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/*
* Copyright (C) 2014 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef Handle_h
#define Handle_h
#include "platform/heap/Heap.h"
#include "platform/heap/ThreadState.h"
#include "platform/heap/Visitor.h"
#include "wtf/Functional.h"
#include "wtf/HashFunctions.h"
#include "wtf/Locker.h"
#include "wtf/RawPtr.h"
#include "wtf/RefCounted.h"
#include "wtf/TypeTraits.h"
namespace blink {
template<typename T> class HeapTerminatedArray;
// Template to determine if a class is a GarbageCollectedMixin by checking if it
// has adjustAndMark and isAlive. We can't check directly if the class is a
// GarbageCollectedMixin because casting to it is potentially ambiguous.
template<typename T>
struct IsGarbageCollectedMixin {
typedef char TrueType;
struct FalseType {
char dummy[2];
};
#if COMPILER(MSVC)
template<typename U> static TrueType hasAdjustAndMark(char[&U::adjustAndMark != 0]);
template<typename U> static TrueType hasIsHeapObjectAlive(char[&U::isHeapObjectAlive != 0]);
#else
template<size_t> struct F;
template<typename U> static TrueType hasAdjustAndMark(F<sizeof(&U::adjustAndMark)>*);
template<typename U> static TrueType hasIsHeapObjectAlive(F<sizeof(&U::isHeapObjectAlive)>*);
#endif
template<typename U> static FalseType hasIsHeapObjectAlive(...);
template<typename U> static FalseType hasAdjustAndMark(...);
static bool const value = (sizeof(TrueType) == sizeof(hasAdjustAndMark<T>(0))) && (sizeof(TrueType) == sizeof(hasIsHeapObjectAlive<T>(0)));
};
template <typename T>
struct IsGarbageCollectedType {
typedef char TrueType;
struct FalseType {
char dummy[2];
};
typedef typename WTF::RemoveConst<T>::Type NonConstType;
typedef WTF::IsSubclassOfTemplate<NonConstType, GarbageCollected> GarbageCollectedSubclass;
typedef IsGarbageCollectedMixin<NonConstType> GarbageCollectedMixinSubclass;
typedef WTF::IsSubclassOfTemplate<NonConstType, HeapHashSet> HeapHashSetSubclass;
typedef WTF::IsSubclassOfTemplate<NonConstType, HeapLinkedHashSet> HeapLinkedHashSetSubclass;
typedef WTF::IsSubclassOfTemplateTypenameSizeTypename<NonConstType, HeapListHashSet> HeapListHashSetSubclass;
typedef WTF::IsSubclassOfTemplate<NonConstType, HeapHashMap> HeapHashMapSubclass;
typedef WTF::IsSubclassOfTemplateTypenameSize<NonConstType, HeapVector> HeapVectorSubclass;
typedef WTF::IsSubclassOfTemplateTypenameSize<NonConstType, HeapDeque> HeapDequeSubclass;
typedef WTF::IsSubclassOfTemplate<NonConstType, HeapHashCountedSet> HeapHashCountedSetSubclass;
typedef WTF::IsSubclassOfTemplate<NonConstType, HeapTerminatedArray> HeapTerminatedArraySubclass;
template<typename U, size_t inlineCapacity> static TrueType listHashSetNodeIsHeapAllocated(WTF::ListHashSetNode<U, HeapListHashSetAllocator<U, inlineCapacity> >*);
static FalseType listHashSetNodeIsHeapAllocated(...);
static const bool isHeapAllocatedListHashSetNode = sizeof(TrueType) == sizeof(listHashSetNodeIsHeapAllocated(reinterpret_cast<NonConstType*>(0)));
static const bool value =
GarbageCollectedSubclass::value
|| GarbageCollectedMixinSubclass::value
|| HeapHashSetSubclass::value
|| HeapLinkedHashSetSubclass::value
|| HeapListHashSetSubclass::value
|| HeapHashMapSubclass::value
|| HeapVectorSubclass::value
|| HeapDequeSubclass::value
|| HeapHashCountedSetSubclass::value
|| HeapTerminatedArraySubclass::value
|| isHeapAllocatedListHashSetNode;
};
#define COMPILE_ASSERT_IS_GARBAGE_COLLECTED(T, ErrorMessage) \
COMPILE_ASSERT(IsGarbageCollectedType<T>::value, ErrorMessage)
template<typename T> class Member;
class PersistentNode {
public:
explicit PersistentNode(TraceCallback trace)
: m_trace(trace)
{
}
bool isAlive() { return m_trace; }
virtual ~PersistentNode()
{
ASSERT(isAlive());
m_trace = 0;
}
// Ideally the trace method should be virtual and automatically dispatch
// to the most specific implementation. However having a virtual method
// on PersistentNode leads to too eager template instantiation with MSVC
// which leads to include cycles.
// Instead we call the constructor with a TraceCallback which knows the
// type of the most specific child and calls trace directly. See
// TraceMethodDelegate in Visitor.h for how this is done.
void trace(Visitor* visitor)
{
m_trace(visitor, this);
}
protected:
TraceCallback m_trace;
private:
PersistentNode* m_next;
PersistentNode* m_prev;
template<typename RootsAccessor, typename Owner> friend class PersistentBase;
friend class PersistentAnchor;
friend class ThreadState;
};
// RootsAccessor for Persistent that provides access to thread-local list
// of persistent handles. Can only be used to create handles that
// are constructed and destructed on the same thread.
template<ThreadAffinity Affinity>
class ThreadLocalPersistents {
public:
static PersistentNode* roots() { return state()->roots(); }
// No locking required. Just check that we are at the right thread.
class Lock {
public:
Lock() { state()->checkThread(); }
};
private:
static ThreadState* state() { return ThreadStateFor<Affinity>::state(); }
};
// RootsAccessor for Persistent that provides synchronized access to global
// list of persistent handles. Can be used for persistent handles that are
// passed between threads.
class GlobalPersistents {
public:
static PersistentNode* roots() { return ThreadState::globalRoots(); }
class Lock {
public:
Lock() : m_locker(ThreadState::globalRootsMutex()) { }
private:
MutexLocker m_locker;
};
};
// Base class for persistent handles. RootsAccessor specifies which list to
// link resulting handle into. Owner specifies the class containing trace
// method.
template<typename RootsAccessor, typename Owner>
class PersistentBase : public PersistentNode {
public:
~PersistentBase()
{
typename RootsAccessor::Lock lock;
ASSERT(m_roots == RootsAccessor::roots()); // Check that the thread is using the same roots list.
ASSERT(isAlive());
ASSERT(m_next->isAlive());
ASSERT(m_prev->isAlive());
m_next->m_prev = m_prev;
m_prev->m_next = m_next;
}
protected:
inline PersistentBase()
: PersistentNode(TraceMethodDelegate<Owner, &Owner::trace>::trampoline)
#if ENABLE(ASSERT)
, m_roots(RootsAccessor::roots())
#endif
{
typename RootsAccessor::Lock lock;
m_prev = RootsAccessor::roots();
m_next = m_prev->m_next;
m_prev->m_next = this;
m_next->m_prev = this;
}
inline explicit PersistentBase(const PersistentBase& otherref)
: PersistentNode(otherref.m_trace)
#if ENABLE(ASSERT)
, m_roots(RootsAccessor::roots())
#endif
{
// We don't support allocation of thread local Persistents while doing
// thread shutdown/cleanup.
ASSERT(!ThreadState::current()->isTerminating());
typename RootsAccessor::Lock lock;
ASSERT(otherref.m_roots == m_roots); // Handles must belong to the same list.
PersistentBase* other = const_cast<PersistentBase*>(&otherref);
m_prev = other;
m_next = other->m_next;
other->m_next = this;
m_next->m_prev = this;
}
inline PersistentBase& operator=(const PersistentBase& otherref) { return *this; }
#if ENABLE(ASSERT)
private:
PersistentNode* m_roots;
#endif
};
// A dummy Persistent handle that ensures the list of persistents is never null.
// This removes a test from a hot path.
class PersistentAnchor : public PersistentNode {
public:
void trace(Visitor* visitor)
{
for (PersistentNode* current = m_next; current != this; current = current->m_next)
current->trace(visitor);
}
int numberOfPersistents()
{
int numberOfPersistents = 0;
for (PersistentNode* current = m_next; current != this; current = current->m_next)
++numberOfPersistents;
return numberOfPersistents;
}
virtual ~PersistentAnchor()
{
// FIXME: oilpan: Ideally we should have no left-over persistents at this point. However currently there is a
// large number of objects leaked when we tear down the main thread. Since some of these might contain a
// persistent or e.g. be RefCountedGarbageCollected we cannot guarantee there are no remaining Persistents at
// this point.
}
private:
PersistentAnchor() : PersistentNode(TraceMethodDelegate<PersistentAnchor, &PersistentAnchor::trace>::trampoline)
{
m_next = this;
m_prev = this;
}
friend class ThreadState;
};
#if ENABLE(ASSERT)
// For global persistent handles we cannot check that the
// pointer is in the heap because that would involve
// inspecting the heap of running threads.
#define ASSERT_IS_VALID_PERSISTENT_POINTER(pointer) \
bool isGlobalPersistent = WTF::IsSubclass<RootsAccessor, GlobalPersistents>::value; \
ASSERT(!pointer || isGlobalPersistent || ThreadStateFor<ThreadingTrait<T>::Affinity>::state()->contains(pointer))
#else
#define ASSERT_IS_VALID_PERSISTENT_POINTER(pointer)
#endif
template<typename T>
class CrossThreadPersistent;
// Persistent handles are used to store pointers into the
// managed heap. As long as the Persistent handle is alive
// the GC will keep the object pointed to alive. Persistent
// handles can be stored in objects and they are not scoped.
// Persistent handles must not be used to contain pointers
// between objects that are in the managed heap. They are only
// meant to point to managed heap objects from variables/members
// outside the managed heap.
//
// A Persistent is always a GC root from the point of view of
// the garbage collector.
//
// We have to construct and destruct Persistent with default RootsAccessor in
// the same thread.
template<typename T, typename RootsAccessor /* = ThreadLocalPersistents<ThreadingTrait<T>::Affinity > */ >
class Persistent : public PersistentBase<RootsAccessor, Persistent<T, RootsAccessor> > {
public:
Persistent() : m_raw(0) { }
Persistent(std::nullptr_t) : m_raw(0) { }
Persistent(T* raw) : m_raw(raw)
{
ASSERT_IS_VALID_PERSISTENT_POINTER(m_raw);
recordBacktrace();
}
explicit Persistent(T& raw) : m_raw(&raw)
{
ASSERT_IS_VALID_PERSISTENT_POINTER(m_raw);
recordBacktrace();
}
Persistent(const Persistent& other) : m_raw(other) { recordBacktrace(); }
template<typename U>
Persistent(const Persistent<U, RootsAccessor>& other) : m_raw(other) { recordBacktrace(); }
template<typename U>
Persistent(const Member<U>& other) : m_raw(other) { recordBacktrace(); }
template<typename U>
Persistent(const RawPtr<U>& other) : m_raw(other.get()) { recordBacktrace(); }
template<typename U>
Persistent& operator=(U* other)
{
m_raw = other;
recordBacktrace();
return *this;
}
Persistent& operator=(std::nullptr_t)
{
m_raw = 0;
return *this;
}
void clear() { m_raw = 0; }
virtual ~Persistent()
{
m_raw = 0;
}
template<typename U>
U* as() const
{
return static_cast<U*>(m_raw);
}
void trace(Visitor* visitor)
{
COMPILE_ASSERT_IS_GARBAGE_COLLECTED(T, NonGarbageCollectedObjectInPersistent);
#if ENABLE(GC_PROFILE_MARKING)
visitor->setHostInfo(this, m_tracingName.isEmpty() ? "Persistent" : m_tracingName);
#endif
visitor->mark(m_raw);
}
RawPtr<T> release()
{
RawPtr<T> result = m_raw;
m_raw = 0;
return result;
}
T& operator*() const { return *m_raw; }
bool operator!() const { return !m_raw; }
operator T*() const { return m_raw; }
operator RawPtr<T>() const { return m_raw; }
T* operator->() const { return *this; }
Persistent& operator=(const Persistent& other)
{
m_raw = other;
recordBacktrace();
return *this;
}
template<typename U>
Persistent& operator=(const Persistent<U, RootsAccessor>& other)
{
m_raw = other;
recordBacktrace();
return *this;
}
template<typename U>
Persistent& operator=(const Member<U>& other)
{
m_raw = other;
recordBacktrace();
return *this;
}
template<typename U>
Persistent& operator=(const RawPtr<U>& other)
{
m_raw = other;
recordBacktrace();
return *this;
}
T* get() const { return m_raw; }
private:
#if ENABLE(GC_PROFILE_MARKING)
void recordBacktrace()
{
if (m_raw)
m_tracingName = Heap::createBacktraceString();
}
String m_tracingName;
#else
inline void recordBacktrace() const { }
#endif
T* m_raw;
friend class CrossThreadPersistent<T>;
};
// Unlike Persistent, we can destruct a CrossThreadPersistent in a thread
// different from the construction thread.
template<typename T>
class CrossThreadPersistent : public Persistent<T, GlobalPersistents> {
public:
CrossThreadPersistent(T* raw) : Persistent<T, GlobalPersistents>(raw) { }
using Persistent<T, GlobalPersistents>::operator=;
};
// FIXME: derive affinity based on the collection.
template<typename Collection, ThreadAffinity Affinity = AnyThread>
class PersistentHeapCollectionBase
: public Collection
, public PersistentBase<ThreadLocalPersistents<Affinity>, PersistentHeapCollectionBase<Collection, Affinity> > {
// We overload the various new and delete operators with using the WTF DefaultAllocator to ensure persistent
// heap collections are always allocated off-heap. This allows persistent collections to be used in
// DEFINE_STATIC_LOCAL et. al.
WTF_USE_ALLOCATOR(PersistentHeapCollectionBase, WTF::DefaultAllocator);
public:
PersistentHeapCollectionBase() { }
template<typename OtherCollection>
PersistentHeapCollectionBase(const OtherCollection& other) : Collection(other) { }
void trace(Visitor* visitor)
{
#if ENABLE(GC_PROFILE_MARKING)
visitor->setHostInfo(this, "PersistentHeapCollectionBase");
#endif
visitor->trace(*static_cast<Collection*>(this));
}
};
template<
typename KeyArg,
typename MappedArg,
typename HashArg = typename DefaultHash<KeyArg>::Hash,
typename KeyTraitsArg = HashTraits<KeyArg>,
typename MappedTraitsArg = HashTraits<MappedArg> >
class PersistentHeapHashMap : public PersistentHeapCollectionBase<HeapHashMap<KeyArg, MappedArg, HashArg, KeyTraitsArg, MappedTraitsArg> > { };
template<
typename ValueArg,
typename HashArg = typename DefaultHash<ValueArg>::Hash,
typename TraitsArg = HashTraits<ValueArg> >
class PersistentHeapHashSet : public PersistentHeapCollectionBase<HeapHashSet<ValueArg, HashArg, TraitsArg> > { };
template<
typename ValueArg,
typename HashArg = typename DefaultHash<ValueArg>::Hash,
typename TraitsArg = HashTraits<ValueArg> >
class PersistentHeapLinkedHashSet : public PersistentHeapCollectionBase<HeapLinkedHashSet<ValueArg, HashArg, TraitsArg> > { };
template<
typename ValueArg,
size_t inlineCapacity = 0,
typename HashArg = typename DefaultHash<ValueArg>::Hash>
class PersistentHeapListHashSet : public PersistentHeapCollectionBase<HeapListHashSet<ValueArg, inlineCapacity, HashArg> > { };
template<typename T, typename U, typename V>
class PersistentHeapHashCountedSet : public PersistentHeapCollectionBase<HeapHashCountedSet<T, U, V> > { };
template<typename T, size_t inlineCapacity = 0>
class PersistentHeapVector : public PersistentHeapCollectionBase<HeapVector<T, inlineCapacity> > {
public:
PersistentHeapVector() { }
template<size_t otherCapacity>
PersistentHeapVector(const HeapVector<T, otherCapacity>& other)
: PersistentHeapCollectionBase<HeapVector<T, inlineCapacity> >(other)
{
}
};
template<typename T, size_t inlineCapacity = 0>
class PersistentHeapDeque : public PersistentHeapCollectionBase<HeapDeque<T, inlineCapacity> > {
public:
PersistentHeapDeque() { }
template<size_t otherCapacity>
PersistentHeapDeque(const HeapDeque<T, otherCapacity>& other)
: PersistentHeapCollectionBase<HeapDeque<T, inlineCapacity> >(other)
{
}
};
// Members are used in classes to contain strong pointers to other oilpan heap
// allocated objects.
// All Member fields of a class must be traced in the class' trace method.
// During the mark phase of the GC all live objects are marked as live and
// all Member fields of a live object will be traced marked as live as well.
template<typename T>
class Member {
public:
Member() : m_raw(0)
{
}
Member(std::nullptr_t) : m_raw(0)
{
}
Member(T* raw) : m_raw(raw)
{
}
explicit Member(T& raw) : m_raw(&raw)
{
}
template<typename U>
Member(const RawPtr<U>& other) : m_raw(other.get())
{
}
Member(WTF::HashTableDeletedValueType) : m_raw(reinterpret_cast<T*>(-1))
{
}
bool isHashTableDeletedValue() const { return m_raw == reinterpret_cast<T*>(-1); }
template<typename U>
Member(const Persistent<U>& other) : m_raw(other) { }
Member(const Member& other) : m_raw(other) { }
template<typename U>
Member(const Member<U>& other) : m_raw(other) { }
T* release()
{
T* result = m_raw;
m_raw = 0;
return result;
}
template<typename U>
U* as() const
{
return static_cast<U*>(m_raw);
}
bool operator!() const { return !m_raw; }
operator T*() const { return m_raw; }
T* operator->() const { return m_raw; }
T& operator*() const { return *m_raw; }
template<typename U>
operator RawPtr<U>() const { return m_raw; }
template<typename U>
Member& operator=(const Persistent<U>& other)
{
m_raw = other;
return *this;
}
template<typename U>
Member& operator=(const Member<U>& other)
{
m_raw = other;
return *this;
}
template<typename U>
Member& operator=(U* other)
{
m_raw = other;
return *this;
}
template<typename U>
Member& operator=(RawPtr<U> other)
{
m_raw = other;
return *this;
}
Member& operator=(std::nullptr_t)
{
m_raw = 0;
return *this;
}
void swap(Member<T>& other) { std::swap(m_raw, other.m_raw); }
T* get() const { return m_raw; }
void clear() { m_raw = 0; }
protected:
void verifyTypeIsGarbageCollected() const
{
COMPILE_ASSERT_IS_GARBAGE_COLLECTED(T, NonGarbageCollectedObjectInMember);
}
T* m_raw;
template<bool x, WTF::WeakHandlingFlag y, WTF::ShouldWeakPointersBeMarkedStrongly z, typename U, typename V> friend struct CollectionBackingTraceTrait;
friend class Visitor;
};
template<typename T>
class TraceTrait<Member<T> > {
public:
static void trace(Visitor* visitor, void* self)
{
TraceTrait<T>::mark(visitor, *static_cast<Member<T>*>(self));
}
};
// TraceTrait to allow compilation of trace method bodies when oilpan is disabled.
// This should never be called, but is needed to compile.
template<typename T>
class TraceTrait<RefPtr<T> > {
public:
static void trace(Visitor*, void*)
{
ASSERT_NOT_REACHED();
}
};
template<typename T>
class TraceTrait<OwnPtr<T> > {
public:
static void trace(Visitor* visitor, OwnPtr<T>* ptr)
{
ASSERT_NOT_REACHED();
}
};
template<typename T, bool needsTracing>
struct TraceIfEnabled;
template<typename T>
struct TraceIfEnabled<T, false> {
static void trace(Visitor*, T*) { }
};
template<typename T>
struct TraceIfEnabled<T, true> {
static void trace(Visitor* visitor, T* t)
{
visitor->trace(*t);
}
};
template <typename T> struct RemoveHeapPointerWrapperTypes {
typedef typename WTF::RemoveTemplate<typename WTF::RemoveTemplate<typename WTF::RemoveTemplate<T, Member>::Type, WeakMember>::Type, RawPtr>::Type Type;
};
// FIXME: Oilpan: TraceIfNeeded should be implemented ala:
// NeedsTracing<T>::value || IsWeakMember<T>::value. It should not need to test
// raw pointer types. To remove these tests, we may need support for
// instantiating a template with a RawPtrOrMember'ish template.
template<typename T>
struct TraceIfNeeded : public TraceIfEnabled<T, WTF::NeedsTracing<T>::value || blink::IsGarbageCollectedType<typename RemoveHeapPointerWrapperTypes<typename WTF::RemovePointer<T>::Type>::Type>::value> { };
// This trace trait for std::pair will null weak members if their referent is
// collected. If you have a collection that contain weakness it does not remove
// entries from the collection that contain nulled weak members.
template<typename T, typename U>
class TraceTrait<std::pair<T, U> > {
public:
static const bool firstNeedsTracing = WTF::NeedsTracing<T>::value || WTF::IsWeak<T>::value;
static const bool secondNeedsTracing = WTF::NeedsTracing<U>::value || WTF::IsWeak<U>::value;
static void trace(Visitor* visitor, std::pair<T, U>* pair)
{
TraceIfEnabled<T, firstNeedsTracing>::trace(visitor, &pair->first);
TraceIfEnabled<U, secondNeedsTracing>::trace(visitor, &pair->second);
}
};
// WeakMember is similar to Member in that it is used to point to other oilpan
// heap allocated objects.
// However instead of creating a strong pointer to the object, the WeakMember creates
// a weak pointer, which does not keep the pointee alive. Hence if all pointers to
// to a heap allocated object are weak the object will be garbage collected. At the
// time of GC the weak pointers will automatically be set to null.
template<typename T>
class WeakMember : public Member<T> {
public:
WeakMember() : Member<T>() { }
WeakMember(std::nullptr_t) : Member<T>(nullptr) { }
WeakMember(T* raw) : Member<T>(raw) { }
WeakMember(WTF::HashTableDeletedValueType x) : Member<T>(x) { }
template<typename U>
WeakMember(const Persistent<U>& other) : Member<T>(other) { }
template<typename U>
WeakMember(const Member<U>& other) : Member<T>(other) { }
template<typename U>
WeakMember& operator=(const Persistent<U>& other)
{
this->m_raw = other;
return *this;
}
template<typename U>
WeakMember& operator=(const Member<U>& other)
{
this->m_raw = other;
return *this;
}
template<typename U>
WeakMember& operator=(U* other)
{
this->m_raw = other;
return *this;
}
template<typename U>
WeakMember& operator=(const RawPtr<U>& other)
{
this->m_raw = other;
return *this;
}
WeakMember& operator=(std::nullptr_t)
{
this->m_raw = 0;
return *this;
}
private:
T** cell() const { return const_cast<T**>(&this->m_raw); }
friend class Visitor;
};
// Comparison operators between (Weak)Members and Persistents
template<typename T, typename U> inline bool operator==(const Member<T>& a, const Member<U>& b) { return a.get() == b.get(); }
template<typename T, typename U> inline bool operator!=(const Member<T>& a, const Member<U>& b) { return a.get() != b.get(); }
template<typename T, typename U> inline bool operator==(const Member<T>& a, const Persistent<U>& b) { return a.get() == b.get(); }
template<typename T, typename U> inline bool operator!=(const Member<T>& a, const Persistent<U>& b) { return a.get() != b.get(); }
template<typename T, typename U> inline bool operator==(const Persistent<T>& a, const Member<U>& b) { return a.get() == b.get(); }
template<typename T, typename U> inline bool operator!=(const Persistent<T>& a, const Member<U>& b) { return a.get() != b.get(); }
template<typename T, typename U> inline bool operator==(const Persistent<T>& a, const Persistent<U>& b) { return a.get() == b.get(); }
template<typename T, typename U> inline bool operator!=(const Persistent<T>& a, const Persistent<U>& b) { return a.get() != b.get(); }
// CPP-defined type names for the transition period where we want to
// support both reference counting and garbage collection based on a
// compile-time flag.
//
// C++11 template aliases were initially used (with clang only, not
// with GCC nor MSVC.) However, supporting both CPP defines and
// template aliases is problematic from outside a WebCore namespace
// when Oilpan is disabled: e.g.,
// blink::RefCountedWillBeGarbageCollected as a template alias would
// uniquely resolve from within any namespace, but if it is backed by
// a CPP #define, it would expand to blink::RefCounted, and not the
// required WTF::RefCounted.
//
// Having the CPP expansion instead be fully namespace qualified, and the
// transition type be unqualified, would dually not work for template
// aliases. So, slightly unfortunately, fall back/down to the lowest
// commmon denominator of using CPP macros only.
#if ENABLE(OILPAN)
#define PassRefPtrWillBeRawPtr WTF::RawPtr
#define RefCountedWillBeGarbageCollected blink::GarbageCollected
#define RefCountedWillBeGarbageCollectedFinalized blink::GarbageCollectedFinalized
#define RefCountedWillBeRefCountedGarbageCollected blink::RefCountedGarbageCollected
#define RefCountedGarbageCollectedWillBeGarbageCollectedFinalized blink::GarbageCollectedFinalized
#define ThreadSafeRefCountedWillBeGarbageCollected blink::GarbageCollected
#define ThreadSafeRefCountedWillBeGarbageCollectedFinalized blink::GarbageCollectedFinalized
#define PersistentWillBeMember blink::Member
#define CrossThreadPersistentWillBeMember blink::Member
#define RefPtrWillBePersistent blink::Persistent
#define RefPtrWillBeRawPtr WTF::RawPtr
#define RefPtrWillBeMember blink::Member
#define RefPtrWillBeWeakMember blink::WeakMember
#define RefPtrWillBeCrossThreadPersistent blink::CrossThreadPersistent
#define RawPtrWillBeMember blink::Member
#define RawPtrWillBePersistent blink::Persistent
#define RawPtrWillBeWeakMember blink::WeakMember
#define OwnPtrWillBeMember blink::Member
#define OwnPtrWillBePersistent blink::Persistent
#define OwnPtrWillBeRawPtr WTF::RawPtr
#define PassOwnPtrWillBeRawPtr WTF::RawPtr
#define WeakPtrWillBeMember blink::Member
#define WeakPtrWillBeRawPtr WTF::RawPtr
#define WeakPtrWillBeMember blink::Member
#define WeakPtrWillBeWeakMember blink::WeakMember
#define NoBaseWillBeGarbageCollected blink::GarbageCollected
#define NoBaseWillBeGarbageCollectedFinalized blink::GarbageCollectedFinalized
#define NoBaseWillBeRefCountedGarbageCollected blink::RefCountedGarbageCollected
#define WillBeHeapHashMap blink::HeapHashMap
#define WillBePersistentHeapHashMap blink::PersistentHeapHashMap
#define WillBeHeapHashSet blink::HeapHashSet
#define WillBePersistentHeapHashSet blink::PersistentHeapHashSet
#define WillBeHeapLinkedHashSet blink::HeapLinkedHashSet
#define WillBePersistentHeapLinkedHashSet blink::PersistentHeapLinkedHashSet
#define WillBeHeapListHashSet blink::HeapListHashSet
#define WillBePersistentHeapListHashSet blink::PersistentHeapListHashSet
#define WillBeHeapVector blink::HeapVector
#define WillBePersistentHeapVector blink::PersistentHeapVector
#define WillBeHeapDeque blink::HeapDeque
#define WillBePersistentHeapDeque blink::PersistentHeapDeque
#define WillBeHeapHashCountedSet blink::HeapHashCountedSet
#define WillBePersistentHeapHashCountedSet blink::PersistentHeapHashCountedSet
#define WillBeGarbageCollectedMixin blink::GarbageCollectedMixin
#define WillBeHeapSupplement blink::HeapSupplement
#define WillBeHeapSupplementable blink::HeapSupplementable
#define WillBeHeapTerminatedArray blink::HeapTerminatedArray
#define WillBeHeapTerminatedArrayBuilder blink::HeapTerminatedArrayBuilder
#define WillBeHeapLinkedStack blink::HeapLinkedStack
#define PersistentHeapHashMapWillBeHeapHashMap blink::HeapHashMap
#define PersistentHeapHashSetWillBeHeapHashSet blink::HeapHashSet
#define PersistentHeapDequeWillBeHeapDeque blink::HeapDeque
#define PersistentHeapVectorWillBeHeapVector blink::HeapVector
template<typename T> T* adoptRefWillBeNoop(T* ptr)
{
static const bool notRefCounted = !WTF::IsSubclassOfTemplate<typename WTF::RemoveConst<T>::Type, RefCounted>::value;
COMPILE_ASSERT(notRefCounted, youMustAdopt);
return ptr;
}
template<typename T> T* adoptPtrWillBeNoop(T* ptr)
{
static const bool notRefCounted = !WTF::IsSubclassOfTemplate<typename WTF::RemoveConst<T>::Type, RefCounted>::value;
COMPILE_ASSERT(notRefCounted, youMustAdopt);
return ptr;
}
#define WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED // do nothing when oilpan is enabled.
#define DECLARE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(type) // do nothing
#define DECLARE_EMPTY_VIRTUAL_DESTRUCTOR_WILL_BE_REMOVED(type) // do nothing
#define DEFINE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(type) // do nothing
#define DEFINE_STATIC_REF_WILL_BE_PERSISTENT(type, name, arguments) \
static type* name = (new Persistent<type>(arguments))->get();
#else // !ENABLE(OILPAN)
template<typename T>
class DummyBase {
public:
DummyBase() { }
~DummyBase() { }
};
#define PassRefPtrWillBeRawPtr WTF::PassRefPtr
#define RefCountedWillBeGarbageCollected WTF::RefCounted
#define RefCountedWillBeGarbageCollectedFinalized WTF::RefCounted
#define RefCountedWillBeRefCountedGarbageCollected WTF::RefCounted
#define RefCountedGarbageCollectedWillBeGarbageCollectedFinalized blink::RefCountedGarbageCollected
#define ThreadSafeRefCountedWillBeGarbageCollected WTF::ThreadSafeRefCounted
#define ThreadSafeRefCountedWillBeGarbageCollectedFinalized WTF::ThreadSafeRefCounted
#define PersistentWillBeMember blink::Persistent
#define CrossThreadPersistentWillBeMember blink::CrossThreadPersistent
#define RefPtrWillBePersistent WTF::RefPtr
#define RefPtrWillBeRawPtr WTF::RefPtr
#define RefPtrWillBeMember WTF::RefPtr
#define RefPtrWillBeWeakMember WTF::RefPtr
#define RefPtrWillBeCrossThreadPersistent WTF::RefPtr
#define RawPtrWillBeMember WTF::RawPtr
#define RawPtrWillBePersistent WTF::RawPtr
#define RawPtrWillBeWeakMember WTF::RawPtr
#define OwnPtrWillBeMember WTF::OwnPtr
#define OwnPtrWillBePersistent WTF::OwnPtr
#define OwnPtrWillBeRawPtr WTF::OwnPtr
#define PassOwnPtrWillBeRawPtr WTF::PassOwnPtr
#define WeakPtrWillBeMember WTF::WeakPtr
#define WeakPtrWillBeRawPtr WTF::WeakPtr
#define WeakPtrWillBeMember WTF::WeakPtr
#define WeakPtrWillBeWeakMember WTF::WeakPtr
#define NoBaseWillBeGarbageCollected blink::DummyBase
#define NoBaseWillBeGarbageCollectedFinalized blink::DummyBase
#define NoBaseWillBeRefCountedGarbageCollected blink::DummyBase
#define WillBeHeapHashMap WTF::HashMap
#define WillBePersistentHeapHashMap WTF::HashMap
#define WillBeHeapHashSet WTF::HashSet
#define WillBePersistentHeapHashSet WTF::HashSet
#define WillBeHeapLinkedHashSet WTF::LinkedHashSet
#define WillBePersistentLinkedHeapHashSet WTF::LinkedHashSet
#define WillBeHeapListHashSet WTF::ListHashSet
#define WillBePersistentListHeapHashSet WTF::ListHashSet
#define WillBeHeapVector WTF::Vector
#define WillBePersistentHeapVector WTF::Vector
#define WillBeHeapDeque WTF::Deque
#define WillBePersistentHeapDeque WTF::Deque
#define WillBeHeapHashCountedSet WTF::HashCountedSet
#define WillBePersistentHeapHashCountedSet WTF::HashCountedSet
#define WillBeGarbageCollectedMixin blink::DummyBase<void>
#define WillBeHeapSupplement blink::Supplement
#define WillBeHeapSupplementable blink::Supplementable
#define WillBeHeapTerminatedArray WTF::TerminatedArray
#define WillBeHeapTerminatedArrayBuilder WTF::TerminatedArrayBuilder
#define WillBeHeapLinkedStack WTF::LinkedStack
#define PersistentHeapHashMapWillBeHeapHashMap blink::PersistentHeapHashMap
#define PersistentHeapHashSetWillBeHeapHashSet blink::PersistentHeapHashSet
#define PersistentHeapDequeWillBeHeapDeque blink::PersistentHeapDeque
#define PersistentHeapVectorWillBeHeapVector blink::PersistentHeapVector
template<typename T> PassRefPtrWillBeRawPtr<T> adoptRefWillBeNoop(T* ptr) { return adoptRef(ptr); }
template<typename T> PassOwnPtrWillBeRawPtr<T> adoptPtrWillBeNoop(T* ptr) { return adoptPtr(ptr); }
#define WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED WTF_MAKE_FAST_ALLOCATED
#define DECLARE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(type) \
public: \
~type(); \
private:
#define DECLARE_EMPTY_VIRTUAL_DESTRUCTOR_WILL_BE_REMOVED(type) \
public: \
virtual ~type(); \
private:
#define DEFINE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(type) \
type::~type() { }
#define DEFINE_STATIC_REF_WILL_BE_PERSISTENT(type, name, arguments) \
DEFINE_STATIC_REF(type, name, arguments)
#endif // ENABLE(OILPAN)
} // namespace blink
namespace WTF {
template <typename T> struct VectorTraits<blink::Member<T> > : VectorTraitsBase<blink::Member<T> > {
static const bool needsDestruction = false;
static const bool canInitializeWithMemset = true;
static const bool canMoveWithMemcpy = true;
};
template <typename T> struct VectorTraits<blink::WeakMember<T> > : VectorTraitsBase<blink::WeakMember<T> > {
static const bool needsDestruction = false;
static const bool canInitializeWithMemset = true;
static const bool canMoveWithMemcpy = true;
};
template <typename T> struct VectorTraits<blink::HeapVector<T, 0> > : VectorTraitsBase<blink::HeapVector<T, 0> > {
static const bool needsDestruction = false;
static const bool canInitializeWithMemset = true;
static const bool canMoveWithMemcpy = true;
};
template <typename T> struct VectorTraits<blink::HeapDeque<T, 0> > : VectorTraitsBase<blink::HeapDeque<T, 0> > {
static const bool needsDestruction = false;
static const bool canInitializeWithMemset = true;
static const bool canMoveWithMemcpy = true;
};
template <typename T, size_t inlineCapacity> struct VectorTraits<blink::HeapVector<T, inlineCapacity> > : VectorTraitsBase<blink::HeapVector<T, inlineCapacity> > {
static const bool needsDestruction = VectorTraits<T>::needsDestruction;
static const bool canInitializeWithMemset = VectorTraits<T>::canInitializeWithMemset;
static const bool canMoveWithMemcpy = VectorTraits<T>::canMoveWithMemcpy;
};
template <typename T, size_t inlineCapacity> struct VectorTraits<blink::HeapDeque<T, inlineCapacity> > : VectorTraitsBase<blink::HeapDeque<T, inlineCapacity> > {
static const bool needsDestruction = VectorTraits<T>::needsDestruction;
static const bool canInitializeWithMemset = VectorTraits<T>::canInitializeWithMemset;
static const bool canMoveWithMemcpy = VectorTraits<T>::canMoveWithMemcpy;
};
template<typename T> struct HashTraits<blink::Member<T> > : SimpleClassHashTraits<blink::Member<T> > {
static const bool needsDestruction = false;
// FIXME: The distinction between PeekInType and PassInType is there for
// the sake of the reference counting handles. When they are gone the two
// types can be merged into PassInType.
// FIXME: Implement proper const'ness for iterator types. Requires support
// in the marking Visitor.
typedef RawPtr<T> PeekInType;
typedef RawPtr<T> PassInType;
typedef blink::Member<T>* IteratorGetType;
typedef const blink::Member<T>* IteratorConstGetType;
typedef blink::Member<T>& IteratorReferenceType;
typedef T* const IteratorConstReferenceType;
static IteratorReferenceType getToReferenceConversion(IteratorGetType x) { return *x; }
static IteratorConstReferenceType getToReferenceConstConversion(IteratorConstGetType x) { return x->get(); }
// FIXME: Similarly, there is no need for a distinction between PeekOutType
// and PassOutType without reference counting.
typedef T* PeekOutType;
typedef T* PassOutType;
template<typename U>
static void store(const U& value, blink::Member<T>& storage) { storage = value; }
static PeekOutType peek(const blink::Member<T>& value) { return value; }
static PassOutType passOut(const blink::Member<T>& value) { return value; }
};
template<typename T> struct HashTraits<blink::WeakMember<T> > : SimpleClassHashTraits<blink::WeakMember<T> > {
static const bool needsDestruction = false;
// FIXME: The distinction between PeekInType and PassInType is there for
// the sake of the reference counting handles. When they are gone the two
// types can be merged into PassInType.
// FIXME: Implement proper const'ness for iterator types. Requires support
// in the marking Visitor.
typedef RawPtr<T> PeekInType;
typedef RawPtr<T> PassInType;
typedef blink::WeakMember<T>* IteratorGetType;
typedef const blink::WeakMember<T>* IteratorConstGetType;
typedef blink::WeakMember<T>& IteratorReferenceType;
typedef T* const IteratorConstReferenceType;
static IteratorReferenceType getToReferenceConversion(IteratorGetType x) { return *x; }
static IteratorConstReferenceType getToReferenceConstConversion(IteratorConstGetType x) { return x->get(); }
// FIXME: Similarly, there is no need for a distinction between PeekOutType
// and PassOutType without reference counting.
typedef T* PeekOutType;
typedef T* PassOutType;
template<typename U>
static void store(const U& value, blink::WeakMember<T>& storage) { storage = value; }
static PeekOutType peek(const blink::WeakMember<T>& value) { return value; }
static PassOutType passOut(const blink::WeakMember<T>& value) { return value; }
static bool traceInCollection(blink::Visitor* visitor, blink::WeakMember<T>& weakMember, ShouldWeakPointersBeMarkedStrongly strongify)
{
if (strongify == WeakPointersActStrong) {
visitor->trace(reinterpret_cast<blink::Member<T>&>(weakMember)); // Strongified visit.
return false;
}
return !visitor->isAlive(weakMember);
}
};
template<typename T> struct PtrHash<blink::Member<T> > : PtrHash<T*> {
template<typename U>
static unsigned hash(const U& key) { return PtrHash<T*>::hash(key); }
static bool equal(T* a, const blink::Member<T>& b) { return a == b; }
static bool equal(const blink::Member<T>& a, T* b) { return a == b; }
template<typename U, typename V>
static bool equal(const U& a, const V& b) { return a == b; }
};
template<typename T> struct PtrHash<blink::WeakMember<T> > : PtrHash<blink::Member<T> > {
};
template<typename P> struct PtrHash<blink::Persistent<P> > : PtrHash<P*> {
using PtrHash<P*>::hash;
static unsigned hash(const RefPtr<P>& key) { return hash(key.get()); }
using PtrHash<P*>::equal;
static bool equal(const RefPtr<P>& a, const RefPtr<P>& b) { return a == b; }
static bool equal(P* a, const RefPtr<P>& b) { return a == b; }
static bool equal(const RefPtr<P>& a, P* b) { return a == b; }
};
// PtrHash is the default hash for hash tables with members.
template<typename T> struct DefaultHash<blink::Member<T> > {
typedef PtrHash<blink::Member<T> > Hash;
};
template<typename T> struct DefaultHash<blink::WeakMember<T> > {
typedef PtrHash<blink::WeakMember<T> > Hash;
};
template<typename T> struct DefaultHash<blink::Persistent<T> > {
typedef PtrHash<blink::Persistent<T> > Hash;
};
template<typename T>
struct NeedsTracing<blink::Member<T> > {
static const bool value = true;
};
template<typename T>
struct IsWeak<blink::WeakMember<T> > {
static const bool value = true;
};
template<typename T> inline T* getPtr(const blink::Member<T>& p)
{
return p.get();
}
template<typename T> inline T* getPtr(const blink::Persistent<T>& p)
{
return p.get();
}
template<typename T, size_t inlineCapacity>
struct NeedsTracing<ListHashSetNode<T, blink::HeapListHashSetAllocator<T, inlineCapacity> > *> {
// All heap allocated node pointers need visiting to keep the nodes alive,
// regardless of whether they contain pointers to other heap allocated
// objects.
static const bool value = true;
};
// For wtf/Functional.h
template<typename T, bool isGarbageCollected> struct PointerParamStorageTraits;
template<typename T>
struct PointerParamStorageTraits<T*, false> {
typedef T* StorageType;
static StorageType wrap(T* value) { return value; }
static T* unwrap(const StorageType& value) { return value; }
};
template<typename T>
struct PointerParamStorageTraits<T*, true> {
typedef blink::CrossThreadPersistent<T> StorageType;
static StorageType wrap(T* value) { return value; }
static T* unwrap(const StorageType& value) { return value.get(); }
};
template<typename T>
struct ParamStorageTraits<T*> : public PointerParamStorageTraits<T*, blink::IsGarbageCollectedType<T>::value> {
};
template<typename T>
struct ParamStorageTraits<RawPtr<T> > : public PointerParamStorageTraits<T*, blink::IsGarbageCollectedType<T>::value> {
};
} // namespace WTF
#endif