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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef WebLocalFrame_h
#define WebLocalFrame_h
#include "WebFrame.h"
namespace blink {
class WebScriptExecutionCallback;
// Interface for interacting with in process frames. This contains methods that
// require interacting with a frame's document.
// FIXME: Move lots of methods from WebFrame in here.
class WebLocalFrame : public WebFrame {
public:
// Creates a WebFrame. Delete this WebFrame by calling WebFrame::close().
// It is valid to pass a null client pointer.
BLINK_EXPORT static WebLocalFrame* create(WebFrameClient*);
// Returns the WebFrame associated with the current V8 context. This
// function can return 0 if the context is associated with a Document that
// is not currently being displayed in a Frame.
BLINK_EXPORT static WebLocalFrame* frameForCurrentContext();
// Returns the frame corresponding to the given context. This can return 0
// if the context is detached from the frame, or if the context doesn't
// correspond to a frame (e.g., workers).
BLINK_EXPORT static WebLocalFrame* frameForContext(v8::Handle<v8::Context>);
// Returns the frame inside a given frame or iframe element. Returns 0 if
// the given element is not a frame, iframe or if the frame is empty.
BLINK_EXPORT static WebLocalFrame* fromFrameOwnerElement(const WebElement&);
// Initialization ---------------------------------------------------------
// Used when we might swap from a remote frame to a local frame.
// Creates a provisional, semi-attached frame that will be fully
// swapped into the frame tree if it commits.
virtual void initializeToReplaceRemoteFrame(WebRemoteFrame*) = 0;
// Navigation Ping --------------------------------------------------------
virtual void sendPings(const WebNode& linkNode, const WebURL& destinationURL) = 0;
// Navigation State -------------------------------------------------------
// Returns true if the current frame's load event has not completed.
virtual bool isLoading() const = 0;
// Returns true if any resource load is currently in progress. Exposed
// primarily for use in layout tests. You probably want isLoading()
// instead.
virtual bool isResourceLoadInProgress() const = 0;
// Navigation Transitions -------------------------------------------------
virtual void addStyleSheetByURL(const WebString& url) = 0;
virtual void navigateToSandboxedMarkup(const WebData& markup) = 0;
// Orientation Changes ----------------------------------------------------
// Notify the frame that the screen orientation has changed.
virtual void sendOrientationChangeEvent() = 0;
// Scripting --------------------------------------------------------------
// Executes script in the context of the current page and returns the value
// that the script evaluated to with callback. Script execution can be
// suspend.
virtual void requestExecuteScriptAndReturnValue(const WebScriptSource&,
bool userGesture, WebScriptExecutionCallback*) = 0;
// worldID must be > 0 (as 0 represents the main world).
// worldID must be < EmbedderWorldIdLimit, high number used internally.
virtual void requestExecuteScriptInIsolatedWorld(
int worldID, const WebScriptSource* sourceIn, unsigned numSources,
int extensionGroup, bool userGesture, WebScriptExecutionCallback*) = 0;
// ONLY FOR TESTS: Forwards to executeScriptAndReturnValue, but sets a fake
// UserGestureIndicator before execution.
virtual v8::Handle<v8::Value> executeScriptAndReturnValueForTests(const WebScriptSource&) = 0;
// Associates an isolated world with human-readable name which is useful for
// extension debugging.
virtual void setIsolatedWorldHumanReadableName(int worldID, const WebString&) = 0;
// Selection --------------------------------------------------------------
// Moves the selection extent point. This function does not allow the
// selection to collapse. If the new extent is set to the same position as
// the current base, this function will do nothing.
virtual void moveRangeSelectionExtent(const WebPoint&) = 0;
};
} // namespace blink
#endif // WebLocalFrame_h