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/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/inspector/WorkerInspectorController.h"
#include "InspectorBackendDispatcher.h"
#include "InspectorFrontend.h"
#include "core/inspector/InjectedScriptHost.h"
#include "core/inspector/InjectedScriptManager.h"
#include "core/inspector/InspectorConsoleAgent.h"
#include "core/inspector/InspectorFrontendChannel.h"
#include "core/inspector/InspectorHeapProfilerAgent.h"
#include "core/inspector/InspectorProfilerAgent.h"
#include "core/inspector/InspectorState.h"
#include "core/inspector/InspectorStateClient.h"
#include "core/inspector/InspectorTimelineAgent.h"
#include "core/inspector/InstrumentingAgents.h"
#include "core/inspector/WorkerConsoleAgent.h"
#include "core/inspector/WorkerDebuggerAgent.h"
#include "core/inspector/WorkerRuntimeAgent.h"
#include "core/workers/WorkerGlobalScope.h"
#include "core/workers/WorkerReportingProxy.h"
#include "core/workers/WorkerThread.h"
#include "wtf/PassOwnPtr.h"
namespace WebCore {
namespace {
class PageInspectorProxy : public InspectorFrontendChannel {
WTF_MAKE_FAST_ALLOCATED;
public:
explicit PageInspectorProxy(WorkerGlobalScope* workerGlobalScope) : m_workerGlobalScope(workerGlobalScope) { }
virtual ~PageInspectorProxy() { }
private:
virtual bool sendMessageToFrontend(const String& message)
{
m_workerGlobalScope->thread()->workerReportingProxy().postMessageToPageInspector(message);
return true;
}
WorkerGlobalScope* m_workerGlobalScope;
};
class WorkerStateClient : public InspectorStateClient {
WTF_MAKE_FAST_ALLOCATED;
public:
WorkerStateClient(WorkerGlobalScope* context) : m_workerGlobalScope(context) { }
virtual ~WorkerStateClient() { }
private:
virtual void updateInspectorStateCookie(const String& cookie)
{
m_workerGlobalScope->thread()->workerReportingProxy().updateInspectorStateCookie(cookie);
}
WorkerGlobalScope* m_workerGlobalScope;
};
}
WorkerInspectorController::WorkerInspectorController(WorkerGlobalScope* workerGlobalScope)
: m_workerGlobalScope(workerGlobalScope)
, m_stateClient(adoptPtr(new WorkerStateClient(workerGlobalScope)))
, m_state(adoptPtr(new InspectorCompositeState(m_stateClient.get())))
, m_instrumentingAgents(InstrumentingAgents::create())
, m_injectedScriptManager(InjectedScriptManager::createForWorker())
, m_debugServer(adoptPtr(new WorkerScriptDebugServer(workerGlobalScope, WorkerDebuggerAgent::debuggerTaskMode)))
{
m_agents.append(WorkerRuntimeAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), m_debugServer.get(), workerGlobalScope));
OwnPtr<InspectorTimelineAgent> timelineAgent = InspectorTimelineAgent::create(m_instrumentingAgents.get(), 0, 0, 0, 0, m_state.get(), InspectorTimelineAgent::WorkerInspector, 0);
OwnPtr<InspectorConsoleAgent> consoleAgent = WorkerConsoleAgent::create(m_instrumentingAgents.get(), timelineAgent.get(), m_state.get(), m_injectedScriptManager.get());
m_agents.append(WorkerDebuggerAgent::create(m_instrumentingAgents.get(), m_state.get(), m_debugServer.get(), workerGlobalScope, m_injectedScriptManager.get()));
m_agents.append(InspectorProfilerAgent::create(m_instrumentingAgents.get(), consoleAgent.get(), m_state.get(), m_injectedScriptManager.get(), 0));
m_agents.append(InspectorHeapProfilerAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get()));
m_agents.append(timelineAgent.release());
m_agents.append(consoleAgent.release());
m_injectedScriptManager->injectedScriptHost()->init(m_instrumentingAgents.get(), m_debugServer.get());
}
WorkerInspectorController::~WorkerInspectorController()
{
m_instrumentingAgents->reset();
disconnectFrontend();
}
void WorkerInspectorController::connectFrontend()
{
ASSERT(!m_frontend);
m_state->unmute();
m_frontendChannel = adoptPtr(new PageInspectorProxy(m_workerGlobalScope));
m_frontend = adoptPtr(new InspectorFrontend(m_frontendChannel.get()));
m_backendDispatcher = InspectorBackendDispatcher::create(m_frontendChannel.get());
m_agents.registerInDispatcher(m_backendDispatcher.get());
m_agents.setFrontend(m_frontend.get());
}
void WorkerInspectorController::disconnectFrontend()
{
if (!m_frontend)
return;
m_backendDispatcher->clearFrontend();
m_backendDispatcher.clear();
// Destroying agents would change the state, but we don't want that.
// Pre-disconnect state will be used to restore inspector agents.
m_state->mute();
m_agents.clearFrontend();
m_frontend.clear();
m_frontendChannel.clear();
}
void WorkerInspectorController::restoreInspectorStateFromCookie(const String& inspectorCookie)
{
ASSERT(!m_frontend);
connectFrontend();
m_state->loadFromCookie(inspectorCookie);
m_agents.restore();
}
void WorkerInspectorController::dispatchMessageFromFrontend(const String& message)
{
if (m_backendDispatcher)
m_backendDispatcher->dispatch(message);
}
void WorkerInspectorController::resume()
{
if (WorkerRuntimeAgent* runtimeAgent = m_instrumentingAgents->workerRuntimeAgent()) {
ErrorString unused;
runtimeAgent->run(&unused);
}
}
}