| /* |
| * Copyright (C) 2012 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "bindings/core/v8/V8ObjectConstructor.h" |
| |
| #include "bindings/core/v8/V8Binding.h" |
| #include "bindings/core/v8/V8ScriptRunner.h" |
| #include "core/dom/Document.h" |
| #include "core/frame/LocalFrame.h" |
| #include "platform/TraceEvent.h" |
| |
| namespace blink { |
| |
| v8::Local<v8::Object> V8ObjectConstructor::newInstance(v8::Isolate* isolate, v8::Handle<v8::Function> function) |
| { |
| if (function.IsEmpty()) |
| return v8::Local<v8::Object>(); |
| ConstructorMode constructorMode(isolate); |
| return V8ScriptRunner::instantiateObject(isolate, function); |
| } |
| |
| v8::Local<v8::Object> V8ObjectConstructor::newInstance(v8::Isolate* isolate, v8::Handle<v8::Function> function, int argc, v8::Handle<v8::Value> argv[]) |
| { |
| if (function.IsEmpty()) |
| return v8::Local<v8::Object>(); |
| ConstructorMode constructorMode(isolate); |
| return V8ScriptRunner::instantiateObject(isolate, function, argc, argv); |
| } |
| |
| v8::Local<v8::Object> V8ObjectConstructor::newInstanceInDocument(v8::Isolate* isolate, v8::Handle<v8::Function> function, int argc, v8::Handle<v8::Value> argv[], Document* document) |
| { |
| if (function.IsEmpty()) |
| return v8::Local<v8::Object>(); |
| return V8ScriptRunner::instantiateObjectInDocument(isolate, function, document, argc, argv); |
| } |
| |
| void V8ObjectConstructor::isValidConstructorMode(const v8::FunctionCallbackInfo<v8::Value>& info) |
| { |
| if (ConstructorMode::current(info.GetIsolate()) == ConstructorMode::CreateNewObject) { |
| V8ThrowException::throwTypeError(info.GetIsolate(), "Illegal constructor"); |
| return; |
| } |
| v8SetReturnValue(info, info.This()); |
| } |
| |
| } // namespace blink |