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/*
* Copyright (C) 2008 Alex Mathews <possessedpenguinbob@gmail.com>
* Copyright (C) 2009 Dirk Schulze <krit@webkit.org>
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef FilterEffect_h
#define FilterEffect_h
#include "core/platform/graphics/ColorSpace.h"
#include "platform/geometry/FloatRect.h"
#include "platform/geometry/IntRect.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/RefCounted.h"
#include "wtf/RefPtr.h"
#include "wtf/Uint8ClampedArray.h"
#include "wtf/Vector.h"
static const float kMaxFilterSize = 5000.0f;
namespace WebCore {
class Filter;
class FilterEffect;
class ImageBuffer;
class TextStream;
class SkiaImageFilterBuilder;
typedef Vector<RefPtr<FilterEffect> > FilterEffectVector;
enum FilterEffectType {
FilterEffectTypeUnknown,
FilterEffectTypeImage,
FilterEffectTypeTile,
FilterEffectTypeSourceInput
};
class FilterEffect : public RefCounted<FilterEffect> {
public:
virtual ~FilterEffect();
void clearResult();
void clearResultsRecursive();
ImageBuffer* asImageBuffer();
PassRefPtr<Uint8ClampedArray> asUnmultipliedImage(const IntRect&);
PassRefPtr<Uint8ClampedArray> asPremultipliedImage(const IntRect&);
void copyUnmultipliedImage(Uint8ClampedArray* destination, const IntRect&);
void copyPremultipliedImage(Uint8ClampedArray* destination, const IntRect&);
FilterEffectVector& inputEffects() { return m_inputEffects; }
FilterEffect* inputEffect(unsigned) const;
unsigned numberOfEffectInputs() const { return m_inputEffects.size(); }
inline bool hasResult() const
{
// This function needs platform specific checks, if the memory managment is not done by FilterEffect.
return m_imageBufferResult
|| m_unmultipliedImageResult
|| m_premultipliedImageResult;
}
IntRect drawingRegionOfInputImage(const IntRect&) const;
IntRect requestedRegionOfInputImageData(const IntRect&) const;
// Solid black image with different alpha values.
bool isAlphaImage() const { return m_alphaImage; }
void setIsAlphaImage(bool alphaImage) { m_alphaImage = alphaImage; }
IntRect absolutePaintRect() const { return m_absolutePaintRect; }
void setAbsolutePaintRect(const IntRect& absolutePaintRect) { m_absolutePaintRect = absolutePaintRect; }
FloatRect maxEffectRect() const { return m_maxEffectRect; }
void setMaxEffectRect(const FloatRect& maxEffectRect) { m_maxEffectRect = maxEffectRect; }
void apply();
// Correct any invalid pixels, if necessary, in the result of a filter operation.
// This method is used to ensure valid pixel values on filter inputs and the final result.
// Only the arithmetic composite filter ever needs to perform correction.
virtual void correctFilterResultIfNeeded() { }
virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*);
virtual void determineAbsolutePaintRect();
// Mapping a rect forwards determines which which destination pixels a
// given source rect would affect. Mapping a rect backwards determines
// which pixels from the source rect would be required to fill a given
// destination rect. Note that these are not necessarily the inverse of
// each other. For example, for FEGaussianBlur, they are the same
// transformation.
virtual FloatRect mapRect(const FloatRect& rect, bool forward = true) { return rect; }
FloatRect mapRectRecursive(const FloatRect&);
// This is a recursive version of a backwards mapRect(), which also takes
// into account the filter primitive subregion of each effect.
FloatRect getSourceRect(const FloatRect& destRect, const FloatRect& clipRect);
virtual FilterEffectType filterEffectType() const { return FilterEffectTypeUnknown; }
virtual TextStream& externalRepresentation(TextStream&, int indention = 0) const;
// The following functions are SVG specific and will move to RenderSVGResourceFilterPrimitive.
// See bug https://bugs.webkit.org/show_bug.cgi?id=45614.
bool hasX() const { return m_hasX; }
void setHasX(bool value) { m_hasX = value; }
bool hasY() const { return m_hasY; }
void setHasY(bool value) { m_hasY = value; }
bool hasWidth() const { return m_hasWidth; }
void setHasWidth(bool value) { m_hasWidth = value; }
bool hasHeight() const { return m_hasHeight; }
void setHasHeight(bool value) { m_hasHeight = value; }
FloatRect filterPrimitiveSubregion() const { return m_filterPrimitiveSubregion; }
void setFilterPrimitiveSubregion(const FloatRect& filterPrimitiveSubregion) { m_filterPrimitiveSubregion = filterPrimitiveSubregion; }
FloatRect effectBoundaries() const { return m_effectBoundaries; }
void setEffectBoundaries(const FloatRect& effectBoundaries) { m_effectBoundaries = effectBoundaries; }
Filter* filter() { return m_filter; }
const Filter* filter() const { return m_filter; }
bool clipsToBounds() const { return m_clipsToBounds; }
void setClipsToBounds(bool value) { m_clipsToBounds = value; }
ColorSpace operatingColorSpace() const { return m_operatingColorSpace; }
virtual void setOperatingColorSpace(ColorSpace colorSpace) { m_operatingColorSpace = colorSpace; }
ColorSpace resultColorSpace() const { return m_resultColorSpace; }
virtual void setResultColorSpace(ColorSpace colorSpace) { m_resultColorSpace = colorSpace; }
virtual void transformResultColorSpace(FilterEffect* in, const int) { in->transformResultColorSpace(m_operatingColorSpace); }
void transformResultColorSpace(ColorSpace);
FloatRect determineFilterPrimitiveSubregion();
protected:
FilterEffect(Filter*);
ImageBuffer* createImageBufferResult();
Uint8ClampedArray* createUnmultipliedImageResult();
Uint8ClampedArray* createPremultipliedImageResult();
// Return true if the filter will only operate correctly on valid RGBA values, with
// alpha in [0,255] and each color component in [0, alpha].
virtual bool requiresValidPreMultipliedPixels() { return true; }
// If a pre-multiplied image, check every pixel for validity and correct if necessary.
void forceValidPreMultipliedPixels();
SkImageFilter::CropRect getCropRect(const FloatSize& cropOffset) const;
private:
virtual void applySoftware() = 0;
virtual bool applySkia() { return false; }
inline void copyImageBytes(Uint8ClampedArray* source, Uint8ClampedArray* destination, const IntRect&);
OwnPtr<ImageBuffer> m_imageBufferResult;
RefPtr<Uint8ClampedArray> m_unmultipliedImageResult;
RefPtr<Uint8ClampedArray> m_premultipliedImageResult;
FilterEffectVector m_inputEffects;
bool m_alphaImage;
IntRect m_absolutePaintRect;
// The maximum size of a filter primitive. In SVG this is the primitive subregion in absolute coordinate space.
// The absolute paint rect should never be bigger than m_maxEffectRect.
FloatRect m_maxEffectRect;
Filter* m_filter;
// The following member variables are SVG specific and will move to RenderSVGResourceFilterPrimitive.
// See bug https://bugs.webkit.org/show_bug.cgi?id=45614.
// The subregion of a filter primitive according to the SVG Filter specification in local coordinates.
// This is SVG specific and needs to move to RenderSVGResourceFilterPrimitive.
FloatRect m_filterPrimitiveSubregion;
// x, y, width and height of the actual SVGFE*Element. Is needed to determine the subregion of the
// filter primitive on a later step.
FloatRect m_effectBoundaries;
bool m_hasX;
bool m_hasY;
bool m_hasWidth;
bool m_hasHeight;
// Should the effect clip to its primitive region, or expand to use the combined region of its inputs.
bool m_clipsToBounds;
ColorSpace m_operatingColorSpace;
ColorSpace m_resultColorSpace;
};
} // namespace WebCore
#endif // FilterEffect_h