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/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SVGPathBlender_h
#define SVGPathBlender_h
#include "core/svg/SVGPathConsumer.h"
namespace WebCore {
enum FloatBlendMode {
BlendHorizontal,
BlendVertical
};
class SVGPathSource;
class SVGPathBlender {
WTF_MAKE_NONCOPYABLE(SVGPathBlender); WTF_MAKE_FAST_ALLOCATED;
public:
SVGPathBlender();
bool addAnimatedPath(SVGPathSource*, SVGPathSource*, SVGPathConsumer*, unsigned repeatCount);
bool blendAnimatedPath(float, SVGPathSource*, SVGPathSource*, SVGPathConsumer*);
void cleanup();
private:
bool blendMoveToSegment();
bool blendLineToSegment();
bool blendLineToHorizontalSegment();
bool blendLineToVerticalSegment();
bool blendCurveToCubicSegment();
bool blendCurveToCubicSmoothSegment();
bool blendCurveToQuadraticSegment();
bool blendCurveToQuadraticSmoothSegment();
bool blendArcToSegment();
float blendAnimatedDimensonalFloat(float, float, FloatBlendMode);
FloatPoint blendAnimatedFloatPoint(const FloatPoint& from, const FloatPoint& to);
SVGPathSource* m_fromSource;
SVGPathSource* m_toSource;
SVGPathConsumer* m_consumer;
FloatPoint m_fromCurrentPoint;
FloatPoint m_toCurrentPoint;
PathCoordinateMode m_fromMode;
PathCoordinateMode m_toMode;
float m_progress;
unsigned m_addTypesCount;
bool m_isInFirstHalfOfAnimation;
};
} // namespace WebCore
#endif // SVGPathBlender_h