blob: 97af0bf13287a7c29a4120d357d6b187c0860eb9 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/platform/graphics/GraphicsContextAnnotation.h"
#include "core/platform/graphics/GraphicsContext.h"
namespace {
const char* AnnotationKeyRendererName = "RENDERER";
const char* AnnotationKeyPaintPhase = "PHASE";
const char* AnnotationKeyElementId = "ID";
const char* AnnotationKeyElementClass = "CLASS";
const char* AnnotationKeyElementTag = "TAG";
}
namespace WebCore {
GraphicsContextAnnotation::GraphicsContextAnnotation(const char* rendererName, const char* paintPhase, const String& elementId, const String& elementClass, const String& elementTag)
: m_rendererName(rendererName)
, m_paintPhase(paintPhase)
, m_elementId(elementId)
, m_elementClass(elementClass)
, m_elementTag(elementTag)
{
}
void GraphicsContextAnnotation::asAnnotationList(AnnotationList &list) const
{
list.clear();
if (m_rendererName)
list.append(std::make_pair(AnnotationKeyRendererName, m_rendererName));
if (m_paintPhase)
list.append(std::make_pair(AnnotationKeyPaintPhase, m_paintPhase));
if (!m_elementId.isEmpty())
list.append(std::make_pair(AnnotationKeyElementId, m_elementId));
if (!m_elementClass.isEmpty())
list.append(std::make_pair(AnnotationKeyElementClass, m_elementClass));
if (!m_elementTag.isEmpty())
list.append(std::make_pair(AnnotationKeyElementTag, m_elementTag));
}
}