| /* |
| * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #ifndef FECustomFilter_h |
| #define FECustomFilter_h |
| |
| #include "core/platform/graphics/filters/Filter.h" |
| #include "core/platform/graphics/filters/FilterEffect.h" |
| #include "core/platform/graphics/filters/custom/CustomFilterOperation.h" |
| #include "platform/graphics/GraphicsTypes3D.h" |
| #include "platform/graphics/filters/custom/CustomFilterConstants.h" |
| #include "wtf/RefPtr.h" |
| |
| namespace WebCore { |
| |
| class CustomFilterRenderer; |
| class CustomFilterValidatedProgram; |
| class GraphicsContext3D; |
| class IntSize; |
| |
| class FECustomFilter : public FilterEffect { |
| public: |
| static PassRefPtr<FECustomFilter> create(Filter*, PassRefPtr<GraphicsContext3D>, PassRefPtr<CustomFilterValidatedProgram>, const CustomFilterParameterList&, |
| unsigned meshRows, unsigned meshColumns, CustomFilterMeshType); |
| |
| virtual TextStream& externalRepresentation(TextStream&, int indention) const; |
| |
| private: |
| FECustomFilter(Filter*, PassRefPtr<GraphicsContext3D>, PassRefPtr<CustomFilterValidatedProgram>, const CustomFilterParameterList&, |
| unsigned meshRows, unsigned meshColumns, CustomFilterMeshType); |
| ~FECustomFilter(); |
| |
| virtual void applySoftware() OVERRIDE; |
| |
| bool applyShader(); |
| void clearShaderResult(); |
| bool initializeContext(); |
| |
| bool prepareForDrawing(); |
| |
| void drawFilterMesh(Platform3DObject inputTexture); |
| bool ensureInputTexture(); |
| void uploadInputTexture(Uint8ClampedArray* srcPixelArray); |
| bool resizeContextIfNeeded(const IntSize&); |
| bool resizeContext(const IntSize&); |
| |
| bool canUseMultisampleBuffers() const; |
| bool createMultisampleBuffer(); |
| bool resizeMultisampleBuffers(const IntSize&); |
| void resolveMultisampleBuffer(); |
| void deleteMultisampleRenderBuffers(); |
| |
| bool ensureFrameBuffer(); |
| void deleteRenderBuffers(); |
| |
| RefPtr<GraphicsContext3D> m_context; |
| RefPtr<CustomFilterValidatedProgram> m_validatedProgram; |
| RefPtr<CustomFilterRenderer> m_customFilterRenderer; |
| IntSize m_contextSize; |
| |
| Platform3DObject m_inputTexture; |
| Platform3DObject m_frameBuffer; |
| Platform3DObject m_depthBuffer; |
| Platform3DObject m_destTexture; |
| |
| bool m_triedMultisampleBuffer; |
| Platform3DObject m_multisampleFrameBuffer; |
| Platform3DObject m_multisampleRenderBuffer; |
| Platform3DObject m_multisampleDepthBuffer; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // FECustomFilter_h |