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/*
* Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2013 Google, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "platform/graphics/Pattern.h"
#include "platform/graphics/BitmapPattern.h"
#include "platform/graphics/DisplayList.h"
#include "platform/graphics/DisplayListPattern.h"
#include "platform/graphics/StaticBitmapPattern.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkShader.h"
#include <v8.h>
namespace blink {
PassRefPtr<Pattern> Pattern::createBitmapPattern(PassRefPtr<Image> tileImage, RepeatMode repeatMode)
{
if (tileImage->skImage())
return StaticBitmapPattern::create(tileImage, repeatMode);
return BitmapPattern::create(tileImage, repeatMode);
}
PassRefPtr<Pattern> Pattern::createDisplayListPattern(PassRefPtr<DisplayList> displayList,
RepeatMode repeatMode)
{
return DisplayListPattern::create(displayList, repeatMode);
}
Pattern::Pattern(RepeatMode repeatMode, int64_t externalMemoryAllocated)
: m_repeatMode(repeatMode)
, m_externalMemoryAllocated(0)
{
adjustExternalMemoryAllocated(externalMemoryAllocated);
}
Pattern::~Pattern()
{
adjustExternalMemoryAllocated(-m_externalMemoryAllocated);
}
SkShader* Pattern::shader()
{
if (!m_pattern) {
m_pattern = createShader();
}
return m_pattern.get();
}
void Pattern::setPatternSpaceTransform(const AffineTransform& patternSpaceTransformation)
{
if (patternSpaceTransformation == m_patternSpaceTransformation)
return;
m_patternSpaceTransformation = patternSpaceTransformation;
m_pattern.clear();
}
void Pattern::adjustExternalMemoryAllocated(int64_t delta)
{
delta = std::max(-m_externalMemoryAllocated, delta);
v8::Isolate::GetCurrent()->AdjustAmountOfExternalAllocatedMemory(delta);
m_externalMemoryAllocated += delta;
}
} // namespace blink