| /* |
| * Copyright (C) 2010 Google, Inc. All Rights Reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "core/html/parser/HTMLParserScheduler.h" |
| |
| #include "core/dom/Document.h" |
| #include "core/html/parser/HTMLDocumentParser.h" |
| #include "core/page/FrameView.h" |
| |
| namespace WebCore { |
| |
| // parserChunkSize is used to define how many tokens the parser will |
| // process before checking against parserTimeLimit and possibly yielding. |
| // This is a performance optimization to prevent checking after every token. |
| const int HTMLParserScheduler::parserChunkSize = 4096; |
| |
| // parserTimeLimit is the seconds the parser will run in one write() call |
| // before yielding. Inline <script> execution can cause it to exceed the limit. |
| const double HTMLParserScheduler::parserTimeLimit = 0.2; |
| |
| ActiveParserSession::ActiveParserSession(Document* document) |
| : m_document(document) |
| { |
| if (!m_document) |
| return; |
| m_document->incrementActiveParserCount(); |
| } |
| |
| ActiveParserSession::~ActiveParserSession() |
| { |
| if (!m_document) |
| return; |
| m_document->decrementActiveParserCount(); |
| } |
| |
| PumpSession::PumpSession(unsigned& nestingLevel, Document* document) |
| : NestingLevelIncrementer(nestingLevel) |
| , ActiveParserSession(document) |
| // Setting processedTokens to INT_MAX causes us to check for yields |
| // after any token during any parse where yielding is allowed. |
| // At that time we'll initialize startTime. |
| , processedTokens(INT_MAX) |
| , startTime(0) |
| , needsYield(false) |
| , didSeeScript(false) |
| { |
| } |
| |
| PumpSession::~PumpSession() |
| { |
| } |
| |
| HTMLParserScheduler::HTMLParserScheduler(HTMLDocumentParser* parser) |
| : m_parser(parser) |
| , m_continueNextChunkTimer(this, &HTMLParserScheduler::continueNextChunkTimerFired) |
| , m_isSuspendedWithActiveTimer(false) |
| { |
| } |
| |
| HTMLParserScheduler::~HTMLParserScheduler() |
| { |
| m_continueNextChunkTimer.stop(); |
| } |
| |
| void HTMLParserScheduler::continueNextChunkTimerFired(Timer<HTMLParserScheduler>* timer) |
| { |
| ASSERT_UNUSED(timer, timer == &m_continueNextChunkTimer); |
| // FIXME: The timer class should handle timer priorities instead of this code. |
| // If a layout is scheduled, wait again to let the layout timer run first. |
| // FIXME: We should fix this by reducing the max-parse-time instead of |
| // artificially forcing the parser to yield agressively before first layout. |
| if (m_parser->document()->shouldParserYieldAgressivelyBeforeScriptExecution()) { |
| m_continueNextChunkTimer.startOneShot(0); |
| return; |
| } |
| m_parser->resumeParsingAfterYield(); |
| } |
| |
| void HTMLParserScheduler::checkForYieldBeforeScript(PumpSession& session) |
| { |
| // If we've never painted before and a layout is pending, yield prior to running |
| // scripts to give the page a chance to paint earlier. |
| Document* document = m_parser->document(); |
| bool needsFirstPaint = document->view() && !document->view()->hasEverPainted(); |
| if (needsFirstPaint && document->shouldParserYieldAgressivelyBeforeScriptExecution()) |
| session.needsYield = true; |
| session.didSeeScript = true; |
| } |
| |
| void HTMLParserScheduler::scheduleForResume() |
| { |
| m_continueNextChunkTimer.startOneShot(0); |
| } |
| |
| |
| void HTMLParserScheduler::suspend() |
| { |
| ASSERT(!m_isSuspendedWithActiveTimer); |
| if (!m_continueNextChunkTimer.isActive()) |
| return; |
| m_isSuspendedWithActiveTimer = true; |
| m_continueNextChunkTimer.stop(); |
| } |
| |
| void HTMLParserScheduler::resume() |
| { |
| ASSERT(!m_continueNextChunkTimer.isActive()); |
| if (!m_isSuspendedWithActiveTimer) |
| return; |
| m_isSuspendedWithActiveTimer = false; |
| m_continueNextChunkTimer.startOneShot(0); |
| } |
| |
| } |