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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef TimedItem_h
#define TimedItem_h
#include "core/animation/Timing.h"
#include "wtf/OwnPtr.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/RefCounted.h"
namespace WebCore {
class Player;
class TimedItem;
static inline bool isNull(double value)
{
return std::isnan(value);
}
static inline double nullValue()
{
return std::numeric_limits<double>::quiet_NaN();
}
class TimedItem : public RefCounted<TimedItem> {
friend class Player; // Calls attach/detach, updateInheritedTime.
public:
// Note that logic in CSSAnimations depends on the order of these values.
enum Phase {
PhaseBefore,
PhaseActive,
PhaseAfter,
PhaseNone,
};
class EventDelegate {
public:
virtual ~EventDelegate() { };
virtual void onEventCondition(const TimedItem*, bool isFirstSample, Phase previousPhase, double previousIteration) = 0;
};
virtual ~TimedItem() { }
Phase phase() const { return ensureCalculated().phase; }
bool isCurrent() const { return ensureCalculated().isCurrent; }
bool isInEffect() const { return ensureCalculated().isInEffect; }
bool isInPlay() const { return ensureCalculated().isInPlay; }
double timeToEffectChange() const { return ensureCalculated().timeToEffectChange; }
double startTime() const { return m_startTime; }
double currentIteration() const { return ensureCalculated().currentIteration; }
double activeDuration() const { return ensureCalculated().activeDuration; }
double timeFraction() const { return ensureCalculated().timeFraction; }
const Player* player() const { return m_player; }
Player* player() { return m_player; }
const Timing& specified() const { return m_specified; }
protected:
TimedItem(const Timing&, PassOwnPtr<EventDelegate> = nullptr);
// When TimedItem receives a new inherited time via updateInheritedTime
// it will (if necessary) recalculate timings and (if necessary) call
// updateChildrenAndEffects.
// Returns whether style recalc was triggered.
bool updateInheritedTime(double inheritedTime) const;
private:
// Returns whether style recalc was triggered.
virtual bool updateChildrenAndEffects() const = 0;
virtual double intrinsicIterationDuration() const { return 0; };
virtual void willDetach() = 0;
virtual double calculateTimeToEffectChange(double inheritedTime, double activeTime, Phase) const = 0;
void attach(Player* player) { m_player = player; };
void detach()
{
ASSERT(m_player);
willDetach();
m_player = 0;
};
// FIXME: m_parent and m_startTime are placeholders, they depend on timing groups.
TimedItem* const m_parent;
const double m_startTime;
Player* m_player;
Timing m_specified;
OwnPtr<EventDelegate> m_eventDelegate;
// FIXME: Should be versioned by monotonic value on player.
mutable struct CalculatedTiming {
double activeDuration;
Phase phase;
double currentIteration;
double timeFraction;
bool isCurrent;
bool isInEffect;
bool isInPlay;
double timeToEffectChange;
} m_calculated;
mutable bool m_isFirstSample;
// FIXME: Should check the version and reinherit time if inconsistent.
const CalculatedTiming& ensureCalculated() const { return m_calculated; }
};
} // namespace WebCore
#endif