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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/page/scrolling/ScrollingCoordinator.h"
#include "RuntimeEnabledFeatures.h"
#include "core/dom/Document.h"
#include "core/dom/Node.h"
#include "core/dom/WheelController.h"
#include "core/html/HTMLElement.h"
#include "core/frame/Frame.h"
#include "core/frame/FrameView.h"
#include "core/page/Page.h"
#include "core/page/Settings.h"
#include "core/platform/ScrollAnimator.h"
#include "core/platform/ScrollbarTheme.h"
#include "core/platform/chromium/support/WebScrollbarImpl.h"
#include "core/platform/chromium/support/WebScrollbarThemeGeometryNative.h"
#include "core/platform/graphics/GraphicsLayer.h"
#include "core/platform/graphics/transforms/TransformState.h"
#include "platform/TraceEvent.h"
#include "platform/geometry/Region.h"
#if OS(MACOSX)
#include "core/platform/mac/ScrollAnimatorMac.h"
#endif
#include "core/plugins/PluginView.h"
#include "core/rendering/CompositedLayerMapping.h"
#include "core/rendering/RenderGeometryMap.h"
#include "core/rendering/RenderLayerCompositor.h"
#include "core/rendering/RenderView.h"
#include "platform/geometry/IntRect.h"
#include "public/platform/Platform.h"
#include "public/platform/WebCompositorSupport.h"
#include "public/platform/WebLayerPositionConstraint.h"
#include "public/platform/WebScrollbarLayer.h"
#include "public/platform/WebScrollbarThemeGeometry.h"
#include "public/platform/WebScrollbarThemePainter.h"
#include "wtf/text/StringBuilder.h"
using WebKit::WebLayer;
using WebKit::WebLayerPositionConstraint;
using WebKit::WebRect;
using WebKit::WebScrollbarLayer;
using WebKit::WebVector;
namespace WebCore {
static WebLayer* scrollingWebLayerForGraphicsLayer(GraphicsLayer* layer)
{
return layer->platformLayer();
}
WebLayer* ScrollingCoordinator::scrollingWebLayerForScrollableArea(ScrollableArea* scrollableArea)
{
GraphicsLayer* graphicsLayer = scrollLayerForScrollableArea(scrollableArea);
return graphicsLayer ? scrollingWebLayerForGraphicsLayer(graphicsLayer) : 0;
}
PassRefPtr<ScrollingCoordinator> ScrollingCoordinator::create(Page* page)
{
return adoptRef(new ScrollingCoordinator(page));
}
ScrollingCoordinator::ScrollingCoordinator(Page* page)
: m_page(page)
{
}
ScrollingCoordinator::~ScrollingCoordinator()
{
ASSERT(!m_page);
for (ScrollbarMap::iterator it = m_horizontalScrollbars.begin(); it != m_horizontalScrollbars.end(); ++it)
GraphicsLayer::unregisterContentsLayer(it->value->layer());
for (ScrollbarMap::iterator it = m_verticalScrollbars.begin(); it != m_verticalScrollbars.end(); ++it)
GraphicsLayer::unregisterContentsLayer(it->value->layer());
}
bool ScrollingCoordinator::touchHitTestingEnabled() const
{
RenderView* contentRenderer = m_page->mainFrame()->contentRenderer();
Settings* settings = m_page->mainFrame()->document()->settings();
return RuntimeEnabledFeatures::touchEnabled() && settings->compositorTouchHitTesting() && contentRenderer && contentRenderer->usesCompositing();
}
void ScrollingCoordinator::setShouldHandleScrollGestureOnMainThreadRegion(const Region& region)
{
if (WebLayer* scrollLayer = scrollingWebLayerForScrollableArea(m_page->mainFrame()->view())) {
Vector<IntRect> rects = region.rects();
WebVector<WebRect> webRects(rects.size());
for (size_t i = 0; i < rects.size(); ++i)
webRects[i] = rects[i];
scrollLayer->setNonFastScrollableRegion(webRects);
}
}
void ScrollingCoordinator::frameViewLayoutUpdated(FrameView* frameView)
{
TRACE_EVENT0("input", "ScrollingCoordinator::frameViewLayoutUpdated");
// Compute the region of the page where we can't handle scroll gestures and mousewheel events
// on the impl thread. This currently includes:
// 1. All scrollable areas, such as subframes, overflow divs and list boxes, whose composited
// scrolling are not enabled. We need to do this even if the frame view whose layout was updated
// is not the main frame.
// 2. Resize control areas, e.g. the small rect at the right bottom of div/textarea/iframe when
// CSS property "resize" is enabled.
// 3. Plugin areas.
Region shouldHandleScrollGestureOnMainThreadRegion = computeShouldHandleScrollGestureOnMainThreadRegion(m_page->mainFrame(), IntPoint());
setShouldHandleScrollGestureOnMainThreadRegion(shouldHandleScrollGestureOnMainThreadRegion);
if (touchHitTestingEnabled()) {
LayerHitTestRects touchEventTargetRects;
computeTouchEventTargetRects(touchEventTargetRects);
setTouchEventTargetRects(touchEventTargetRects);
}
if (WebLayer* scrollLayer = scrollingWebLayerForScrollableArea(frameView))
scrollLayer->setBounds(frameView->contentsSize());
}
void ScrollingCoordinator::setLayerIsContainerForFixedPositionLayers(GraphicsLayer* layer, bool enable)
{
if (WebLayer* scrollableLayer = scrollingWebLayerForGraphicsLayer(layer))
scrollableLayer->setIsContainerForFixedPositionLayers(enable);
}
static void clearPositionConstraintExceptForLayer(GraphicsLayer* layer, GraphicsLayer* except)
{
if (layer && layer != except && scrollingWebLayerForGraphicsLayer(layer))
scrollingWebLayerForGraphicsLayer(layer)->setPositionConstraint(WebLayerPositionConstraint());
}
static WebLayerPositionConstraint computePositionConstraint(const RenderLayer* layer)
{
ASSERT(layer->isComposited());
do {
if (layer->renderer()->style()->position() == FixedPosition) {
const RenderObject* fixedPositionObject = layer->renderer();
bool fixedToRight = !fixedPositionObject->style()->right().isAuto();
bool fixedToBottom = !fixedPositionObject->style()->bottom().isAuto();
return WebLayerPositionConstraint::fixedPosition(fixedToRight, fixedToBottom);
}
layer = layer->parent();
} while (layer && !layer->isComposited());
return WebLayerPositionConstraint();
}
void ScrollingCoordinator::updateLayerPositionConstraint(RenderLayer* layer)
{
ASSERT(layer->compositedLayerMapping());
CompositedLayerMapping* compositedLayerMapping = layer->compositedLayerMapping();
GraphicsLayer* mainLayer = compositedLayerMapping->childForSuperlayers();
// Avoid unnecessary commits
clearPositionConstraintExceptForLayer(compositedLayerMapping->ancestorClippingLayer(), mainLayer);
clearPositionConstraintExceptForLayer(compositedLayerMapping->mainGraphicsLayer(), mainLayer);
if (WebLayer* scrollableLayer = scrollingWebLayerForGraphicsLayer(mainLayer))
scrollableLayer->setPositionConstraint(computePositionConstraint(layer));
}
void ScrollingCoordinator::willDestroyScrollableArea(ScrollableArea* scrollableArea)
{
removeWebScrollbarLayer(scrollableArea, HorizontalScrollbar);
removeWebScrollbarLayer(scrollableArea, VerticalScrollbar);
}
void ScrollingCoordinator::removeWebScrollbarLayer(ScrollableArea* scrollableArea, ScrollbarOrientation orientation)
{
ScrollbarMap& scrollbars = orientation == HorizontalScrollbar ? m_horizontalScrollbars : m_verticalScrollbars;
if (OwnPtr<WebScrollbarLayer> scrollbarLayer = scrollbars.take(scrollableArea))
GraphicsLayer::unregisterContentsLayer(scrollbarLayer->layer());
}
static PassOwnPtr<WebScrollbarLayer> createScrollbarLayer(Scrollbar* scrollbar)
{
ScrollbarTheme* theme = scrollbar->theme();
WebKit::WebScrollbarThemePainter painter(theme, scrollbar);
OwnPtr<WebKit::WebScrollbarThemeGeometry> geometry(WebKit::WebScrollbarThemeGeometryNative::create(theme));
OwnPtr<WebScrollbarLayer> scrollbarLayer = adoptPtr(WebKit::Platform::current()->compositorSupport()->createScrollbarLayer(new WebKit::WebScrollbarImpl(scrollbar), painter, geometry.leakPtr()));
GraphicsLayer::registerContentsLayer(scrollbarLayer->layer());
return scrollbarLayer.release();
}
PassOwnPtr<WebScrollbarLayer> ScrollingCoordinator::createSolidColorScrollbarLayer(ScrollbarOrientation orientation, int thumbThickness, bool isLeftSideVerticalScrollbar)
{
WebKit::WebScrollbar::Orientation webOrientation = (orientation == HorizontalScrollbar) ? WebKit::WebScrollbar::Horizontal : WebKit::WebScrollbar::Vertical;
OwnPtr<WebScrollbarLayer> scrollbarLayer = adoptPtr(WebKit::Platform::current()->compositorSupport()->createSolidColorScrollbarLayer(webOrientation, thumbThickness, isLeftSideVerticalScrollbar));
GraphicsLayer::registerContentsLayer(scrollbarLayer->layer());
return scrollbarLayer.release();
}
static void detachScrollbarLayer(GraphicsLayer* scrollbarGraphicsLayer)
{
ASSERT(scrollbarGraphicsLayer);
scrollbarGraphicsLayer->setContentsToPlatformLayer(0);
scrollbarGraphicsLayer->setDrawsContent(true);
}
static void setupScrollbarLayer(GraphicsLayer* scrollbarGraphicsLayer, WebScrollbarLayer* scrollbarLayer, WebLayer* scrollLayer)
{
ASSERT(scrollbarGraphicsLayer);
ASSERT(scrollbarLayer);
if (!scrollLayer) {
detachScrollbarLayer(scrollbarGraphicsLayer);
return;
}
scrollbarLayer->setScrollLayer(scrollLayer);
scrollbarGraphicsLayer->setContentsToPlatformLayer(scrollbarLayer->layer());
scrollbarGraphicsLayer->setDrawsContent(false);
}
WebScrollbarLayer* ScrollingCoordinator::addWebScrollbarLayer(ScrollableArea* scrollableArea, ScrollbarOrientation orientation, PassOwnPtr<WebKit::WebScrollbarLayer> scrollbarLayer)
{
ScrollbarMap& scrollbars = orientation == HorizontalScrollbar ? m_horizontalScrollbars : m_verticalScrollbars;
return scrollbars.add(scrollableArea, scrollbarLayer).iterator->value.get();
}
WebScrollbarLayer* ScrollingCoordinator::getWebScrollbarLayer(ScrollableArea* scrollableArea, ScrollbarOrientation orientation)
{
ScrollbarMap& scrollbars = orientation == HorizontalScrollbar ? m_horizontalScrollbars : m_verticalScrollbars;
return scrollbars.get(scrollableArea);
}
void ScrollingCoordinator::scrollableAreaScrollbarLayerDidChange(ScrollableArea* scrollableArea, ScrollbarOrientation orientation)
{
// FIXME: Instead of hardcode here, we should make a setting flag.
#if OS(MACOSX)
static const bool platformSupportsCoordinatedScrollbar = ScrollAnimatorMac::canUseCoordinatedScrollbar();
static const bool platformSupportsMainFrameOnly = false; // Don't care.
#elif OS(ANDROID)
static const bool platformSupportsCoordinatedScrollbar = true;
static const bool platformSupportsMainFrameOnly = false;
#else
static const bool platformSupportsCoordinatedScrollbar = true;
static const bool platformSupportsMainFrameOnly = true;
#endif
if (!platformSupportsCoordinatedScrollbar)
return;
bool isMainFrame = isForMainFrame(scrollableArea);
if (!isMainFrame && platformSupportsMainFrameOnly)
return;
GraphicsLayer* scrollbarGraphicsLayer = orientation == HorizontalScrollbar ? horizontalScrollbarLayerForScrollableArea(scrollableArea) : verticalScrollbarLayerForScrollableArea(scrollableArea);
if (scrollbarGraphicsLayer) {
Scrollbar* scrollbar = orientation == HorizontalScrollbar ? scrollableArea->horizontalScrollbar() : scrollableArea->verticalScrollbar();
if (scrollbar->isCustomScrollbar()) {
detachScrollbarLayer(scrollbarGraphicsLayer);
return;
}
WebScrollbarLayer* scrollbarLayer = getWebScrollbarLayer(scrollableArea, orientation);
if (!scrollbarLayer) {
Settings* settings = m_page->mainFrame()->document()->settings();
OwnPtr<WebScrollbarLayer> webScrollbarLayer;
if (settings->useSolidColorScrollbars()) {
ASSERT(RuntimeEnabledFeatures::overlayScrollbarsEnabled());
webScrollbarLayer = createSolidColorScrollbarLayer(orientation, scrollbar->theme()->thumbThickness(scrollbar), scrollableArea->shouldPlaceVerticalScrollbarOnLeft());
} else {
webScrollbarLayer = createScrollbarLayer(scrollbar);
}
scrollbarLayer = addWebScrollbarLayer(scrollableArea, orientation, webScrollbarLayer.release());
}
// Root layer non-overlay scrollbars should be marked opaque to disable
// blending.
bool isOpaqueScrollbar = !scrollbar->isOverlayScrollbar();
if (!scrollbarGraphicsLayer->contentsOpaque())
scrollbarGraphicsLayer->setContentsOpaque(isMainFrame && isOpaqueScrollbar);
scrollbarLayer->layer()->setOpaque(scrollbarGraphicsLayer->contentsOpaque());
setupScrollbarLayer(scrollbarGraphicsLayer, scrollbarLayer, scrollingWebLayerForScrollableArea(scrollableArea));
} else
removeWebScrollbarLayer(scrollableArea, orientation);
}
bool ScrollingCoordinator::scrollableAreaScrollLayerDidChange(ScrollableArea* scrollableArea)
{
GraphicsLayer* scrollLayer = scrollLayerForScrollableArea(scrollableArea);
if (scrollLayer) {
bool isMainFrame = isForMainFrame(scrollableArea);
scrollLayer->setScrollableArea(scrollableArea, isMainFrame);
}
WebLayer* webLayer = scrollingWebLayerForScrollableArea(scrollableArea);
if (webLayer) {
webLayer->setScrollable(true);
webLayer->setScrollPosition(IntPoint(scrollableArea->scrollPosition() - scrollableArea->minimumScrollPosition()));
webLayer->setMaxScrollPosition(IntSize(scrollableArea->scrollSize(HorizontalScrollbar), scrollableArea->scrollSize(VerticalScrollbar)));
}
if (WebScrollbarLayer* scrollbarLayer = getWebScrollbarLayer(scrollableArea, HorizontalScrollbar)) {
GraphicsLayer* horizontalScrollbarLayer = horizontalScrollbarLayerForScrollableArea(scrollableArea);
if (horizontalScrollbarLayer)
setupScrollbarLayer(horizontalScrollbarLayer, scrollbarLayer, webLayer);
}
if (WebScrollbarLayer* scrollbarLayer = getWebScrollbarLayer(scrollableArea, VerticalScrollbar)) {
GraphicsLayer* verticalScrollbarLayer = verticalScrollbarLayerForScrollableArea(scrollableArea);
if (verticalScrollbarLayer)
setupScrollbarLayer(verticalScrollbarLayer, scrollbarLayer, webLayer);
}
return !!webLayer;
}
// In order to do a DFS cross-frame walk of the RenderLayer tree, we need to know which
// RenderLayers have child frames inside of them. This computes a mapping for the
// current frame which we can consult while walking the layers of that frame.
// Whenever we descend into a new frame, a new map will be created.
typedef HashMap<const RenderLayer*, Vector<const Frame*> > LayerFrameMap;
static void makeLayerChildFrameMap(const Frame* currentFrame, LayerFrameMap* map)
{
map->clear();
const FrameTree* tree = currentFrame->tree();
for (const Frame* child = tree->firstChild(); child; child = child->tree()->nextSibling()) {
const RenderLayer* containingLayer = child->ownerRenderer()->enclosingLayer();
LayerFrameMap::iterator iter = map->find(containingLayer);
if (iter == map->end())
iter = map->add(containingLayer, Vector<const Frame*>()).iterator;
iter->value.append(child);
}
}
static void convertLayerRectsToEnclosingCompositedLayerRecursive(
const RenderLayer* curLayer,
const LayerHitTestRects& layerRects,
LayerHitTestRects& compositorRects,
RenderGeometryMap& geometryMap,
HashSet<const RenderLayer*>& layersWithRects,
LayerFrameMap& layerChildFrameMap)
{
// Project any rects for the current layer
LayerHitTestRects::const_iterator layerIter = layerRects.find(curLayer);
if (layerIter != layerRects.end()) {
// Find the enclosing composited layer when it's in another document (for non-composited iframes).
RenderLayer* compositedLayer = 0;
for (const RenderLayer* layer = layerIter->key; !compositedLayer;) {
compositedLayer = layer->enclosingCompositingLayerForRepaint();
if (!compositedLayer) {
RenderObject* owner = layer->renderer()->frame()->ownerRenderer();
if (!owner)
break;
layer = owner->enclosingLayer();
}
}
if (!compositedLayer) {
// Since this machinery is used only when accelerated compositing is enabled, we expect
// that every layer should have an enclosing composited layer.
ASSERT_NOT_REACHED();
return;
}
LayerHitTestRects::iterator compIter = compositorRects.find(compositedLayer);
if (compIter == compositorRects.end())
compIter = compositorRects.add(compositedLayer, Vector<LayoutRect>()).iterator;
// Transform each rect to the co-ordinate space of it's enclosing composited layer.
for (size_t i = 0; i < layerIter->value.size(); ++i) {
LayoutRect rect = layerIter->value[i];
if (compositedLayer != curLayer) {
FloatQuad compositorQuad = geometryMap.mapToContainer(rect, compositedLayer->renderer());
rect = LayoutRect(compositorQuad.boundingBox());
// If the enclosing composited layer itself is scrolled, we have to undo the subtraction
// of its scroll offset since we want the offset relative to the scrolling content, not
// the element itself.
rect.move(compositedLayer->scrolledContentOffset());
}
compIter->value.append(rect);
}
}
// Walk child layers of interest
for (const RenderLayer* childLayer = curLayer->firstChild(); childLayer; childLayer = childLayer->nextSibling()) {
if (layersWithRects.contains(childLayer)) {
geometryMap.pushMappingsToAncestor(childLayer, curLayer);
convertLayerRectsToEnclosingCompositedLayerRecursive(childLayer, layerRects, compositorRects, geometryMap, layersWithRects, layerChildFrameMap);
geometryMap.popMappingsToAncestor(curLayer);
}
}
// If this layer has any frames of interest as a child of it, walk those (with an updated frame map).
LayerFrameMap::iterator mapIter = layerChildFrameMap.find(curLayer);
if (mapIter != layerChildFrameMap.end()) {
for (size_t i = 0; i < mapIter->value.size(); i++) {
const Frame* childFrame = mapIter->value[i];
const RenderLayer* childLayer = childFrame->view()->renderView()->layer();
if (layersWithRects.contains(childLayer)) {
LayerFrameMap newLayerChildFrameMap;
makeLayerChildFrameMap(childFrame, &newLayerChildFrameMap);
geometryMap.pushMappingsToAncestor(childLayer, curLayer);
convertLayerRectsToEnclosingCompositedLayerRecursive(childLayer, layerRects, compositorRects, geometryMap, layersWithRects, newLayerChildFrameMap);
geometryMap.popMappingsToAncestor(curLayer);
}
}
}
}
static void convertLayerRectsToEnclosingCompositedLayer(Frame* mainFrame, const LayerHitTestRects& layerRects, LayerHitTestRects& compositorRects)
{
TRACE_EVENT0("input", "ScrollingCoordinator::convertLayerRectsToEnclosingCompositedLayer");
bool touchHandlerInChildFrame = false;
// We have a set of rects per RenderLayer, we need to map them to their bounding boxes in their
// enclosing composited layer. To do this most efficiently we'll walk the RenderLayer tree using
// RenderGeometryMap. First record all the branches we should traverse in the tree (including
// all documents on the page).
HashSet<const RenderLayer*> layersWithRects;
for (LayerHitTestRects::const_iterator layerIter = layerRects.begin(); layerIter != layerRects.end(); ++layerIter) {
const RenderLayer* layer = layerIter->key;
do {
if (!layersWithRects.add(layer).isNewEntry)
break;
if (layer->parent()) {
layer = layer->parent();
} else if (RenderObject* parentDocRenderer = layer->renderer()->frame()->ownerRenderer()) {
layer = parentDocRenderer->enclosingLayer();
touchHandlerInChildFrame = true;
}
} while (layer);
}
// Now walk the layer projecting rects while maintaining a RenderGeometryMap
MapCoordinatesFlags flags = UseTransforms;
if (touchHandlerInChildFrame)
flags |= TraverseDocumentBoundaries;
RenderGeometryMap geometryMap(flags);
LayerFrameMap layerChildFrameMap;
makeLayerChildFrameMap(mainFrame, &layerChildFrameMap);
convertLayerRectsToEnclosingCompositedLayerRecursive(mainFrame->contentRenderer()->layer(), layerRects, compositorRects, geometryMap, layersWithRects, layerChildFrameMap);
}
// Note that in principle this could be called more often than computeTouchEventTargetRects, for
// example during a non-composited scroll (although that's not yet implemented - crbug.com/261307).
void ScrollingCoordinator::setTouchEventTargetRects(const LayerHitTestRects& layerRects)
{
TRACE_EVENT0("input", "ScrollingCoordinator::setTouchEventTargetRects");
LayerHitTestRects compositorRects;
convertLayerRectsToEnclosingCompositedLayer(m_page->mainFrame(), layerRects, compositorRects);
HashSet<const RenderLayer*> oldLayersWithTouchRects;
m_layersWithTouchRects.swap(oldLayersWithTouchRects);
for (LayerHitTestRects::const_iterator iter = compositorRects.begin(); iter != compositorRects.end(); ++iter) {
const RenderLayer* layer = iter->key;
WebVector<WebRect> webRects(iter->value.size());
for (size_t i = 0; i < iter->value.size(); ++i)
webRects[i] = enclosingIntRect(iter->value[i]);
CompositedLayerMapping* compositedLayerMapping = layer->compositedLayerMapping();
// If the layer is using composited scrolling, then it's the contents that these
// rects apply to.
GraphicsLayer* graphicsLayer = compositedLayerMapping->scrollingContentsLayer();
if (!graphicsLayer)
graphicsLayer = compositedLayerMapping->mainGraphicsLayer();
graphicsLayer->platformLayer()->setTouchEventHandlerRegion(webRects);
oldLayersWithTouchRects.remove(layer);
m_layersWithTouchRects.add(layer);
}
// If there are any layers left that we haven't updated, clear them out.
for (HashSet<const RenderLayer*>::iterator it = oldLayersWithTouchRects.begin(); it != oldLayersWithTouchRects.end(); ++it) {
if (CompositedLayerMapping* compositedLayerMapping = (*it)->compositedLayerMapping()) {
GraphicsLayer* graphicsLayer = compositedLayerMapping->scrollingContentsLayer();
if (!graphicsLayer)
graphicsLayer = compositedLayerMapping->mainGraphicsLayer();
graphicsLayer->platformLayer()->setTouchEventHandlerRegion(WebVector<WebRect>());
}
}
}
void ScrollingCoordinator::touchEventTargetRectsDidChange(const Document*)
{
if (!touchHitTestingEnabled())
return;
// Wait until after layout to update.
if (m_page->mainFrame()->view()->needsLayout())
return;
TRACE_EVENT0("input", "ScrollingCoordinator::touchEventTargetRectsDidChange");
LayerHitTestRects touchEventTargetRects;
computeTouchEventTargetRects(touchEventTargetRects);
setTouchEventTargetRects(touchEventTargetRects);
}
void ScrollingCoordinator::updateScrollParentForGraphicsLayer(GraphicsLayer* child, RenderLayer* parent)
{
WebLayer* scrollParentWebLayer = 0;
if (parent && parent->compositedLayerMapping())
scrollParentWebLayer = scrollingWebLayerForGraphicsLayer(parent->compositedLayerMapping()->parentForSublayers());
child->setScrollParent(scrollParentWebLayer);
}
void ScrollingCoordinator::updateClipParentForGraphicsLayer(GraphicsLayer* child, RenderLayer* parent)
{
WebLayer* clipParentWebLayer = 0;
if (parent && parent->compositedLayerMapping())
clipParentWebLayer = scrollingWebLayerForGraphicsLayer(parent->compositedLayerMapping()->parentForSublayers());
child->setClipParent(clipParentWebLayer);
}
void ScrollingCoordinator::willDestroyRenderLayer(RenderLayer* layer)
{
m_layersWithTouchRects.remove(layer);
}
void ScrollingCoordinator::setWheelEventHandlerCount(unsigned count)
{
if (WebLayer* scrollLayer = scrollingWebLayerForScrollableArea(m_page->mainFrame()->view()))
scrollLayer->setHaveWheelEventHandlers(count > 0);
}
void ScrollingCoordinator::recomputeWheelEventHandlerCountForFrameView(FrameView* frameView)
{
UNUSED_PARAM(frameView);
setWheelEventHandlerCount(computeCurrentWheelEventHandlerCount());
}
void ScrollingCoordinator::setShouldUpdateScrollLayerPositionOnMainThread(MainThreadScrollingReasons reasons)
{
if (WebLayer* scrollLayer = scrollingWebLayerForScrollableArea(m_page->mainFrame()->view()))
scrollLayer->setShouldScrollOnMainThread(reasons);
}
void ScrollingCoordinator::pageDestroyed()
{
ASSERT(m_page);
m_page = 0;
}
bool ScrollingCoordinator::coordinatesScrollingForFrameView(FrameView* frameView) const
{
ASSERT(isMainThread());
ASSERT(m_page);
// We currently only handle the main frame.
if (&frameView->frame() != m_page->mainFrame())
return false;
// We currently only support composited mode.
RenderView* renderView = m_page->mainFrame()->contentRenderer();
if (!renderView)
return false;
return renderView->usesCompositing();
}
Region ScrollingCoordinator::computeShouldHandleScrollGestureOnMainThreadRegion(const Frame* frame, const IntPoint& frameLocation) const
{
Region shouldHandleScrollGestureOnMainThreadRegion;
FrameView* frameView = frame->view();
if (!frameView)
return shouldHandleScrollGestureOnMainThreadRegion;
IntPoint offset = frameLocation;
offset.moveBy(frameView->frameRect().location());
if (const FrameView::ScrollableAreaSet* scrollableAreas = frameView->scrollableAreas()) {
for (FrameView::ScrollableAreaSet::const_iterator it = scrollableAreas->begin(), end = scrollableAreas->end(); it != end; ++it) {
ScrollableArea* scrollableArea = *it;
// Composited scrollable areas can be scrolled off the main thread.
if (scrollableArea->usesCompositedScrolling())
continue;
IntRect box = scrollableArea->scrollableAreaBoundingBox();
box.moveBy(offset);
shouldHandleScrollGestureOnMainThreadRegion.unite(box);
}
}
// We use GestureScrollBegin/Update/End for moving the resizer handle. So we mark these
// small resizer areas as non-fast-scrollable to allow the scroll gestures to be passed to
// main thread if they are targeting the resizer area. (Resizing is done in EventHandler.cpp
// on main thread).
if (const FrameView::ResizerAreaSet* resizerAreas = frameView->resizerAreas()) {
for (FrameView::ResizerAreaSet::const_iterator it = resizerAreas->begin(), end = resizerAreas->end(); it != end; ++it) {
RenderBox* box = *it;
IntRect bounds = box->absoluteBoundingBoxRect();
IntRect corner = box->layer()->scrollableArea()->touchResizerCornerRect(bounds);
corner.moveBy(offset);
shouldHandleScrollGestureOnMainThreadRegion.unite(corner);
}
}
if (const HashSet<RefPtr<Widget> >* children = frameView->children()) {
for (HashSet<RefPtr<Widget> >::const_iterator it = children->begin(), end = children->end(); it != end; ++it) {
if (!(*it)->isPluginView())
continue;
PluginView* pluginView = toPluginView((*it).get());
if (pluginView->wantsWheelEvents())
shouldHandleScrollGestureOnMainThreadRegion.unite(pluginView->frameRect());
}
}
FrameTree* tree = frame->tree();
for (Frame* subFrame = tree->firstChild(); subFrame; subFrame = subFrame->tree()->nextSibling())
shouldHandleScrollGestureOnMainThreadRegion.unite(computeShouldHandleScrollGestureOnMainThreadRegion(subFrame, offset));
return shouldHandleScrollGestureOnMainThreadRegion;
}
static void accumulateDocumentTouchEventTargetRects(LayerHitTestRects& rects, const Document* document)
{
ASSERT(document);
if (!document->touchEventTargets())
return;
const TouchEventTargetSet* targets = document->touchEventTargets();
// If there's a handler on the document, html or body element (fairly common in practice),
// then we can quickly mark the entire document and skip looking at any other handlers.
// Note that technically a handler on the body doesn't cover the whole document, but it's
// reasonable to be conservative and report the whole document anyway.
for (TouchEventTargetSet::const_iterator iter = targets->begin(); iter != targets->end(); ++iter) {
Node* target = iter->key;
if (target == document || target == document->documentElement() || target == document->body()) {
if (RenderObject* renderer = document->renderer()) {
renderer->computeLayerHitTestRects(rects);
}
return;
}
}
for (TouchEventTargetSet::const_iterator iter = targets->begin(); iter != targets->end(); ++iter) {
const Node* target = iter->key;
if (!target->inDocument())
continue;
if (target->isDocumentNode()) {
ASSERT(target != document);
accumulateDocumentTouchEventTargetRects(rects, toDocument(target));
} else if (RenderObject* renderer = target->renderer()) {
// If the set also contains one of our ancestor nodes then processing
// this node would be redundant.
bool hasTouchEventTargetAncestor = false;
for (Node* ancestor = target->parentNode(); ancestor && !hasTouchEventTargetAncestor; ancestor = ancestor->parentNode()) {
if (targets->contains(ancestor))
hasTouchEventTargetAncestor = true;
}
if (!hasTouchEventTargetAncestor)
renderer->computeLayerHitTestRects(rects);
}
}
}
void ScrollingCoordinator::computeTouchEventTargetRects(LayerHitTestRects& rects)
{
TRACE_EVENT0("input", "ScrollingCoordinator::computeTouchEventTargetRects");
ASSERT(touchHitTestingEnabled());
Document* document = m_page->mainFrame()->document();
if (!document || !document->view())
return;
accumulateDocumentTouchEventTargetRects(rects, document);
}
unsigned ScrollingCoordinator::computeCurrentWheelEventHandlerCount()
{
unsigned wheelEventHandlerCount = 0;
for (Frame* frame = m_page->mainFrame(); frame; frame = frame->tree()->traverseNext()) {
if (frame->document())
wheelEventHandlerCount += WheelController::from(frame->document())->wheelEventHandlerCount();
}
return wheelEventHandlerCount;
}
void ScrollingCoordinator::frameViewWheelEventHandlerCountChanged(FrameView* frameView)
{
ASSERT(isMainThread());
ASSERT(m_page);
recomputeWheelEventHandlerCountForFrameView(frameView);
}
void ScrollingCoordinator::frameViewHasSlowRepaintObjectsDidChange(FrameView* frameView)
{
ASSERT(isMainThread());
ASSERT(m_page);
if (!coordinatesScrollingForFrameView(frameView))
return;
updateShouldUpdateScrollLayerPositionOnMainThread();
}
void ScrollingCoordinator::frameViewFixedObjectsDidChange(FrameView* frameView)
{
ASSERT(isMainThread());
ASSERT(m_page);
if (!coordinatesScrollingForFrameView(frameView))
return;
updateShouldUpdateScrollLayerPositionOnMainThread();
}
GraphicsLayer* ScrollingCoordinator::scrollLayerForScrollableArea(ScrollableArea* scrollableArea)
{
return scrollableArea->layerForScrolling();
}
GraphicsLayer* ScrollingCoordinator::horizontalScrollbarLayerForScrollableArea(ScrollableArea* scrollableArea)
{
return scrollableArea->layerForHorizontalScrollbar();
}
GraphicsLayer* ScrollingCoordinator::verticalScrollbarLayerForScrollableArea(ScrollableArea* scrollableArea)
{
return scrollableArea->layerForVerticalScrollbar();
}
bool ScrollingCoordinator::isForMainFrame(ScrollableArea* scrollableArea) const
{
return scrollableArea == m_page->mainFrame()->view();
}
GraphicsLayer* ScrollingCoordinator::scrollLayerForFrameView(FrameView* frameView)
{
RenderView* renderView = frameView->frame().contentRenderer();
if (!renderView)
return 0;
return renderView->compositor()->scrollLayer();
}
GraphicsLayer* ScrollingCoordinator::counterScrollingLayerForFrameView(FrameView*)
{
return 0;
}
void ScrollingCoordinator::frameViewRootLayerDidChange(FrameView* frameView)
{
ASSERT(isMainThread());
ASSERT(m_page);
if (!coordinatesScrollingForFrameView(frameView))
return;
frameViewLayoutUpdated(frameView);
recomputeWheelEventHandlerCountForFrameView(frameView);
updateShouldUpdateScrollLayerPositionOnMainThread();
}
#if OS(MACOSX)
void ScrollingCoordinator::handleWheelEventPhase(PlatformWheelEventPhase phase)
{
ASSERT(isMainThread());
if (!m_page)
return;
FrameView* frameView = m_page->mainFrame()->view();
if (!frameView)
return;
frameView->scrollAnimator()->handleWheelEventPhase(phase);
}
#endif
bool ScrollingCoordinator::hasVisibleSlowRepaintViewportConstrainedObjects(FrameView* frameView) const
{
const FrameView::ViewportConstrainedObjectSet* viewportConstrainedObjects = frameView->viewportConstrainedObjects();
if (!viewportConstrainedObjects)
return false;
for (FrameView::ViewportConstrainedObjectSet::const_iterator it = viewportConstrainedObjects->begin(), end = viewportConstrainedObjects->end(); it != end; ++it) {
RenderObject* viewportConstrainedObject = *it;
if (!viewportConstrainedObject->isBoxModelObject() || !viewportConstrainedObject->hasLayer())
return true;
RenderLayer* layer = toRenderBoxModelObject(viewportConstrainedObject)->layer();
// Any explicit reason that a fixed position element is not composited shouldn't cause slow scrolling.
if (!layer->isComposited() && layer->viewportConstrainedNotCompositedReason() == RenderLayer::NoNotCompositedReason)
return true;
// Composited layers that actually paint into their enclosing ancestor
// must also force main thread scrolling.
if (layer->isComposited() && layer->compositedLayerMapping()->paintsIntoCompositedAncestor())
return true;
}
return false;
}
MainThreadScrollingReasons ScrollingCoordinator::mainThreadScrollingReasons() const
{
// The main thread scrolling reasons are applicable to scrolls of the main
// frame. If it does not exist or if it is not scrollable, there is no
// reason to force main thread scrolling.
FrameView* frameView = m_page->mainFrame()->view();
if (!frameView || !frameView->isScrollable())
return static_cast<MainThreadScrollingReasons>(0);
MainThreadScrollingReasons mainThreadScrollingReasons = (MainThreadScrollingReasons)0;
if (frameView->hasSlowRepaintObjects())
mainThreadScrollingReasons |= HasSlowRepaintObjects;
if (hasVisibleSlowRepaintViewportConstrainedObjects(frameView))
mainThreadScrollingReasons |= HasNonLayerViewportConstrainedObjects;
return mainThreadScrollingReasons;
}
void ScrollingCoordinator::updateShouldUpdateScrollLayerPositionOnMainThread()
{
setShouldUpdateScrollLayerPositionOnMainThread(mainThreadScrollingReasons());
}
String ScrollingCoordinator::mainThreadScrollingReasonsAsText(MainThreadScrollingReasons reasons)
{
StringBuilder stringBuilder;
if (reasons & ScrollingCoordinator::HasSlowRepaintObjects)
stringBuilder.append("Has slow repaint objects, ");
if (reasons & ScrollingCoordinator::HasViewportConstrainedObjectsWithoutSupportingFixedLayers)
stringBuilder.append("Has viewport constrained objects without supporting fixed layers, ");
if (reasons & ScrollingCoordinator::HasNonLayerViewportConstrainedObjects)
stringBuilder.append("Has non-layer viewport-constrained objects, ");
if (stringBuilder.length())
stringBuilder.resize(stringBuilder.length() - 2);
return stringBuilder.toString();
}
String ScrollingCoordinator::mainThreadScrollingReasonsAsText() const
{
return mainThreadScrollingReasonsAsText(mainThreadScrollingReasons());
}
} // namespace WebCore