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/*
* Copyright (c) 2013, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/animation/TimedItem.h"
#include <gtest/gtest.h>
using namespace WebCore;
namespace {
class TestTimedItemEventDelegate : public TimedItem::EventDelegate {
public:
void onEventCondition(const TimedItem* timedItem, bool isFirstSample, TimedItem::Phase previousPhase, double previousIteration) OVERRIDE
{
m_eventTriggered = true;
m_phaseChanged = previousPhase != timedItem->phase();
m_iterationChanged = previousIteration != timedItem->currentIteration();
}
void reset()
{
m_eventTriggered = false;
m_phaseChanged = false;
m_iterationChanged = false;
}
bool eventTriggered() { return m_eventTriggered; }
bool phaseChanged() { return m_phaseChanged; }
bool iterationChanged() { return m_iterationChanged; }
private:
bool m_eventTriggered;
bool m_phaseChanged;
bool m_iterationChanged;
};
class TestTimedItem : public TimedItem {
public:
static PassRefPtr<TestTimedItem> create(const Timing& specified)
{
return adoptRef(new TestTimedItem(specified, new TestTimedItemEventDelegate()));
}
void updateInheritedTime(double time)
{
m_eventDelegate->reset();
TimedItem::updateInheritedTime(time);
}
bool updateChildrenAndEffects() const OVERRIDE { return false; }
void willDetach() { }
TestTimedItemEventDelegate* eventDelegate() { return m_eventDelegate; }
double calculateTimeToEffectChange(double localTime, double timeToNextIteration) const OVERRIDE
{
m_localTime = localTime;
m_timeToNextIteration = timeToNextIteration;
return -1;
}
double takeLocalTime()
{
const double result = m_localTime;
m_localTime = nullValue();
return result;
}
double takeTimeToNextIteration()
{
const double result = m_timeToNextIteration;
m_timeToNextIteration = nullValue();
return result;
}
private:
TestTimedItem(const Timing& specified, TestTimedItemEventDelegate* eventDelegate)
: TimedItem(specified, adoptPtr(eventDelegate))
, m_eventDelegate(eventDelegate)
{
}
TestTimedItemEventDelegate* m_eventDelegate;
mutable double m_localTime;
mutable double m_timeToNextIteration;
};
TEST(AnimationTimedItemTest, Sanity)
{
Timing timing;
timing.hasIterationDuration = true;
timing.iterationDuration = 2;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
ASSERT_EQ(0, timedItem->startTime());
timedItem->updateInheritedTime(0);
ASSERT_EQ(TimedItem::PhaseActive, timedItem->phase());
ASSERT_TRUE(timedItem->isInPlay());
ASSERT_TRUE(timedItem->isCurrent());
ASSERT_TRUE(timedItem->isInEffect());
ASSERT_EQ(0, timedItem->currentIteration());
ASSERT_EQ(0, timedItem->startTime());
ASSERT_EQ(2, timedItem->activeDuration());
ASSERT_EQ(0, timedItem->timeFraction());
timedItem->updateInheritedTime(1);
ASSERT_EQ(TimedItem::PhaseActive, timedItem->phase());
ASSERT_TRUE(timedItem->isInPlay());
ASSERT_TRUE(timedItem->isCurrent());
ASSERT_TRUE(timedItem->isInEffect());
ASSERT_EQ(0, timedItem->currentIteration());
ASSERT_EQ(0, timedItem->startTime());
ASSERT_EQ(2, timedItem->activeDuration());
ASSERT_EQ(0.5, timedItem->timeFraction());
timedItem->updateInheritedTime(2);
ASSERT_EQ(TimedItem::PhaseAfter, timedItem->phase());
ASSERT_FALSE(timedItem->isInPlay());
ASSERT_FALSE(timedItem->isCurrent());
ASSERT_TRUE(timedItem->isInEffect());
ASSERT_EQ(0, timedItem->currentIteration());
ASSERT_EQ(0, timedItem->startTime());
ASSERT_EQ(2, timedItem->activeDuration());
ASSERT_EQ(1, timedItem->timeFraction());
timedItem->updateInheritedTime(3);
ASSERT_EQ(TimedItem::PhaseAfter, timedItem->phase());
ASSERT_FALSE(timedItem->isInPlay());
ASSERT_FALSE(timedItem->isCurrent());
ASSERT_TRUE(timedItem->isInEffect());
ASSERT_EQ(0, timedItem->currentIteration());
ASSERT_EQ(0, timedItem->startTime());
ASSERT_EQ(2, timedItem->activeDuration());
ASSERT_EQ(1, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, FillForwards)
{
Timing timing;
timing.hasIterationDuration = true;
timing.iterationDuration = 1;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_TRUE(isNull(timedItem->timeFraction()));
timedItem->updateInheritedTime(2);
ASSERT_EQ(1, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, FillBackwards)
{
Timing timing;
timing.hasIterationDuration = true;
timing.iterationDuration = 1;
timing.fillMode = Timing::FillModeBackwards;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_EQ(0, timedItem->timeFraction());
timedItem->updateInheritedTime(2);
ASSERT_TRUE(isNull(timedItem->timeFraction()));
}
TEST(AnimationTimedItemTest, FillBoth)
{
Timing timing;
timing.hasIterationDuration = true;
timing.iterationDuration = 1;
timing.fillMode = Timing::FillModeBoth;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_EQ(0, timedItem->timeFraction());
timedItem->updateInheritedTime(2);
ASSERT_EQ(1, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, StartDelay)
{
Timing timing;
timing.hasIterationDuration = true;
timing.iterationDuration = 1;
timing.startDelay = 0.5;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(0);
ASSERT_TRUE(isNull(timedItem->timeFraction()));
timedItem->updateInheritedTime(0.5);
ASSERT_EQ(0, timedItem->timeFraction());
timedItem->updateInheritedTime(1.5);
ASSERT_EQ(1, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, InfiniteIteration)
{
Timing timing;
timing.hasIterationDuration = true;
timing.iterationDuration = 1;
timing.iterationCount = std::numeric_limits<double>::infinity();
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_TRUE(isNull(timedItem->currentIteration()));
ASSERT_TRUE(isNull(timedItem->timeFraction()));
ASSERT_EQ(std::numeric_limits<double>::infinity(), timedItem->activeDuration());
timedItem->updateInheritedTime(0);
ASSERT_EQ(0, timedItem->currentIteration());
ASSERT_EQ(0, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, Iteration)
{
Timing timing;
timing.iterationCount = 2;
timing.hasIterationDuration = true;
timing.iterationDuration = 2;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(0);
ASSERT_EQ(0, timedItem->currentIteration());
ASSERT_EQ(0, timedItem->timeFraction());
timedItem->updateInheritedTime(1);
ASSERT_EQ(0, timedItem->currentIteration());
ASSERT_EQ(0.5, timedItem->timeFraction());
timedItem->updateInheritedTime(2);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_EQ(0, timedItem->timeFraction());
timedItem->updateInheritedTime(2);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_EQ(0, timedItem->timeFraction());
timedItem->updateInheritedTime(5);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_EQ(1, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, IterationStart)
{
Timing timing;
timing.iterationStart = 1.2;
timing.iterationCount = 2.2;
timing.hasIterationDuration = true;
timing.iterationDuration = 1;
timing.fillMode = Timing::FillModeBoth;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_NEAR(0.2, timedItem->timeFraction(), 0.000000000000001);
timedItem->updateInheritedTime(0);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_NEAR(0.2, timedItem->timeFraction(), 0.000000000000001);
timedItem->updateInheritedTime(10);
ASSERT_EQ(3, timedItem->currentIteration());
ASSERT_NEAR(0.4, timedItem->timeFraction(), 0.000000000000001);
}
TEST(AnimationTimedItemTest, IterationAlternate)
{
Timing timing;
timing.iterationCount = 10;
timing.hasIterationDuration = true;
timing.iterationDuration = 1;
timing.direction = Timing::PlaybackDirectionAlternate;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(0.75);
ASSERT_EQ(0, timedItem->currentIteration());
ASSERT_EQ(0.75, timedItem->timeFraction());
timedItem->updateInheritedTime(1.75);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_EQ(0.25, timedItem->timeFraction());
timedItem->updateInheritedTime(2.75);
ASSERT_EQ(2, timedItem->currentIteration());
ASSERT_EQ(0.75, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, IterationAlternateReverse)
{
Timing timing;
timing.iterationCount = 10;
timing.hasIterationDuration = true;
timing.iterationDuration = 1;
timing.direction = Timing::PlaybackDirectionAlternateReverse;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(0.75);
ASSERT_EQ(0, timedItem->currentIteration());
ASSERT_EQ(0.25, timedItem->timeFraction());
timedItem->updateInheritedTime(1.75);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_EQ(0.75, timedItem->timeFraction());
timedItem->updateInheritedTime(2.75);
ASSERT_EQ(2, timedItem->currentIteration());
ASSERT_EQ(0.25, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, ZeroDurationSanity)
{
Timing timing;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
ASSERT_EQ(0, timedItem->startTime());
timedItem->updateInheritedTime(0);
ASSERT_EQ(TimedItem::PhaseAfter, timedItem->phase());
ASSERT_FALSE(timedItem->isInPlay());
ASSERT_FALSE(timedItem->isCurrent());
ASSERT_TRUE(timedItem->isInEffect());
ASSERT_EQ(0, timedItem->currentIteration());
ASSERT_EQ(0, timedItem->startTime());
ASSERT_EQ(0, timedItem->activeDuration());
ASSERT_EQ(1, timedItem->timeFraction());
timedItem->updateInheritedTime(1);
ASSERT_EQ(TimedItem::PhaseAfter, timedItem->phase());
ASSERT_FALSE(timedItem->isInPlay());
ASSERT_FALSE(timedItem->isCurrent());
ASSERT_TRUE(timedItem->isInEffect());
ASSERT_EQ(0, timedItem->currentIteration());
ASSERT_EQ(0, timedItem->startTime());
ASSERT_EQ(0, timedItem->activeDuration());
ASSERT_EQ(1, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, ZeroDurationFillForwards)
{
Timing timing;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_TRUE(isNull(timedItem->timeFraction()));
timedItem->updateInheritedTime(0);
ASSERT_EQ(1, timedItem->timeFraction());
timedItem->updateInheritedTime(1);
ASSERT_EQ(1, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, ZeroDurationFillBackwards)
{
Timing timing;
timing.fillMode = Timing::FillModeBackwards;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_EQ(0, timedItem->timeFraction());
timedItem->updateInheritedTime(0);
ASSERT_TRUE(isNull(timedItem->timeFraction()));
timedItem->updateInheritedTime(1);
ASSERT_TRUE(isNull(timedItem->timeFraction()));
}
TEST(AnimationTimedItemTest, ZeroDurationFillBoth)
{
Timing timing;
timing.fillMode = Timing::FillModeBoth;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_EQ(0, timedItem->timeFraction());
timedItem->updateInheritedTime(0);
ASSERT_EQ(1, timedItem->timeFraction());
timedItem->updateInheritedTime(1);
ASSERT_EQ(1, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, ZeroDurationStartDelay)
{
Timing timing;
timing.startDelay = 0.5;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(0);
ASSERT_TRUE(isNull(timedItem->timeFraction()));
timedItem->updateInheritedTime(0.5);
ASSERT_EQ(1, timedItem->timeFraction());
timedItem->updateInheritedTime(1.5);
ASSERT_EQ(1, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, ZeroDurationIterationStartAndCount)
{
Timing timing;
timing.iterationStart = 0.1;
timing.iterationCount = 0.2;
timing.fillMode = Timing::FillModeBoth;
timing.startDelay = 0.3;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(0);
ASSERT_EQ(0.1, timedItem->timeFraction());
timedItem->updateInheritedTime(0.3);
ASSERT_DOUBLE_EQ(0.3, timedItem->timeFraction());
timedItem->updateInheritedTime(1);
ASSERT_DOUBLE_EQ(0.3, timedItem->timeFraction());
}
// FIXME: Needs specification work.
TEST(AnimationTimedItemTest, ZeroDurationInfiniteIteration)
{
Timing timing;
timing.iterationCount = std::numeric_limits<double>::infinity();
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_EQ(0, timedItem->activeDuration());
ASSERT_TRUE(isNull(timedItem->currentIteration()));
ASSERT_TRUE(isNull(timedItem->timeFraction()));
timedItem->updateInheritedTime(0);
ASSERT_EQ(0, timedItem->activeDuration());
ASSERT_EQ(std::numeric_limits<double>::infinity(), timedItem->currentIteration());
ASSERT_EQ(1, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, ZeroDurationIteration)
{
Timing timing;
timing.iterationCount = 2;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_TRUE(isNull(timedItem->currentIteration()));
ASSERT_TRUE(isNull(timedItem->timeFraction()));
timedItem->updateInheritedTime(0);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_EQ(1, timedItem->timeFraction());
timedItem->updateInheritedTime(1);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_EQ(1, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, ZeroDurationIterationStart)
{
Timing timing;
timing.iterationStart = 1.2;
timing.iterationCount = 2.2;
timing.fillMode = Timing::FillModeBoth;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_NEAR(0.2, timedItem->timeFraction(), 0.000000000000001);
timedItem->updateInheritedTime(0);
ASSERT_EQ(3, timedItem->currentIteration());
ASSERT_NEAR(0.4, timedItem->timeFraction(), 0.000000000000001);
timedItem->updateInheritedTime(10);
ASSERT_EQ(3, timedItem->currentIteration());
ASSERT_NEAR(0.4, timedItem->timeFraction(), 0.000000000000001);
}
TEST(AnimationTimedItemTest, ZeroDurationIterationAlternate)
{
Timing timing;
timing.iterationCount = 2;
timing.direction = Timing::PlaybackDirectionAlternate;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_TRUE(isNull(timedItem->currentIteration()));
ASSERT_TRUE(isNull(timedItem->timeFraction()));
timedItem->updateInheritedTime(0);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_EQ(0, timedItem->timeFraction());
timedItem->updateInheritedTime(1);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_EQ(0, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, ZeroDurationIterationAlternateReverse)
{
Timing timing;
timing.iterationCount = 2;
timing.direction = Timing::PlaybackDirectionAlternateReverse;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(-1);
ASSERT_TRUE(isNull(timedItem->currentIteration()));
ASSERT_TRUE(isNull(timedItem->timeFraction()));
timedItem->updateInheritedTime(0);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_EQ(1, timedItem->timeFraction());
timedItem->updateInheritedTime(1);
ASSERT_EQ(1, timedItem->currentIteration());
ASSERT_EQ(1, timedItem->timeFraction());
}
TEST(AnimationTimedItemTest, Events)
{
Timing timing;
timing.hasIterationDuration = true;
timing.iterationDuration = 1;
timing.iterationCount = 2;
timing.startDelay = 1;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
// First sample
timedItem->updateInheritedTime(0.0);
ASSERT_TRUE(timedItem->eventDelegate()->eventTriggered());
// Before start
timedItem->updateInheritedTime(0.5);
ASSERT_FALSE(timedItem->eventDelegate()->eventTriggered());
// First iteration
timedItem->updateInheritedTime(1.5);
ASSERT_TRUE(timedItem->eventDelegate()->eventTriggered());
EXPECT_TRUE(timedItem->eventDelegate()->phaseChanged());
EXPECT_TRUE(timedItem->eventDelegate()->iterationChanged());
timedItem->updateInheritedTime(1.6);
ASSERT_FALSE(timedItem->eventDelegate()->eventTriggered());
// Second iteration
timedItem->updateInheritedTime(2.5);
ASSERT_TRUE(timedItem->eventDelegate()->eventTriggered());
EXPECT_FALSE(timedItem->eventDelegate()->phaseChanged());
EXPECT_TRUE(timedItem->eventDelegate()->iterationChanged());
timedItem->updateInheritedTime(2.6);
ASSERT_FALSE(timedItem->eventDelegate()->eventTriggered());
// After end
timedItem->updateInheritedTime(3.5);
ASSERT_TRUE(timedItem->eventDelegate()->eventTriggered());
EXPECT_TRUE(timedItem->eventDelegate()->phaseChanged());
EXPECT_FALSE(timedItem->eventDelegate()->iterationChanged());
timedItem->updateInheritedTime(3.6);
ASSERT_FALSE(timedItem->eventDelegate()->eventTriggered());
}
TEST(AnimationTimedItemTest, TimeToEffectChange)
{
Timing timing;
timing.hasIterationDuration = true;
timing.iterationDuration = 1;
timing.iterationStart = 0.2;
timing.iterationCount = 2.5;
timing.startDelay = 1;
timing.direction = Timing::PlaybackDirectionAlternate;
RefPtr<TestTimedItem> timedItem = TestTimedItem::create(timing);
timedItem->updateInheritedTime(0);
EXPECT_EQ(0, timedItem->takeLocalTime());
EXPECT_TRUE(isNull(timedItem->takeTimeToNextIteration()));
// Normal iteration.
timedItem->updateInheritedTime(1.75);
EXPECT_EQ(1.75, timedItem->takeLocalTime());
EXPECT_NEAR(0.05, timedItem->takeTimeToNextIteration(), 0.000000000000001);
// Reverse iteration.
timedItem->updateInheritedTime(2.75);
EXPECT_EQ(2.75, timedItem->takeLocalTime());
EXPECT_NEAR(0.05, timedItem->takeTimeToNextIteration(), 0.000000000000001);
// Item ends before iteration finishes.
timedItem->updateInheritedTime(3.4);
ASSERT_EQ(TimedItem::PhaseActive, timedItem->phase());
EXPECT_EQ(3.4, timedItem->takeLocalTime());
EXPECT_TRUE(isNull(timedItem->takeTimeToNextIteration()));
// Item has finished.
timedItem->updateInheritedTime(3.5);
ASSERT_EQ(TimedItem::PhaseAfter, timedItem->phase());
EXPECT_EQ(3.5, timedItem->takeLocalTime());
EXPECT_TRUE(isNull(timedItem->takeTimeToNextIteration()));
}
}