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/*
* Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include "config.h"
#include "core/platform/graphics/filters/custom/CustomFilterOperation.h"
#include "core/platform/graphics/filters/FilterOperation.h"
#include "core/platform/graphics/filters/custom/CustomFilterParameter.h"
#include "core/platform/graphics/filters/custom/CustomFilterProgram.h"
namespace WebCore {
CustomFilterOperation::CustomFilterOperation(PassRefPtr<CustomFilterProgram> program, const CustomFilterParameterList& sortedParameters, unsigned meshRows, unsigned meshColumns, CustomFilterMeshType meshType)
: FilterOperation(CUSTOM)
, m_program(program)
, m_parameters(sortedParameters)
, m_meshRows(meshRows)
, m_meshColumns(meshColumns)
, m_meshType(meshType)
{
// Make sure that the parameters are alwyas sorted by name. We use that to merge two CustomFilterOperations in animations.
ASSERT(m_parameters.checkAlphabeticalOrder());
}
CustomFilterOperation::~CustomFilterOperation()
{
}
PassRefPtr<FilterOperation> CustomFilterOperation::blend(const FilterOperation* from, double progress, bool blendToPassthrough)
{
// FIXME: There's no way to decide what is the "passthrough filter" for shaders using the current CSS Syntax.
// https://bugs.webkit.org/show_bug.cgi?id=84903
// https://www.w3.org/Bugs/Public/show_bug.cgi?id=16861
if (blendToPassthrough || !from || !from->isSameType(*this))
return this;
const CustomFilterOperation* fromOp = static_cast<const CustomFilterOperation*>(from);
if (m_program.get() != fromOp->m_program.get()
|| m_meshRows != fromOp->m_meshRows
|| m_meshColumns != fromOp->m_meshColumns
|| m_meshType != fromOp->m_meshType)
return this;
CustomFilterParameterList animatedParameters;
m_parameters.blend(fromOp->m_parameters, progress, animatedParameters);
return CustomFilterOperation::create(m_program, animatedParameters, m_meshRows, m_meshColumns, m_meshType);
}
} // namespace WebCore