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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "core/paint/ImagePainter.h"
#include "core/dom/Document.h"
#include "core/dom/Element.h"
#include "core/editing/FrameSelection.h"
#include "core/frame/LocalFrame.h"
#include "core/html/HTMLAreaElement.h"
#include "core/html/HTMLImageElement.h"
#include "core/inspector/InspectorInstrumentation.h"
#include "core/page/Page.h"
#include "core/paint/BoxPainter.h"
#include "core/paint/DrawingRecorder.h"
#include "core/rendering/PaintInfo.h"
#include "core/rendering/RenderImage.h"
#include "core/rendering/RenderReplaced.h"
#include "core/rendering/TextRunConstructor.h"
#include "platform/geometry/LayoutPoint.h"
#include "platform/graphics/GraphicsContextStateSaver.h"
#include "platform/graphics/Path.h"
namespace blink {
void ImagePainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
m_renderImage.RenderReplaced::paint(paintInfo, paintOffset);
if (paintInfo.phase == PaintPhaseOutline)
paintAreaElementFocusRing(paintInfo);
}
void ImagePainter::paintAreaElementFocusRing(PaintInfo& paintInfo)
{
Document& document = m_renderImage.document();
if (document.printing() || !document.frame()->selection().isFocusedAndActive())
return;
Element* focusedElement = document.focusedElement();
if (!isHTMLAreaElement(focusedElement))
return;
HTMLAreaElement& areaElement = toHTMLAreaElement(*focusedElement);
if (areaElement.imageElement() != m_renderImage.node())
return;
// Even if the theme handles focus ring drawing for entire elements, it won't do it for
// an area within an image, so we don't call RenderTheme::supportsFocusRing here.
Path path = areaElement.computePath(&m_renderImage);
if (path.isEmpty())
return;
RenderStyle* areaElementStyle = areaElement.computedStyle();
unsigned short outlineWidth = areaElementStyle->outlineWidth();
if (!outlineWidth)
return;
// FIXME: Clip path instead of context when Skia pathops is ready.
// https://crbug.com/251206
GraphicsContextStateSaver savedContext(*paintInfo.context);
IntRect focusRect = m_renderImage.absoluteContentBox();
DrawingRecorder recorder(paintInfo.context, &m_renderImage, paintInfo.phase, focusRect);
paintInfo.context->clip(focusRect);
paintInfo.context->drawFocusRing(path, outlineWidth,
areaElementStyle->outlineOffset(),
m_renderImage.resolveColor(areaElementStyle, CSSPropertyOutlineColor));
}
void ImagePainter::paintReplaced(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
LayoutUnit cWidth = m_renderImage.contentWidth();
LayoutUnit cHeight = m_renderImage.contentHeight();
GraphicsContext* context = paintInfo.context;
if (!m_renderImage.imageResource()->hasImage() || m_renderImage.imageResource()->errorOccurred()) {
if (paintInfo.phase == PaintPhaseSelection)
return;
if (cWidth > 2 && cHeight > 2) {
const int borderWidth = 1;
LayoutUnit leftBorder = m_renderImage.borderLeft();
LayoutUnit topBorder = m_renderImage.borderTop();
LayoutUnit leftPad = m_renderImage.paddingLeft();
LayoutUnit topPad = m_renderImage.paddingTop();
// Draw an outline rect where the image should be.
IntRect paintRect = pixelSnappedIntRect(LayoutRect(paintOffset.x() + leftBorder + leftPad, paintOffset.y() + topBorder + topPad, cWidth, cHeight));
DrawingRecorder recorder(context, &m_renderImage, paintInfo.phase, paintRect);
context->setStrokeStyle(SolidStroke);
context->setStrokeColor(Color::lightGray);
context->setFillColor(Color::transparent);
context->drawRect(paintRect);
bool errorPictureDrawn = false;
LayoutSize imageOffset;
// When calculating the usable dimensions, exclude the pixels of
// the ouline rect so the error image/alt text doesn't draw on it.
LayoutUnit usableWidth = cWidth - 2 * borderWidth;
LayoutUnit usableHeight = cHeight - 2 * borderWidth;
RefPtr<Image> image = m_renderImage.imageResource()->image();
if (m_renderImage.imageResource()->errorOccurred() && !image->isNull() && usableWidth >= image->width() && usableHeight >= image->height()) {
float deviceScaleFactor = blink::deviceScaleFactor(m_renderImage.frame());
// Call brokenImage() explicitly to ensure we get the broken image icon at the appropriate resolution.
pair<Image*, float> brokenImageAndImageScaleFactor = ImageResource::brokenImage(deviceScaleFactor);
image = brokenImageAndImageScaleFactor.first;
IntSize imageSize = image->size();
imageSize.scale(1 / brokenImageAndImageScaleFactor.second);
// Center the error image, accounting for border and padding.
LayoutUnit centerX = (usableWidth - imageSize.width()) / 2;
if (centerX < 0)
centerX = 0;
LayoutUnit centerY = (usableHeight - imageSize.height()) / 2;
if (centerY < 0)
centerY = 0;
imageOffset = LayoutSize(leftBorder + leftPad + centerX + borderWidth, topBorder + topPad + centerY + borderWidth);
context->drawImage(image.get(), pixelSnappedIntRect(LayoutRect(paintOffset + imageOffset, imageSize)), CompositeSourceOver, m_renderImage.shouldRespectImageOrientation());
errorPictureDrawn = true;
}
if (!m_renderImage.altText().isEmpty()) {
const Font& font = m_renderImage.style()->font();
const FontMetrics& fontMetrics = font.fontMetrics();
LayoutUnit ascent = fontMetrics.ascent();
LayoutPoint textRectOrigin = paintOffset;
textRectOrigin.move(leftBorder + leftPad + (RenderImage::paddingWidth / 2) - borderWidth, topBorder + topPad + (RenderImage::paddingHeight / 2) - borderWidth);
LayoutPoint textOrigin(textRectOrigin.x(), textRectOrigin.y() + ascent);
// Only draw the alt text if it'll fit within the content box,
// and only if it fits above the error image.
TextRun textRun = constructTextRun(&m_renderImage, font, m_renderImage.altText(), m_renderImage.style(), TextRun::AllowTrailingExpansion | TextRun::ForbidLeadingExpansion, DefaultTextRunFlags | RespectDirection);
float textWidth = font.width(textRun);
TextRunPaintInfo textRunPaintInfo(textRun);
textRunPaintInfo.bounds = FloatRect(textRectOrigin, FloatSize(textWidth, fontMetrics.height()));
context->setFillColor(m_renderImage.resolveColor(CSSPropertyColor));
if (textRun.direction() == RTL) {
int availableWidth = cWidth - static_cast<int>(RenderImage::paddingWidth);
textOrigin.move(availableWidth - ceilf(textWidth), 0);
}
if (errorPictureDrawn) {
if (usableWidth >= textWidth && fontMetrics.height() <= imageOffset.height())
context->drawBidiText(font, textRunPaintInfo, textOrigin);
} else if (usableWidth >= textWidth && usableHeight >= fontMetrics.height()) {
context->drawBidiText(font, textRunPaintInfo, textOrigin);
}
}
}
} else if (m_renderImage.imageResource()->hasImage() && cWidth > 0 && cHeight > 0) {
LayoutRect contentRect = m_renderImage.contentBoxRect();
contentRect.moveBy(paintOffset);
LayoutRect paintRect = m_renderImage.replacedContentRect();
paintRect.moveBy(paintOffset);
DrawingRecorder recorder(context, &m_renderImage, paintInfo.phase, contentRect);
bool clip = !contentRect.contains(paintRect);
if (clip) {
context->save();
context->clip(contentRect);
}
paintIntoRect(context, paintRect);
if (clip)
context->restore();
}
}
void ImagePainter::paintIntoRect(GraphicsContext* context, const LayoutRect& rect)
{
if (!m_renderImage.imageResource()->hasImage() || m_renderImage.imageResource()->errorOccurred())
return; // FIXME: should we just ASSERT these conditions? (audit all callers).
IntRect alignedRect = pixelSnappedIntRect(rect);
if (alignedRect.width() <= 0 || alignedRect.height() <= 0)
return;
RefPtr<Image> image = m_renderImage.imageResource()->image(alignedRect.width(), alignedRect.height());
if (!image || image->isNull())
return;
// FIXME: why is interpolation quality selection not included in the Instrumentation reported cost of drawing an image?
InterpolationQuality interpolationQuality = BoxPainter::chooseInterpolationQuality(m_renderImage, context, image.get(), image.get(), alignedRect.size());
TRACE_EVENT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "PaintImage", "data", InspectorPaintImageEvent::data(m_renderImage));
// FIXME: crbug.com/361045 remove InspectorInstrumentation calls once DevTools Timeline migrates to tracing.
InspectorInstrumentation::willPaintImage(&m_renderImage);
InterpolationQuality previousInterpolationQuality = context->imageInterpolationQuality();
context->setImageInterpolationQuality(interpolationQuality);
context->drawImage(image.get(), alignedRect, CompositeSourceOver, m_renderImage.shouldRespectImageOrientation());
context->setImageInterpolationQuality(previousInterpolationQuality);
InspectorInstrumentation::didPaintImage(&m_renderImage);
}
void ImagePainter::paintBoxDecorationBackground(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
// Don't anti-alias the background of an image. See crbug.com/423834 for the reason why.
// However, don't turn off anti-aliasing for subclasses such as video.
// An additional mega-hack here is to turn off anti-aliasing only for situations with a large device scale factor
// The referenced bug gives more details about a device with a scale factor greater than 3.4).
bool shouldAntialias = !m_renderImage.isRenderImage() || blink::deviceScaleFactor(m_renderImage.frame()) < 3.4;
bool oldShouldAntialias = paintInfo.context->shouldAntialias();
paintInfo.context->setShouldAntialias(shouldAntialias);
BoxPainter(m_renderImage).paintBoxDecorationBackground(paintInfo, paintOffset);
paintInfo.context->setShouldAntialias(oldShouldAntialias);
}
} // namespace blink