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/*
* Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above
* copyright notice, this list of conditions and the following
* disclaimer.
* 2. Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef FECustomFilter_h
#define FECustomFilter_h
#include "core/platform/graphics/filters/Filter.h"
#include "core/platform/graphics/filters/FilterEffect.h"
#include "core/platform/graphics/filters/custom/CustomFilterOperation.h"
#include "platform/graphics/GraphicsTypes3D.h"
#include "platform/graphics/filters/custom/CustomFilterConstants.h"
#include "wtf/RefPtr.h"
namespace WebCore {
class CustomFilterRenderer;
class CustomFilterValidatedProgram;
class GraphicsContext3D;
class IntSize;
class FECustomFilter : public FilterEffect {
public:
static PassRefPtr<FECustomFilter> create(Filter*, PassRefPtr<GraphicsContext3D>, PassRefPtr<CustomFilterValidatedProgram>, const CustomFilterParameterList&,
unsigned meshRows, unsigned meshColumns, CustomFilterMeshType);
virtual TextStream& externalRepresentation(TextStream&, int indention) const;
private:
FECustomFilter(Filter*, PassRefPtr<GraphicsContext3D>, PassRefPtr<CustomFilterValidatedProgram>, const CustomFilterParameterList&,
unsigned meshRows, unsigned meshColumns, CustomFilterMeshType);
~FECustomFilter();
virtual void applySoftware() OVERRIDE;
bool applyShader();
void clearShaderResult();
bool initializeContext();
bool prepareForDrawing();
void drawFilterMesh(Platform3DObject inputTexture);
bool ensureInputTexture();
void uploadInputTexture(Uint8ClampedArray* srcPixelArray);
bool resizeContextIfNeeded(const IntSize&);
bool resizeContext(const IntSize&);
bool canUseMultisampleBuffers() const;
bool createMultisampleBuffer();
bool resizeMultisampleBuffers(const IntSize&);
void resolveMultisampleBuffer();
void deleteMultisampleRenderBuffers();
bool ensureFrameBuffer();
void deleteRenderBuffers();
RefPtr<GraphicsContext3D> m_context;
RefPtr<CustomFilterValidatedProgram> m_validatedProgram;
RefPtr<CustomFilterRenderer> m_customFilterRenderer;
IntSize m_contextSize;
Platform3DObject m_inputTexture;
Platform3DObject m_frameBuffer;
Platform3DObject m_depthBuffer;
Platform3DObject m_destTexture;
bool m_triedMultisampleBuffer;
Platform3DObject m_multisampleFrameBuffer;
Platform3DObject m_multisampleRenderBuffer;
Platform3DObject m_multisampleDepthBuffer;
};
} // namespace WebCore
#endif // FECustomFilter_h