| /* |
| * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #ifndef CustomFilterMeshGenerator_h |
| #define CustomFilterMeshGenerator_h |
| |
| #include "core/platform/graphics/filters/custom/CustomFilterConstants.h" |
| #include "core/platform/graphics/filters/custom/CustomFilterOperation.h" |
| #include "platform/geometry/FloatRect.h" |
| |
| namespace WebCore { |
| |
| class CustomFilterMeshGenerator { |
| public: |
| // Lines and columns are the values passed in CSS. The result is vertex mesh that has 'rows' numbers of rows |
| // and 'columns' number of columns with a total of 'rows + 1' * 'columns + 1' vertices. |
| // MeshBox is the filtered area calculated defined using the border-box, padding-box, content-box or filter-box |
| // attributes. A value of (0, 0, 1, 1) will cover the entire output surface. |
| CustomFilterMeshGenerator(unsigned columns, unsigned rows, const FloatRect& meshBox, CustomFilterMeshType); |
| |
| const Vector<float>& vertices() const { return m_vertices; } |
| const Vector<uint16_t>& indices() const { return m_indices; } |
| |
| const IntSize& points() const { return m_points; } |
| unsigned pointsCount() const { return m_points.width() * m_points.height(); } |
| |
| const IntSize& tiles() const { return m_tiles; } |
| unsigned tilesCount() const { return m_tiles.width() * m_tiles.height(); } |
| |
| unsigned indicesCount() const |
| { |
| const unsigned trianglesPerTile = 2; |
| const unsigned indicesPerTriangle = 3; |
| return tilesCount() * trianglesPerTile * indicesPerTriangle; |
| } |
| |
| unsigned floatsPerVertex() const |
| { |
| static const unsigned AttachedMeshVertexSize = PositionAttribSize + TexAttribSize + MeshAttribSize; |
| static const unsigned DetachedMeshVertexSize = AttachedMeshVertexSize + TriangleAttribSize; |
| return m_meshType == MeshTypeAttached ? AttachedMeshVertexSize : DetachedMeshVertexSize; |
| } |
| |
| unsigned verticesCount() const |
| { |
| return m_meshType == MeshTypeAttached ? pointsCount() : indicesCount(); |
| } |
| |
| private: |
| typedef void (CustomFilterMeshGenerator::*AddTriangleVertexFunction)(int quadX, int quadY, int triangleX, int triangleY, int triangle); |
| |
| template <AddTriangleVertexFunction addTriangleVertex> |
| void addTile(int quadX, int quadY) |
| { |
| ((*this).*(addTriangleVertex))(quadX, quadY, 0, 0, 1); |
| ((*this).*(addTriangleVertex))(quadX, quadY, 1, 0, 2); |
| ((*this).*(addTriangleVertex))(quadX, quadY, 1, 1, 3); |
| ((*this).*(addTriangleVertex))(quadX, quadY, 0, 0, 4); |
| ((*this).*(addTriangleVertex))(quadX, quadY, 1, 1, 5); |
| ((*this).*(addTriangleVertex))(quadX, quadY, 0, 1, 6); |
| } |
| |
| void addAttachedMeshIndex(int quadX, int quadY, int triangleX, int triangleY, int triangle); |
| |
| void generateAttachedMesh(); |
| |
| void addDetachedMeshVertexAndIndex(int quadX, int quadY, int triangleX, int triangleY, int triangle); |
| |
| void generateDetachedMesh(); |
| void addPositionAttribute(int quadX, int quadY); |
| void addTexCoordAttribute(int quadX, int quadY); |
| void addMeshCoordAttribute(int quadX, int quadY); |
| void addTriangleCoordAttribute(int quadX, int quadY, int triangle); |
| void addAttachedMeshVertexAttributes(int quadX, int quadY); |
| void addDetachedMeshVertexAttributes(int quadX, int quadY, int triangleX, int triangleY, int triangle); |
| |
| #ifndef NDEBUG |
| void dumpBuffers() const; |
| #endif |
| |
| private: |
| Vector<float> m_vertices; |
| Vector<uint16_t> m_indices; |
| |
| CustomFilterMeshType m_meshType; |
| IntSize m_points; |
| IntSize m_tiles; |
| FloatSize m_tileSizeInPixels; |
| FloatSize m_tileSizeInDeviceSpace; |
| FloatRect m_meshBox; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // CustomFilterMeshGenerator_h |