blob: c52aa2190deae280c33f76c1247907f93d13d1e9 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef ElementRuleCollector_h
#define ElementRuleCollector_h
#include "core/css/PseudoStyleRequest.h"
#include "core/css/SelectorChecker.h"
#include "core/css/resolver/ElementResolveContext.h"
#include "core/css/resolver/MatchRequest.h"
#include "core/css/resolver/MatchResult.h"
#include "wtf/RefPtr.h"
#include "wtf/Vector.h"
namespace WebCore {
class CSSRuleList;
class DocumentRuleSets;
class RenderRegion;
class RuleData;
class RuleSet;
class ScopedStyleResolver;
class SelectorFilter;
class StaticCSSRuleList;
typedef unsigned CascadeScope;
typedef unsigned CascadeOrder;
const CascadeScope ignoreCascadeScope = 0;
const CascadeOrder ignoreCascadeOrder = 0;
class MatchedRule {
WTF_MAKE_FAST_ALLOCATED;
public:
explicit MatchedRule(const RuleData* ruleData, CascadeScope cascadeScope, CascadeOrder cascadeOrder)
: m_ruleData(ruleData)
, m_cascadeScope(cascadeScope)
{
ASSERT(m_ruleData);
static const unsigned BitsForPositionInRuleData = 18;
m_position = (cascadeOrder << BitsForPositionInRuleData) + m_ruleData->position();
}
const RuleData* ruleData() const { return m_ruleData; }
uint32_t cascadeScope() const { return m_cascadeScope; }
uint32_t position() const { return m_position; }
private:
const RuleData* m_ruleData;
CascadeScope m_cascadeScope;
uint32_t m_position;
};
// ElementRuleCollector is designed to be used as a stack object.
// Create one, ask what rules the ElementResolveContext matches
// and then let it go out of scope.
// FIXME: Currently it modifies the RenderStyle but should not!
class ElementRuleCollector {
WTF_MAKE_NONCOPYABLE(ElementRuleCollector);
public:
ElementRuleCollector(const ElementResolveContext&, const SelectorFilter&, RenderStyle*);
void setBehaviorAtBoundary(SelectorChecker::BehaviorAtBoundary boundary) { m_behaviorAtBoundary = boundary; }
SelectorChecker::BehaviorAtBoundary behaviorAtBoundary() const { return m_behaviorAtBoundary; }
void setCanUseFastReject(bool canUseFastReject) { m_canUseFastReject = canUseFastReject; }
bool canUseFastReject() const { return m_canUseFastReject; }
void setMode(SelectorChecker::Mode mode) { m_mode = mode; }
void setPseudoStyleRequest(const PseudoStyleRequest& request) { m_pseudoStyleRequest = request; }
void setSameOriginOnly(bool f) { m_sameOriginOnly = f; }
void setRegionForStyling(const RenderRegion* regionForStyling) { m_regionForStyling = regionForStyling; }
void setMatchingUARules(bool matchingUARules) { m_matchingUARules = matchingUARules; }
bool hasAnyMatchingRules(RuleSet*);
MatchResult& matchedResult();
PassRefPtr<CSSRuleList> matchedRuleList();
void collectMatchingRules(const MatchRequest&, RuleRange&, CascadeScope = ignoreCascadeScope, CascadeOrder = ignoreCascadeOrder);
void collectMatchingRulesForRegion(const MatchRequest&, RuleRange&, CascadeScope = ignoreCascadeScope, CascadeOrder = ignoreCascadeOrder);
void sortAndTransferMatchedRules();
void clearMatchedRules();
void addElementStyleProperties(const StylePropertySet*, bool isCacheable = true);
unsigned lastMatchedRulesPosition() const { return m_matchedRules ? m_matchedRules->size() : 0; }
void sortMatchedRulesFrom(unsigned position);
void sortAndTransferMatchedRulesWithOnlySortBySpecificity();
private:
Document* document() { return m_context.document(); }
void collectRuleIfMatches(const RuleData&, CascadeScope, CascadeOrder, const MatchRequest&, RuleRange&);
void collectMatchingRulesForList(const Vector<RuleData>*, CascadeScope, CascadeOrder, const MatchRequest&, RuleRange&);
void collectMatchingRulesForList(const RuleData*, CascadeScope, CascadeOrder, const MatchRequest&, RuleRange&);
bool ruleMatches(const RuleData&, const ContainerNode* scope, PseudoId&);
void sortMatchedRules();
void addMatchedRule(const RuleData*, CascadeScope, CascadeOrder);
StaticCSSRuleList* ensureRuleList();
private:
const ElementResolveContext& m_context;
const SelectorFilter& m_selectorFilter;
RefPtr<RenderStyle> m_style; // FIXME: This can be mutated during matching!
const RenderRegion* m_regionForStyling;
PseudoStyleRequest m_pseudoStyleRequest;
SelectorChecker::Mode m_mode;
SelectorChecker::BehaviorAtBoundary m_behaviorAtBoundary;
bool m_canUseFastReject;
bool m_sameOriginOnly;
bool m_matchingUARules;
OwnPtr<Vector<MatchedRule, 32> > m_matchedRules;
// Output.
RefPtr<StaticCSSRuleList> m_ruleList;
MatchResult m_result;
};
} // namespace WebCore
#endif // ElementRuleCollector_h