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/*
* Copyright (C) 2011, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#ifndef Gamepad_h
#define Gamepad_h
#include "bindings/core/v8/ScriptWrappable.h"
#include "modules/gamepad/GamepadButton.h"
#include "modules/gamepad/GamepadCommon.h"
#include "platform/heap/Handle.h"
#include "public/platform/WebGamepad.h"
namespace blink {
class Gamepad FINAL : public GarbageCollectedFinalized<Gamepad>, public GamepadCommon, public ScriptWrappable {
public:
static Gamepad* create()
{
return new Gamepad;
}
~Gamepad();
const GamepadButtonVector& buttons() const { return m_buttons; }
void setButtons(unsigned count, const WebGamepadButton* data);
void trace(Visitor*);
private:
Gamepad();
GamepadButtonVector m_buttons;
};
} // namespace blink
#endif // Gamepad_h