| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "config.h" |
| #include "platform/graphics/BitmapPatternBase.h" |
| |
| #include "platform/graphics/skia/SkiaUtils.h" |
| #include "third_party/skia/include/core/SkCanvas.h" |
| #include "third_party/skia/include/core/SkShader.h" |
| |
| namespace blink { |
| |
| BitmapPatternBase::BitmapPatternBase(RepeatMode repeatMode, int64_t externalMemoryAllocated) : Pattern(repeatMode, externalMemoryAllocated) { } |
| |
| BitmapPatternBase::~BitmapPatternBase() { } |
| |
| PassRefPtr<SkShader> BitmapPatternBase::createShader() |
| { |
| // Skia does not have a "draw the tile only once" option. Clamp_TileMode |
| // repeats the last line of the image after drawing one tile. To avoid |
| // filling the space with arbitrary pixels, this workaround forces the |
| // image to have a line of transparent pixels on the "repeated" edge(s), |
| // thus causing extra space to be transparent filled. |
| SkShader::TileMode tileModeX = isRepeatX() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
| SkShader::TileMode tileModeY = isRepeatY() ? SkShader::kRepeat_TileMode : SkShader::kClamp_TileMode; |
| int expandW = isRepeatX() ? 0 : 1; |
| int expandH = isRepeatY() ? 0 : 1; |
| |
| // Create a transparent bitmap 1 pixel wider and/or taller than the |
| // original, then copy the orignal into it. |
| // FIXME: Is there a better way to pad (not scale) an image in skia? |
| SkImageInfo info = this->getBitmapInfo(); |
| // we explicitly require non-opaquness, since we are going to add a transparent strip. |
| info = SkImageInfo::Make(info.width() + expandW, info.height() + expandH, info.colorType(), kPremul_SkAlphaType); |
| |
| SkBitmap bm2; |
| bm2.allocPixels(info); |
| SkCanvas canvas(bm2); |
| |
| SkPaint paint; |
| paint.setXfermodeMode(SkXfermode::kSrc_Mode); |
| |
| this->drawBitmapToCanvas(canvas, paint); |
| |
| paint.setARGB(0x00, 0x00, 0x00, 0x00); |
| paint.setStyle(SkPaint::kFill_Style); |
| |
| if (!isRepeatX()) |
| canvas.drawRect(SkRect::MakeXYWH(info.width() - 1, 0, 1, info.height()), paint); |
| |
| if (!isRepeatY()) |
| canvas.drawRect(SkRect::MakeXYWH(0, info.height() - 1, info.width(), 1), paint); |
| |
| bm2.setImmutable(); |
| |
| adjustExternalMemoryAllocated(bm2.getSafeSize()); |
| |
| SkMatrix localMatrix = affineTransformToSkMatrix(m_patternSpaceTransformation); |
| |
| return adoptRef(SkShader::CreateBitmapShader(bm2, tileModeX, tileModeY, &localMatrix)); |
| } |
| |
| } // namespace |