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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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#ifndef WebSocketPerMessageDeflate_h
#define WebSocketPerMessageDeflate_h
#include "modules/websockets/WebSocketDeflater.h"
#include "modules/websockets/WebSocketExtensionProcessor.h"
#include "modules/websockets/WebSocketFrame.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassOwnPtr.h"
namespace blink {
// WebSocketPerMessageDeflate is a deflater / inflater for a WebSocket message with DEFLATE algorithm.
// See http://tools.ietf.org/html/draft-ietf-hybi-permessage-compression-08
class WebSocketPerMessageDeflate {
public:
WebSocketPerMessageDeflate();
PassOwnPtr<WebSocketExtensionProcessor> createExtensionProcessor();
void enable(int windowBits, WebSocketDeflater::ContextTakeOverMode);
bool enabled() const { return m_enabled; }
// Deflate the given frame.
// Return true if the method succeeds.
// The method succeeds and does nothing if this object is not enabled.
// This method may rewrite the parameter.
// If the compression is done, the payload member of the frame will point the internal buffer
// and the pointer will be valid until resetDeflateBuffer is called.
bool deflate(WebSocketFrame&);
// Reset the internal buffer used by deflate.
// You must call this method between consecutive calls of the deflate method.
void resetDeflateBuffer();
// Inflate the given frame.
// Return true if the method succeeds.
// The method succeeds and does nothing if this object is not enabled.
// This method may rewrite the parameter.
// If the decompression is done, the payload member of the frame will point the internal buffer
// and the pointer will be valid until resetInflateBuffer is called.
bool inflate(WebSocketFrame&);
// Reset the internal buffer used by inflate.
// You must call this method between consecutive calls of the inflate method.
void resetInflateBuffer();
// Return the reason of the last failure in inflate or deflate.
String failureReason() { return m_failureReason; }
void didFail();
private:
bool m_enabled;
bool m_deflateOngoing;
bool m_inflateOngoing;
String m_failureReason;
OwnPtr<WebSocketDeflater> m_deflater;
OwnPtr<WebSocketInflater> m_inflater;
};
}
#endif // WebSocketPerMessageDeflate_h