blob: 44dff92a83bf42febad02ea2d1b7b6f2e67d48fb [file] [log] [blame]
/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/html/canvas/WebGLVertexArrayObjectOES.h"
#include "core/html/canvas/WebGLRenderingContext.h"
#include "core/platform/graphics/Extensions3D.h"
namespace WebCore {
PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRenderingContext* ctx, VaoType type)
{
return adoptRef(new WebGLVertexArrayObjectOES(ctx, type));
}
WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContext* ctx, VaoType type)
: WebGLContextObject(ctx)
, m_type(type)
, m_hasEverBeenBound(false)
, m_boundElementArrayBuffer(0)
{
ScriptWrappable::init(this);
m_vertexAttribState.resize(ctx->maxVertexAttribs());
Extensions3D* extensions = context()->graphicsContext3D()->extensions();
switch (m_type) {
case VaoTypeDefault:
break;
default:
setObject(extensions->createVertexArrayOES());
break;
}
}
WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES()
{
deleteObject(0);
}
void WebGLVertexArrayObjectOES::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
{
Extensions3D* extensions = context3d->extensions();
switch (m_type) {
case VaoTypeDefault:
break;
default:
extensions->deleteVertexArrayOES(object);
break;
}
if (m_boundElementArrayBuffer)
m_boundElementArrayBuffer->onDetached(context3d);
for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
VertexAttribState& state = m_vertexAttribState[i];
if (state.bufferBinding)
state.bufferBinding->onDetached(context3d);
}
}
void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> buffer)
{
if (buffer)
buffer->onAttached();
if (m_boundElementArrayBuffer)
m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D());
m_boundElementArrayBuffer = buffer;
}
void WebGLVertexArrayObjectOES::setVertexAttribState(
GC3Duint index, GC3Dsizei bytesPerElement, GC3Dint size, GC3Denum type, GC3Dboolean normalized, GC3Dsizei stride, GC3Dintptr offset, PassRefPtr<WebGLBuffer> buffer)
{
GC3Dsizei validatedStride = stride ? stride : bytesPerElement;
VertexAttribState& state = m_vertexAttribState[index];
if (buffer)
buffer->onAttached();
if (state.bufferBinding)
state.bufferBinding->onDetached(context()->graphicsContext3D());
state.bufferBinding = buffer;
state.bytesPerElement = bytesPerElement;
state.size = size;
state.type = type;
state.normalized = normalized;
state.stride = validatedStride;
state.originalStride = stride;
state.offset = offset;
}
void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer)
{
if (m_boundElementArrayBuffer == buffer) {
m_boundElementArrayBuffer->onDetached(context()->graphicsContext3D());
m_boundElementArrayBuffer = 0;
}
for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
VertexAttribState& state = m_vertexAttribState[i];
if (state.bufferBinding == buffer) {
buffer->onDetached(context()->graphicsContext3D());
state.bufferBinding = 0;
}
}
}
void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GC3Duint index, GC3Duint divisor)
{
VertexAttribState& state = m_vertexAttribState[index];
state.divisor = divisor;
}
}