isTopDown ? ((m_coord.y() + numRows) >= m_parent->size().height()) : ((m_coord.y() - numRows) < 0);
}
// Returns the pixel data for the current X coordinate in a uint32_t.
// Assumes m_decodedOffset has been set to the beginning of the current
// row.
// NOTE: Only as many bytes of the return value as are needed to hold
// the pixel data will actually be set.
inline uint32_t readCurrentPixel(int bytesPerPixel) const
{
const int offset = m_coord.x() * bytesPerPixel;
switch (bytesPerPixel) {
case 2:
return readUint16(offset);
case 3: {
// It doesn't matter that we never set the most significant byte
// of the return value here in little-endian mode, the caller
// won't read it.
uint32_t pixel;
memcpy(&pixel, &m_data->data()[m_decodedOffset + offset], 3);
#if CPU(BIG_ENDIAN)
pixel = ((pixel & 0xff00) << 8) | ((pixel & 0xff0000) >> 8) | ((pixel & 0xff000000) >> 24);
#endif
return pixel;
}
case 4:
return readUint32(offset);
default:
ASSERT_NOT_REACHED();
return 0;
}
}
// Returns the value of the desired component (0, 1, 2, 3 == R, G, B, A)
// in the given pixel data.
inline unsigned getComponent(uint32_t pixel, int component) const
{
uint8_t value = (pixel & m_bitMasks[component]) >> m_bitShiftsRight[component];
return m_lookupTableAddresses[component] ? m_lookupTableAddresses[component][value] : value;
}
inline unsigned getAlpha(uint32_t pixel) const
{
// For images without alpha, return alpha of 0xff.
return m_bitMasks[3] ? getComponent(pixel, 3) : 0xff;
}
// Sets the current pixel to the color given by |colorIndex|. This also
// increments the relevant local variables to move the current pixel
// right by one.
inline void setI(size_t colorIndex)
{
setRGBA(m_colorTable[colorIndex].rgbRed, m_colorTable[colorIndex].rgbGreen, m_colorTable[colorIndex].rgbBlue, 0xff);
}
// Like setI(), but with the individual component values specified.
inline void setRGBA(unsigned red,
unsigned green,
unsigned blue,
unsigned alpha)
{
m_buffer->setRGBA(m_coord.x(), m_coord.y(), red, green, blue, alpha);
m_coord.move(1, 0);
}
// Fills pixels from the current X-coordinate up to, but not including,
// |endCoord| with the color given by the individual components. This
// also increments the relevant local variables to move the current
// pixel right to |endCoord|.
inline void fillRGBA(int endCoord,
unsigned red,
unsigned green,
unsigned blue,
unsigned alpha)
{
while (m_coord.x() < endCoord)
setRGBA(red, green, blue, alpha);
}
// Resets the relevant local variables to start drawing at the left edge
// of the "next" row, where "next" is above or below the current row
// depending on the value of |m_isTopDown|.
void moveBufferToNextRow();
// The decoder that owns us.
ImageDecoder* m_parent;
// The destination for the pixel data.
ImageFrame* m_buffer;
// The file to decode.
RefPtr<SharedBuffer> m_data;
// An index into |m_data| representing how much we've already decoded.
size_t m_decodedOffset;
// The file offset at which the BMP info header starts.
size_t m_headerOffset;
// The file offset at which the actual image bits start. When decoding
// ICO files, this is set to 0, since it's not stored anywhere in a
// header; the reader functions expect the image data to start
// immediately after the header and (if necessary) color table.
size_t m_imgDataOffset;
// The BMP info header.
BitmapInfoHeader m_infoHeader;
// True if this is an OS/2 1.x (aka Windows 2.x) BMP. The struct
// layouts for this type of BMP are slightly different from the later,
// more common formats.
bool m_isOS21x;
// True if this is an OS/2 2.x BMP. The meanings of compression types 3
// and 4 for this type of BMP differ from Windows V3+ BMPs.
//
// This will be falsely negative in some cases, but only ones where the
// way we misinterpret the data is irrelevant.
bool m_isOS22x;
// True if the BMP is not vertically flipped, that is, the first line of
// raster data in the file is the top line of the image.
bool m_isTopDown;
// These flags get set to false as we finish each processing stage.
bool m_needToProcessBitmasks;
bool m_needToProcessColorTable;
// Masks/offsets for the color values for non-palette formats. These are
// bitwise, with array entries 0, 1, 2, 3 corresponding to R, G, B, A.
uint32_t m_bitMasks[4];
// Right shift values, meant to be applied after the masks. We need to shift
// the bitfield values down from their offsets into the 32 bits of pixel
// data, as well as truncate the least significant bits of > 8-bit fields.
int m_bitShiftsRight[4];
// We use a lookup table to convert < 8-bit values into 8-bit values. The
// values in the table are "round(val * 255.0 / ((1 << n) - 1))" for an
// n-bit source value. These elements are set to 0 for 8-bit sources.
const uint8_t* m_lookupTableAddresses[4];
// The color palette, for paletted formats.
Vector<RGBTriple> m_colorTable;
// The coordinate to which we've decoded the image.
IntPoint m_coord;
// Variables that track whether we've seen pixels with alpha values != 0
// and == 0, respectively. See comments in processNonRLEData() on how
// these are used.
bool m_seenNonZeroAlphaPixel;
bool m_seenZeroAlphaPixel;
// BMPs-in-ICOs have a few differences from standalone BMPs, so we need to
// know if we're in an ICO container.
bool m_isInICO;
// ICOs store a 1bpp "mask" immediately after the main bitmap image data
// (and, confusingly, add its height to the biHeight value in the info
// header, thus doubling it). If |m_isInICO| is true, this variable tracks
// whether we've begun decoding this mask yet.
bool m_decodingAndMask;
};
} // namespace blink
#endif