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/*
* Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CompositedLayerMapping_h
#define CompositedLayerMapping_h
#include "core/platform/graphics/GraphicsLayer.h"
#include "core/platform/graphics/GraphicsLayerClient.h"
#include "core/rendering/RenderLayer.h"
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatPoint3D.h"
#include "platform/transforms/TransformationMatrix.h"
namespace WebCore {
class KeyframeList;
class RenderLayerCompositor;
class WebAnimationProvider;
enum CompositingLayerType {
NormalCompositingLayer, // non-tiled layer with backing store
MediaCompositingLayer, // layer that contains an image, video, webGL or plugin
ContainerCompositingLayer // layer with no backing store
};
// A GraphicsLayerPaintInfo contains all the info needed to paint a partial subtree of RenderLayers into a GraphicsLayer.
struct GraphicsLayerPaintInfo {
RenderLayer* renderLayer;
IntRect compositedBounds;
IntSize offsetFromRenderer;
GraphicsLayerPaintingPhase paintingPhase;
bool isBackgroundLayer;
};
// CompositedLayerMapping keeps track of how RenderLayers of the render tree correspond to
// GraphicsLayers of the composited layer tree. Each instance of CompositedLayerMapping
// manages a small cluster of GraphicsLayers and the references to which RenderLayers
// and paint phases contribute to each GraphicsLayer.
//
// Currently (Oct. 2013) there is one CompositedLayerMapping for each RenderLayer,
// but this is likely to evolve soon.
class CompositedLayerMapping : public GraphicsLayerClient {
WTF_MAKE_NONCOPYABLE(CompositedLayerMapping); WTF_MAKE_FAST_ALLOCATED;
public:
explicit CompositedLayerMapping(RenderLayer*);
~CompositedLayerMapping();
RenderLayer* owningLayer() const { return m_owningLayer; }
enum UpdateAfterLayoutFlag {
CompositingChildrenOnly = 1 << 0,
NeedsFullRepaint = 1 << 1,
IsUpdateRoot = 1 << 2
};
typedef unsigned UpdateAfterLayoutFlags;
void updateAfterLayout(UpdateAfterLayoutFlags);
// Returns true if layer configuration changed.
bool updateGraphicsLayerConfiguration();
// Update graphics layer position and bounds.
void updateGraphicsLayerGeometry(); // make private
// Update whether layer needs blending.
void updateContentsOpaque();
GraphicsLayer* mainGraphicsLayer() const { return m_graphicsLayer.get(); }
// Layer to clip children
bool hasClippingLayer() const { return m_childContainmentLayer; }
GraphicsLayer* clippingLayer() const { return m_childContainmentLayer.get(); }
// Layer to get clipped by ancestor
bool hasAncestorClippingLayer() const { return m_ancestorClippingLayer; }
GraphicsLayer* ancestorClippingLayer() const { return m_ancestorClippingLayer.get(); }
bool hasContentsLayer() const { return m_foregroundLayer; }
GraphicsLayer* foregroundLayer() const { return m_foregroundLayer.get(); }
GraphicsLayer* backgroundLayer() const { return m_backgroundLayer.get(); }
bool backgroundLayerPaintsFixedRootBackground() const { return m_backgroundLayerPaintsFixedRootBackground; }
bool hasScrollingLayer() const { return m_scrollingLayer; }
GraphicsLayer* scrollingLayer() const { return m_scrollingLayer.get(); }
GraphicsLayer* scrollingContentsLayer() const { return m_scrollingContentsLayer.get(); }
bool hasMaskLayer() const { return m_maskLayer; }
bool hasChildClippingMaskLayer() const { return m_childClippingMaskLayer; }
GraphicsLayer* parentForSublayers() const;
GraphicsLayer* childForSuperlayers() const;
// Returns true for a composited layer that has no backing store of its own, so
// paints into some ancestor layer.
bool paintsIntoCompositedAncestor() const { return !(m_requiresOwnBackingStoreForAncestorReasons || m_requiresOwnBackingStoreForIntrinsicReasons); }
// Updates whether a backing store is needed based on the layer's compositing ancestor's
// properties; returns true if the need for a backing store for ancestor reasons changed.
bool updateRequiresOwnBackingStoreForAncestorReasons(const RenderLayer* compositingAncestor);
// Updates whether a backing store is needed for intrinsic reasons (that is, based on the
// layer's own properties or compositing reasons); returns true if the intrinsic need for
// a backing store changed.
bool updateRequiresOwnBackingStoreForIntrinsicReasons();
void setContentsNeedDisplay();
// r is in the coordinate space of the layer's render object
void setContentsNeedDisplayInRect(const IntRect&);
// Notification from the renderer that its content changed.
void contentChanged(ContentChangeType);
// Interface to start, finish, suspend and resume animations and transitions
bool startTransition(double, CSSPropertyID, const RenderStyle* fromStyle, const RenderStyle* toStyle);
void transitionPaused(double timeOffset, CSSPropertyID);
void transitionFinished(CSSPropertyID);
bool startAnimation(double timeOffset, const CSSAnimationData*, const KeyframeList& keyframes);
void animationPaused(double timeOffset, const String& name);
void animationFinished(const String& name);
IntRect compositedBounds() const;
void setCompositedBounds(const IntRect&);
void updateCompositedBounds();
void updateAfterWidgetResize();
void positionOverflowControlsLayers(const IntSize& offsetFromRoot);
bool hasUnpositionedOverflowControlsLayers() const;
// GraphicsLayerClient interface
virtual void notifyAnimationStarted(const GraphicsLayer*, double startTime) OVERRIDE;
virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& clip) OVERRIDE;
virtual void didCommitChangesForLayer(const GraphicsLayer*) const OVERRIDE;
virtual bool getCurrentTransform(const GraphicsLayer*, TransformationMatrix&) const OVERRIDE;
virtual bool isTrackingRepaints() const OVERRIDE;
PassOwnPtr<Vector<FloatRect> > collectTrackedRepaintRects() const;
#ifndef NDEBUG
virtual void verifyNotPainting();
#endif
IntRect contentsBox() const;
IntRect backgroundBox() const;
// For informative purposes only.
CompositingLayerType compositingLayerType() const;
GraphicsLayer* layerForHorizontalScrollbar() const { return m_layerForHorizontalScrollbar.get(); }
GraphicsLayer* layerForVerticalScrollbar() const { return m_layerForVerticalScrollbar.get(); }
GraphicsLayer* layerForScrollCorner() const { return m_layerForScrollCorner.get(); }
void updateFilters(const RenderStyle*);
bool canCompositeFilters() const { return m_canCompositeFilters; }
// Return an estimate of the backing store area (in pixels) allocated by this object's GraphicsLayers.
double backingStoreMemoryEstimate() const;
void setBlendMode(BlendMode);
virtual String debugName(const GraphicsLayer*) OVERRIDE;
private:
void createPrimaryGraphicsLayer();
void destroyGraphicsLayers();
PassOwnPtr<GraphicsLayer> createGraphicsLayer(CompositingReasons);
RenderLayerModelObject* renderer() const { return m_owningLayer->renderer(); }
RenderLayerCompositor* compositor() const { return m_owningLayer->compositor(); }
void updateInternalHierarchy();
bool updateClippingLayers(bool needsAncestorClip, bool needsDescendantClip);
bool updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer);
bool updateForegroundLayer(bool needsForegroundLayer);
bool updateBackgroundLayer(bool needsBackgroundLayer);
bool updateMaskLayer(bool needsMaskLayer);
bool updateClippingMaskLayers(bool needsChildClippingMaskLayer);
bool requiresHorizontalScrollbarLayer() const { return m_owningLayer->scrollableArea() && m_owningLayer->scrollableArea()->horizontalScrollbar(); }
bool requiresVerticalScrollbarLayer() const { return m_owningLayer->scrollableArea() && m_owningLayer->scrollableArea()->verticalScrollbar(); }
bool requiresScrollCornerLayer() const { return m_owningLayer->scrollableArea() && !m_owningLayer->scrollableArea()->scrollCornerAndResizerRect().isEmpty(); }
bool updateScrollingLayers(bool scrollingLayers);
void updateScrollParent(RenderLayer*);
void updateClipParent(RenderLayer*);
void updateDrawsContent(bool isSimpleContainer);
void registerScrollingLayers();
void setBackgroundLayerPaintsFixedRootBackground(bool);
GraphicsLayerPaintingPhase paintingPhaseForPrimaryLayer() const;
IntSize contentOffsetInCompostingLayer() const;
// Result is transform origin in pixels.
FloatPoint3D computeTransformOrigin(const IntRect& borderBox) const;
// Result is perspective origin in pixels.
FloatPoint computePerspectiveOrigin(const IntRect& borderBox) const;
void updateOpacity(const RenderStyle*);
void updateTransform(const RenderStyle*);
void updateLayerBlendMode(const RenderStyle*);
// Return the opacity value that this layer should use for compositing.
float compositingOpacity(float rendererOpacity) const;
bool isMainFrameRenderViewLayer() const;
bool paintsBoxDecorations() const;
bool paintsChildren() const;
// Returns true if this compositing layer has no visible content.
bool isSimpleContainerCompositingLayer() const;
// Returns true if this layer has content that needs to be rendered by painting into the backing store.
bool containsPaintedContent(bool isSimpleContainer) const;
// Returns true if the RenderLayer just contains an image that we can composite directly.
bool isDirectlyCompositedImage() const;
void updateImageContents();
Color rendererBackgroundColor() const;
void updateBackgroundColor(bool isSimpleContainer);
void updateContentsRect(bool isSimpleContainer);
void updateCompositingReasons();
bool hasVisibleNonCompositingDescendantLayers() const;
bool shouldClipCompositedBounds() const;
void paintsIntoCompositedAncestorChanged();
void doPaintTask(GraphicsLayerPaintInfo&, GraphicsContext*, const IntRect& clip);
RenderLayer* m_owningLayer;
// The hierarchy of layers that is maintained by the CompositedLayerMapping looks like this:
//
// + m_ancestorClippingLayer [OPTIONAL]
// + m_graphicsLayer
// + m_childContainmentLayer [OPTIONAL] <-OR-> m_scrollingLayer [OPTIONAL]
// + m_scrollingContentsLayer [OPTIONAL]
//
// We need an ancestor clipping layer if our clipping ancestor is not our ancestor in the
// clipping tree. Here's what that might look like.
//
// Let A = the clipping ancestor,
// B = the clip descendant, and
// SC = the stacking context that is the ancestor of A and B in the stacking tree.
//
// SC
// + A = m_graphicsLayer
// | + m_childContainmentLayer
// | + ...
// ...
// |
// + B = m_ancestorClippingLayer [+]
// + m_graphicsLayer
// + ...
//
// In this case B is clipped by another layer that doesn't happen to be its ancestor: A.
// So we create an ancestor clipping layer for B, [+], which ensures that B is clipped
// as if it had been A's descendant.
OwnPtr<GraphicsLayer> m_ancestorClippingLayer; // Only used if we are clipped by an ancestor which is not a stacking context.
OwnPtr<GraphicsLayer> m_graphicsLayer;
OwnPtr<GraphicsLayer> m_childContainmentLayer; // Only used if we have clipping on a stacking context with compositing children.
OwnPtr<GraphicsLayer> m_scrollingLayer; // Only used if the layer is using composited scrolling.
OwnPtr<GraphicsLayer> m_scrollingContentsLayer; // Only used if the layer is using composited scrolling.
// This layer is also added to the hierarchy by the RLB, but in a different way than
// the layers above. It's added to m_graphicsLayer as its mask layer (naturally) if
// we have a mask, and isn't part of the typical hierarchy (it has no children).
OwnPtr<GraphicsLayer> m_maskLayer; // Only used if we have a mask.
OwnPtr<GraphicsLayer> m_childClippingMaskLayer; // Only used if we have to clip child layers or accelerated contents with border radius or clip-path.
// There are two other (optional) layers whose painting is managed by the CompositedLayerMapping,
// but whose position in the hierarchy is maintained by the RenderLayerCompositor. These
// are the foreground and background layers. The foreground layer exists if we have composited
// descendants with negative z-order. We need the extra layer in this case because the layer
// needs to draw both below (for the background, say) and above (for the normal flow content, say)
// the negative z-order descendants and this is impossible with a single layer. The RLC handles
// inserting m_foregroundLayer in the correct position in our descendant list for us (right after
// the neg z-order dsecendants).
//
// The background layer is only created if this is the root layer and our background is entirely
// fixed. In this case we want to put the background in a separate composited layer so that when
// we scroll, we don't have to re-raster the background into position. This layer is also inserted
// into the tree by the RLC as it gets a special home. This layer becomes a descendant of the
// frame clipping layer. That is:
// ...
// + frame clipping layer
// + m_backgroundLayer
// + frame scrolling layer
// + root content layer
//
// With the hierarchy set up like this, the root content layer is able to scroll without affecting
// the background layer (or repainting).
OwnPtr<GraphicsLayer> m_foregroundLayer; // Only used in cases where we need to draw the foreground separately.
OwnPtr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need to draw the background separately.
OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar;
OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar;
OwnPtr<GraphicsLayer> m_layerForScrollCorner;
OwnPtr<WebAnimationProvider> m_animationProvider;
IntRect m_compositedBounds;
bool m_artificiallyInflatedBounds; // bounds had to be made non-zero to make transform-origin work
bool m_boundsConstrainedByClipping;
bool m_isMainFrameRenderViewLayer;
bool m_requiresOwnBackingStoreForIntrinsicReasons;
bool m_requiresOwnBackingStoreForAncestorReasons;
bool m_canCompositeFilters;
bool m_backgroundLayerPaintsFixedRootBackground;
};
} // namespace WebCore
#endif // CompositedLayerMapping_h