blob: 85937ce9ef16add85e6fd49f80e756c328f7f809 [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderSVGResourceSolidColor_h
#define RenderSVGResourceSolidColor_h
#include "core/rendering/svg/RenderSVGResource.h"
#include "platform/geometry/FloatRect.h"
#include "platform/graphics/Color.h"
namespace WebCore {
class RenderSVGResourceSolidColor : public RenderSVGResource {
public:
RenderSVGResourceSolidColor();
virtual ~RenderSVGResourceSolidColor();
virtual void removeAllClientsFromCache(bool = true) { }
virtual void removeClientFromCache(RenderObject*, bool = true) { }
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*);
virtual RenderSVGResourceType resourceType() const { return s_resourceType; }
static const RenderSVGResourceType s_resourceType;
const Color& color() const { return m_color; }
void setColor(const Color& color) { m_color = color; }
private:
Color m_color;
};
}
#endif