blob: 782137729a84903db9193a9e4aad8f2e5b529a07 [file] [log] [blame]
/*
* Copyright (C) 2014 Google Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include "config.h"
#include "core/events/NodeEventContext.h"
#include "core/dom/TouchList.h"
#include "core/events/Event.h"
#include "core/events/FocusEvent.h"
#include "core/events/MouseEvent.h"
#include "core/events/TouchEventContext.h"
namespace blink {
DEFINE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(NodeEventContext)
NodeEventContext::NodeEventContext(PassRefPtrWillBeRawPtr<Node> node, PassRefPtrWillBeRawPtr<EventTarget> currentTarget)
: m_node(node)
, m_currentTarget(currentTarget)
{
ASSERT(m_node);
}
void NodeEventContext::trace(Visitor* visitor)
{
visitor->trace(m_node);
visitor->trace(m_currentTarget);
visitor->trace(m_treeScopeEventContext);
}
void NodeEventContext::handleLocalEvents(Event* event) const
{
if (touchEventContext()) {
touchEventContext()->handleLocalEvents(event);
} else if (relatedTarget()) {
if (event->isMouseEvent()) {
toMouseEvent(event)->setRelatedTarget(relatedTarget());
} else if (event->isFocusEvent()) {
toFocusEvent(event)->setRelatedTarget(relatedTarget());
}
}
event->setTarget(target());
event->setCurrentTarget(m_currentTarget.get());
m_node->handleLocalEvents(event);
}
}