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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebSocket_h
#define WebSocket_h
#include "bindings/v8/ScriptWrappable.h"
#include "core/dom/ActiveDOMObject.h"
#include "core/events/EventListener.h"
#include "core/events/EventTarget.h"
#include "core/events/ThreadLocalEventNames.h"
#include "modules/websockets/WebSocketChannel.h"
#include "modules/websockets/WebSocketChannelClient.h"
#include "platform/AsyncMethodRunner.h"
#include "platform/weborigin/KURL.h"
#include "wtf/Deque.h"
#include "wtf/Forward.h"
#include "wtf/OwnPtr.h"
#include "wtf/RefCounted.h"
#include "wtf/text/AtomicStringHash.h"
namespace WebCore {
class Blob;
class ExceptionState;
class WebSocket : public RefCounted<WebSocket>, public ScriptWrappable, public EventTargetWithInlineData, public ActiveDOMObject, public WebSocketChannelClient {
REFCOUNTED_EVENT_TARGET(WebSocket);
public:
static const char* subProtocolSeperator();
static PassRefPtr<WebSocket> create(ExecutionContext*, const String& url, ExceptionState&);
static PassRefPtr<WebSocket> create(ExecutionContext*, const String& url, const String& protocol, ExceptionState&);
static PassRefPtr<WebSocket> create(ExecutionContext*, const String& url, const Vector<String>& protocols, ExceptionState&);
virtual ~WebSocket();
enum State {
CONNECTING = 0,
OPEN = 1,
CLOSING = 2,
CLOSED = 3
};
void connect(const String& url, ExceptionState&);
void connect(const String& url, const String& protocol, ExceptionState&);
void connect(const String& url, const Vector<String>& protocols, ExceptionState&);
void send(const String& message, ExceptionState&);
void send(ArrayBuffer*, ExceptionState&);
void send(ArrayBufferView*, ExceptionState&);
void send(Blob*, ExceptionState&);
// To distinguish close method call with the code parameter from one
// without, we have these three signatures. Use of
// Optional=DefaultIsUndefined in the IDL file doesn't help for now since
// it's bound to a value of 0 which is indistinguishable from the case 0
// is passed as code parameter.
void close(unsigned short code, const String& reason, ExceptionState&);
void close(ExceptionState&);
void close(unsigned short code, ExceptionState&);
const KURL& url() const;
State readyState() const;
unsigned long bufferedAmount() const;
String protocol() const;
String extensions() const;
String binaryType() const;
void setBinaryType(const String&);
DEFINE_ATTRIBUTE_EVENT_LISTENER(open);
DEFINE_ATTRIBUTE_EVENT_LISTENER(message);
DEFINE_ATTRIBUTE_EVENT_LISTENER(error);
DEFINE_ATTRIBUTE_EVENT_LISTENER(close);
// EventTarget functions.
virtual const AtomicString& interfaceName() const OVERRIDE;
virtual ExecutionContext* executionContext() const OVERRIDE;
// ActiveDOMObject functions.
virtual void contextDestroyed() OVERRIDE;
virtual void suspend() OVERRIDE;
virtual void resume() OVERRIDE;
virtual void stop() OVERRIDE;
// WebSocketChannelClient functions.
virtual void didConnect() OVERRIDE;
virtual void didReceiveMessage(const String& message) OVERRIDE;
virtual void didReceiveBinaryData(PassOwnPtr<Vector<char> >) OVERRIDE;
virtual void didReceiveMessageError() OVERRIDE;
virtual void didUpdateBufferedAmount(unsigned long bufferedAmount) OVERRIDE;
virtual void didStartClosingHandshake() OVERRIDE;
virtual void didClose(unsigned long unhandledBufferedAmount, ClosingHandshakeCompletionStatus, unsigned short code, const String& reason) OVERRIDE;
private:
class EventQueue : public RefCounted<EventQueue> {
public:
static PassRefPtr<EventQueue> create(EventTarget* target) { return adoptRef(new EventQueue(target)); }
virtual ~EventQueue();
// Dispatches the event if this queue is active.
// Queues the event if this queue is suspended.
// Does nothing otherwise.
void dispatch(PassRefPtr<Event> /* event */);
void suspend();
void resume();
void stop();
private:
enum State {
Active,
Suspended,
Stopped,
};
explicit EventQueue(EventTarget*);
// Dispatches queued events if this queue is active.
// Does nothing otherwise.
void dispatchQueuedEvents();
void resumeTimerFired(Timer<EventQueue>*);
State m_state;
EventTarget* m_target;
Deque<RefPtr<Event> > m_events;
Timer<EventQueue> m_resumeTimer;
};
explicit WebSocket(ExecutionContext*);
// Handle the JavaScript close method call. close() methods on this class
// are just for determining if the optional code argument is supplied or
// not.
void closeInternal(int, const String&, ExceptionState&);
// Calls unsetPendingActivity(). Used with m_dropProtectionRunner to drop
// the reference for protection asynchronously.
void dropProtection();
size_t getFramingOverhead(size_t payloadSize);
// Checks the result of WebSocketChannel::send() method, and shows console
// message and sets ec appropriately.
void handleSendResult(WebSocketChannel::SendResult, ExceptionState&);
// Updates m_bufferedAmountAfterClose given the amount of data passed to
// send() method after the state changed to CLOSING or CLOSED.
void updateBufferedAmountAfterClose(unsigned long);
enum BinaryType {
BinaryTypeBlob,
BinaryTypeArrayBuffer
};
RefPtr<WebSocketChannel> m_channel;
State m_state;
KURL m_url;
unsigned long m_bufferedAmount;
unsigned long m_bufferedAmountAfterClose;
BinaryType m_binaryType;
String m_subprotocol;
String m_extensions;
AsyncMethodRunner<WebSocket> m_dropProtectionRunner;
RefPtr<EventQueue> m_eventQueue;
};
} // namespace WebCore
#endif // WebSocket_h