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/*
* Copyright (c) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/platform/ScrollAnimator.h"
#include "core/platform/ScrollableArea.h"
#include "platform/geometry/FloatPoint.h"
#include "wtf/PassOwnPtr.h"
#include <algorithm>
using namespace std;
namespace WebCore {
ScrollAnimator::ScrollAnimator(ScrollableArea* scrollableArea)
: m_scrollableArea(scrollableArea)
, m_currentPosX(0)
, m_currentPosY(0)
{
}
ScrollAnimator::~ScrollAnimator()
{
}
bool ScrollAnimator::scroll(ScrollbarOrientation orientation, ScrollGranularity, float step, float multiplier)
{
float* currentPos = (orientation == HorizontalScrollbar) ? &m_currentPosX : &m_currentPosY;
float newPos = clampScrollPosition(orientation, *currentPos + step * multiplier);
float delta = *currentPos - newPos;
if (*currentPos == newPos)
return false;
*currentPos = newPos;
notifyPositionChanged(orientation == HorizontalScrollbar ? FloatSize(delta, 0) : FloatSize(0, delta));
return true;
}
void ScrollAnimator::scrollToOffsetWithoutAnimation(const FloatPoint& offset)
{
FloatSize delta = FloatSize(offset.x() - m_currentPosX, offset.y() - m_currentPosY);
m_currentPosX = offset.x();
m_currentPosY = offset.y();
notifyPositionChanged(delta);
}
bool ScrollAnimator::handleWheelEvent(const PlatformWheelEvent& e)
{
bool canScrollX = m_scrollableArea->userInputScrollable(HorizontalScrollbar);
bool canScrollY = m_scrollableArea->userInputScrollable(VerticalScrollbar);
// Accept the event if we are scrollable in that direction and can still
// scroll any further.
float deltaX = canScrollX ? e.deltaX() : 0;
float deltaY = canScrollY ? e.deltaY() : 0;
bool handled = false;
#if !OS(MACOSX)
ScrollGranularity granularity = e.hasPreciseScrollingDeltas() ? ScrollByPrecisePixel : ScrollByPixel;
#else
ScrollGranularity granularity = ScrollByPixel;
#endif
IntSize maxForwardScrollDelta = m_scrollableArea->maximumScrollPosition() - m_scrollableArea->scrollPosition();
IntSize maxBackwardScrollDelta = m_scrollableArea->scrollPosition() - m_scrollableArea->minimumScrollPosition();
if ((deltaX < 0 && maxForwardScrollDelta.width() > 0)
|| (deltaX > 0 && maxBackwardScrollDelta.width() > 0)
|| (deltaY < 0 && maxForwardScrollDelta.height() > 0)
|| (deltaY > 0 && maxBackwardScrollDelta.height() > 0)) {
handled = true;
if (deltaY) {
if (e.granularity() == ScrollByPageWheelEvent) {
bool negative = deltaY < 0;
deltaY = m_scrollableArea->pageStep(VerticalScrollbar);
if (negative)
deltaY = -deltaY;
}
scroll(VerticalScrollbar, granularity, m_scrollableArea->pixelStep(VerticalScrollbar), -deltaY);
}
if (deltaX) {
if (e.granularity() == ScrollByPageWheelEvent) {
bool negative = deltaX < 0;
deltaX = m_scrollableArea->pageStep(HorizontalScrollbar);
if (negative)
deltaX = -deltaX;
}
scroll(HorizontalScrollbar, granularity, m_scrollableArea->pixelStep(HorizontalScrollbar), -deltaX);
}
}
return handled;
}
void ScrollAnimator::setCurrentPosition(const FloatPoint& position)
{
m_currentPosX = position.x();
m_currentPosY = position.y();
}
FloatPoint ScrollAnimator::currentPosition() const
{
return FloatPoint(m_currentPosX, m_currentPosY);
}
void ScrollAnimator::notifyPositionChanged(const FloatSize& delta)
{
UNUSED_PARAM(delta);
m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(m_currentPosX, m_currentPosY));
}
float ScrollAnimator::clampScrollPosition(ScrollbarOrientation orientation, float pos)
{
float maxScrollPos = m_scrollableArea->maximumScrollPosition(orientation);
float minScrollPos = m_scrollableArea->minimumScrollPosition(orientation);
return std::max(std::min(pos, maxScrollPos), minScrollPos);
}
} // namespace WebCore