blob: b934131c2f5a7c872596a5efa21e9a4168851200 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef PinchViewport_h
#define PinchViewport_h
#include "platform/geometry/FloatPoint.h"
#include "platform/geometry/FloatRect.h"
#include "platform/geometry/IntSize.h"
#include "platform/graphics/GraphicsLayerClient.h"
#include "platform/scroll/ScrollableArea.h"
#include "public/platform/WebScrollbar.h"
#include "public/platform/WebSize.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassOwnPtr.h"
namespace blink {
class WebLayerTreeView;
class WebScrollbarLayer;
}
namespace blink {
class FrameHost;
class GraphicsContext;
class GraphicsLayer;
class GraphicsLayerFactory;
class IntRect;
class IntSize;
class LocalFrame;
// Represents the pinch-to-zoom viewport the user is currently seeing the page through. This
// class corresponds to the InnerViewport on the compositor. It is a ScrollableArea; it's
// offset is set through the GraphicsLayer <-> CC sync mechanisms. Its contents is the page's
// main FrameView, which corresponds to the outer viewport. The inner viewport is always contained
// in the outer viewport and can pan within it.
class PinchViewport FINAL : public GraphicsLayerClient, public ScrollableArea {
public:
explicit PinchViewport(FrameHost&);
virtual ~PinchViewport();
void attachToLayerTree(GraphicsLayer*, GraphicsLayerFactory*);
GraphicsLayer* rootGraphicsLayer()
{
return m_rootTransformLayer.get();
}
GraphicsLayer* containerLayer()
{
return m_innerViewportContainerLayer.get();
}
// Sets the location of the inner viewport relative to the outer viewport. The
// coordinates are in partial CSS pixels.
void setLocation(const FloatPoint&);
void move(const FloatPoint&);
// Sets the size of the inner viewport when unscaled in CSS pixels.
// This will be clamped to the size of the outer viewport (the main frame).
void setSize(const IntSize&);
IntSize size() const { return m_size; }
// Resets the viewport to initial state.
void reset();
// Let the viewport know that the main frame changed size (either through screen
// rotation on Android or window resize elsewhere).
void mainFrameDidChangeSize();
void setScale(float);
float scale() const { return m_scale; }
void registerLayersWithTreeView(blink::WebLayerTreeView*) const;
void clearLayersForTreeView(blink::WebLayerTreeView*) const;
// The portion of the unzoomed frame visible in the inner "pinch" viewport,
// in partial CSS pixels. Relative to the main frame.
FloatRect visibleRect() const;
// The viewport rect relative to the document origin, in partial CSS pixels.
FloatRect visibleRectInDocument() const;
// Scroll the main frame and pinch viewport so that the given rect in the
// top-level document is centered in the viewport. This method will avoid
// scrolling the pinch viewport unless necessary.
void scrollIntoView(const FloatRect&);
private:
// ScrollableArea implementation
virtual bool isActive() const OVERRIDE { return false; }
virtual int scrollSize(ScrollbarOrientation) const OVERRIDE;
virtual bool isScrollCornerVisible() const OVERRIDE { return false; }
virtual IntRect scrollCornerRect() const OVERRIDE { return IntRect(); }
virtual IntPoint scrollPosition() const OVERRIDE { return flooredIntPoint(m_offset); }
virtual IntPoint minimumScrollPosition() const OVERRIDE;
virtual IntPoint maximumScrollPosition() const OVERRIDE;
virtual int visibleHeight() const OVERRIDE { return visibleRect().height(); };
virtual int visibleWidth() const OVERRIDE { return visibleRect().width(); };
virtual IntSize contentsSize() const OVERRIDE;
virtual bool scrollbarsCanBeActive() const OVERRIDE { return false; }
virtual IntRect scrollableAreaBoundingBox() const OVERRIDE;
virtual bool userInputScrollable(ScrollbarOrientation) const OVERRIDE { return true; }
virtual bool shouldPlaceVerticalScrollbarOnLeft() const OVERRIDE { return false; }
virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&) OVERRIDE;
virtual void invalidateScrollCornerRect(const IntRect&) OVERRIDE { }
virtual void setScrollOffset(const IntPoint&) OVERRIDE;
virtual GraphicsLayer* layerForContainer() const OVERRIDE;
virtual GraphicsLayer* layerForScrolling() const OVERRIDE;
virtual GraphicsLayer* layerForHorizontalScrollbar() const OVERRIDE;
virtual GraphicsLayer* layerForVerticalScrollbar() const OVERRIDE;
// GraphicsLayerClient implementation.
virtual void notifyAnimationStarted(const GraphicsLayer*, double monotonicTime) OVERRIDE;
virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const IntRect& inClip) OVERRIDE;
virtual String debugName(const GraphicsLayer*) OVERRIDE;
void setupScrollbar(blink::WebScrollbar::Orientation);
FloatPoint clampOffsetToBoundaries(const FloatPoint&);
LocalFrame* mainFrame() const;
FrameHost& m_frameHost;
OwnPtr<GraphicsLayer> m_rootTransformLayer;
OwnPtr<GraphicsLayer> m_innerViewportContainerLayer;
OwnPtr<GraphicsLayer> m_pageScaleLayer;
OwnPtr<GraphicsLayer> m_innerViewportScrollLayer;
OwnPtr<GraphicsLayer> m_overlayScrollbarHorizontal;
OwnPtr<GraphicsLayer> m_overlayScrollbarVertical;
OwnPtr<blink::WebScrollbarLayer> m_webOverlayScrollbarHorizontal;
OwnPtr<blink::WebScrollbarLayer> m_webOverlayScrollbarVertical;
// Offset of the pinch viewport from the main frame's origin, in CSS pixels.
FloatPoint m_offset;
float m_scale;
IntSize m_size;
};
} // namespace blink
#endif // PinchViewport_h