| /* |
| * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #ifndef RenderSVGResourceMasker_h |
| #define RenderSVGResourceMasker_h |
| |
| #include "core/platform/graphics/GraphicsContext.h" |
| #include "core/platform/graphics/ImageBuffer.h" |
| #include "core/rendering/svg/RenderSVGResourceContainer.h" |
| #include "core/svg/SVGMaskElement.h" |
| #include "core/svg/SVGUnitTypes.h" |
| #include "platform/geometry/FloatRect.h" |
| #include "platform/geometry/IntSize.h" |
| |
| #include "wtf/HashMap.h" |
| #include "wtf/OwnPtr.h" |
| |
| namespace WebCore { |
| |
| class RenderSVGResourceMasker FINAL : public RenderSVGResourceContainer { |
| public: |
| explicit RenderSVGResourceMasker(SVGMaskElement*); |
| virtual ~RenderSVGResourceMasker(); |
| |
| virtual const char* renderName() const { return "RenderSVGResourceMasker"; } |
| |
| virtual void removeAllClientsFromCache(bool markForInvalidation = true); |
| virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true); |
| virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE; |
| virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short, const Path*, const RenderSVGShape*) OVERRIDE; |
| virtual FloatRect resourceBoundingBox(RenderObject*); |
| |
| SVGUnitTypes::SVGUnitType maskUnits() const { return toSVGMaskElement(element())->maskUnitsCurrentValue(); } |
| SVGUnitTypes::SVGUnitType maskContentUnits() const { return toSVGMaskElement(element())->maskContentUnitsCurrentValue(); } |
| |
| virtual RenderSVGResourceType resourceType() const { return s_resourceType; } |
| static RenderSVGResourceType s_resourceType; |
| |
| private: |
| void calculateMaskContentRepaintRect(); |
| void drawMaskContent(GraphicsContext*, const FloatRect& targetBoundingBox); |
| |
| FloatRect m_maskContentBoundaries; |
| }; |
| |
| inline RenderSVGResourceMasker* toRenderSVGResourceMasker(RenderSVGResource* resource) |
| { |
| ASSERT_WITH_SECURITY_IMPLICATION(!resource || resource->resourceType() == MaskerResourceType); |
| return static_cast<RenderSVGResourceMasker*>(resource); |
| } |
| |
| } |
| |
| #endif |