blob: 4c873ede4fcb0502ba231a3417ea854db98ce54a [file] [log] [blame]
/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "core/html/canvas/WebGLDepthTexture.h"
#include "core/platform/graphics/Extensions3D.h"
namespace WebCore {
WebGLDepthTexture::WebGLDepthTexture(WebGLRenderingContext* context)
: WebGLExtension(context)
{
ScriptWrappable::init(this);
context->graphicsContext3D()->extensions()->ensureEnabled("GL_CHROMIUM_depth_texture");
}
WebGLDepthTexture::~WebGLDepthTexture()
{
}
WebGLExtension::ExtensionName WebGLDepthTexture::name() const
{
return WebGLDepthTextureName;
}
PassRefPtr<WebGLDepthTexture> WebGLDepthTexture::create(WebGLRenderingContext* context)
{
return adoptRef(new WebGLDepthTexture(context));
}
bool WebGLDepthTexture::supported(WebGLRenderingContext* context)
{
Extensions3D* extensions = context->graphicsContext3D()->extensions();
// Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms
// of two separate texture objects is too difficult, so disable depth
// textures unless a packed depth/stencil format is available.
if (!extensions->supports("GL_OES_packed_depth_stencil"))
return false;
return extensions->supports("GL_CHROMIUM_depth_texture")
|| extensions->supports("GL_OES_depth_texture")
|| extensions->supports("GL_ARB_depth_texture");
}
const char* WebGLDepthTexture::extensionName()
{
return "WEBGL_depth_texture";
}
} // namespace WebCore